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Course
Introduction
Definition
Content Overview
The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Coordinate Types
Value Control
Noise Textures
Shape Control
Repetition
Texture Composition
Space Manipulation
PBR
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Randomization
Semi-Procedural Workflow
Volumetric Shaders
Parametrization
Nodegroups
Drivers
Animation
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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Files & Tools
7th August 2020
Published by
The image texture used in this example is a concrete texture from the Blender Cloud licensed under CC0.
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