Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!
An example scene using exclusively procedural shaders, including volumetric shading, animated shaders, different types of tiling, procedural shape generation and much more.
Due to the fact that complex procedural shaders can be incredibly demanding for especially the usage of Eevee a simplified version of the scene able to run on older graphics cards showcases the same functionalities trading off some of the detail.
When will the videos be available on mobile? I’ve signed in and even requested the desktop site but it appears there may be a specific query based on screen size that doesn’t allow for the links to be clickable
@MeLlamanHokage Thank you for reporting this. There's indeed an issue with navigating the trainings on mobile screens, which we'll address soon. In the meanwhile, we suggest you use a desktop or a tablet to access the trainings.
This course is the kindest and most informative of all the node lectures that currently exist. TY bb
The non-simplified scene runs on my 16GB macbook M1, blender hasn't been released yet for M1 natively so it's running on Rosetta, pretty surprised it still renders ok
Hi All, Not sure if Intel really matters, but I've had no problem rendering on my GTX 1070 8GB VRAM with an Intel I7 and 32GB RAM. Viewport runs relatively smooth in Eevee and I rendered 5 frames in about 20 min on Cycles.
Hello, may I ask why my setup is struggling with this blend file. I'm on a: AMD Ryzen 9 3900X with 32GB ram on an RTX 2070 SUPER
Do you need an INTEL proc for this platform?
*@Zamboolah Wigi Wigi* Hi, because all textures are procedural, the performance highly depends on the size of the viewport window that you are trying to render. So if you are trying to display the scene on a large monitor and have the viewport on fullscreen, pretty much any system will struggle with the scene.
But to find out if there is a problem on your end, you have to specify what you mean with struggling. Do you mean Eevee shader compilation or framerate, or Cycles render time?
As far as I know Intel vs AMD is not a relevant factor here.
*@Simon Thommes* i will check it again and ill be more specific next time sir. thank you for replying.
hello, can I have the specs of the mentor's machine please? i'm going to invest a machine for blender.
*@Huân Lê-Vương* The most relevant for scenes like this is the graphics card. On my work PC that I am using for most of the video recording I have an Nvidia Quadro RTX 6000, which is why it runs so smoothly. I also tried the scene on a GTX 1070, which ran more choppy but still well. So, I recommend getting a graphics card with at least 8GB of VRAM, if possible.
(The workflow example videos are recorded on a machine with a GTX 1080)
*@Simon Thommes* thanks!
Sadly, it is too much for my computer.
Here are the specs of my pc, just as a reference: Ryzen 7 2700 RTX 2060 16 Gb of Ram
*@Jorge Restrepo* seriouslyyyy :(
I downloaded the file again and gave it another try. This time everything worked. I'll blame the stars position or some other esoteric reason for the previous failure, hehe.
*@Jorge Restrepo* okay, I don't know what that might have been, but I'm glad it worked out!
*@Jorge Restrepo* Sorry to hear that, this is interesting. Your specs should definitely be sufficient! I even tested the scene on a laptop with RTX 2060, which is less powerful than the desktop version and it worked there. Can you tell me what exactly doesn't work for you? Are shaders not compiling in Eevee and just turn pink? is it a problem when you try to render with Cycles? Or something else?
*@Simon Thommes* It simply doesn't compile the shaders. I left it on its own for a while to see if it would just take some time... But the scene never (at least for an hour) changed the grey color. If it is something about my settings, that would be a relief. Do you have any clues about what could be causing the issue?
Join to leave a comment.