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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Generating PBR Maps
Geometric Dependency - Context Sensitivity
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
Files & Tools
9th July 2020
Simplified version of the example scene, optimized to run on NVIDIA GeForce GTX 580 (2010) and higher
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25th November 2020 - 18:00
I've being try all materials in this scene, fortunately your course is very helpful. mostly i can understand other material but i have something question. 1. what vector math normalize do? if you don't mind i wonder purpose of normalize in your cute blink cat. 2. what is layer weight do?
4th January 2021 - 11:13
@Aron The normalize mode of the vector math node makes sure that the vectors that you plug in are 'normalized' - scaled to a length of 1.
(0,0,2) -> (0,0,1)
I do this to get coordinates, where the distance to the origin (length) does not matter.
4th January 2021 - 11:15
@Aron The layer weight node gives you information over the orientation of the surface to the camera.
18th October 2020 - 18:20
Hello I'm still a beginner to blender and kinda want to ask if my specs is enough to make amazing or decent render.
Radeon rx580 with 8gb of vram
CPU is a ryzen 2600 and ram 16gb
Because I want to make good pbr model in the future so I want to ask is it enough for now or do I need to invest a little bit more in the future?
20th October 2020 - 13:15
*@randimby01* Hey, welcome to the Blender community :) Those specs look okay to me. Of course, it is much more fun to work on fast hardware, but I'm sure you can also create great stuff on those specs. Just don't get frustrated when everything takes a bit longer than in the tutorials. But especially with viewport denoising, even on mediocre hardware rendering is much more convenient than it used to be a couple of years back.
I would recommend you to check out some demo files and see if the speed is comfortable to work in: https://www.blender.org/download/demo-files/
If you want to reach out for the community for some more tips I'd point you to https://blenderartists.org/ . The Blender community likes to be helpful!
20th October 2020 - 13:20
*@Simon Thommes* Thank you so much for your reply