Another wonderful video, the information packed to optimal density. Thanks!
jamesrossbond
4th November 2020 - 22:15
Next course, check. This course is mint. thanks Simon.
Keshav Chaurasia
25th November 2022 - 11:55
This is Amazing!
Huân Lê-Vương
6th September 2020 - 05:56
Hello,
Everytime I try the "#random(frame)" I always get the safety warning. Is it any dangerous?
Simon Thommes
7th September 2020 - 11:03
*@Huân Lê-Vương* random() is not a function that is in the driver namespace natively. This is the function I added to the namespace for demonstration purposes. That is what the python script in the example file is for.
The script should automatically run, when you load the file, but you might have to allow the source or run it manually. Then you shouldn't get a warning and it should work.
Can you show us how to drive the emoticon controller?
Sathyarajkumar Krishnasamy
23rd September 2020 - 21:58
@Simon Thommes When I exported as .dae I lost all the procedural shading. How do I preserve this on export? Appreciate your guidance on this.
Simon Thommes
24th September 2020 - 11:37
*@srkmail* The shading setup is exclusive to Blender's render engines. Other software has a different internal setup. So if you try to export them to something that is not a .blend file the procedural shaders are not supported.
If you want to export your shaders for other software you have to bake them into maps that are supported by that other software. Baking is going to be the topic of the final chapter.
Sathyarajkumar Krishnasamy
24th September 2020 - 13:05
*@Simon Thommes* Great. Thanks. Will wait for that.
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Gabriel Montagné
7th September 2020 - 19:46
Another wonderful video, the information packed to optimal density. Thanks!
jamesrossbond
4th November 2020 - 22:15
Next course, check. This course is mint. thanks Simon.
Keshav Chaurasia
25th November 2022 - 11:55
This is Amazing!
Huân Lê-Vương
6th September 2020 - 05:56
Hello,
Everytime I try the "#random(frame)" I always get the safety warning. Is it any dangerous?
Simon Thommes
7th September 2020 - 11:03
*@Huân Lê-Vương* random() is not a function that is in the driver namespace natively. This is the function I added to the namespace for demonstration purposes. That is what the python script in the example file is for.
The script should automatically run, when you load the file, but you might have to allow the source or run it manually. Then you shouldn't get a warning and it should work.
You can also read more about this here: https://docs.blender.org/manual/en/latest/animation/drivers/workflow_examples.html#driver-namespace
Huân Lê-Vương
7th September 2020 - 11:05
*@Simon Thommes* Thanks for the info.
WANG
7th September 2020 - 03:50
Can you show us how to drive the emoticon controller?
Sathyarajkumar Krishnasamy
23rd September 2020 - 21:58
@Simon Thommes When I exported as .dae I lost all the procedural shading. How do I preserve this on export? Appreciate your guidance on this.
Simon Thommes
24th September 2020 - 11:37
*@srkmail* The shading setup is exclusive to Blender's render engines. Other software has a different internal setup. So if you try to export them to something that is not a .blend file the procedural shaders are not supported.
If you want to export your shaders for other software you have to bake them into maps that are supported by that other software. Baking is going to be the topic of the final chapter.
Sathyarajkumar Krishnasamy
24th September 2020 - 13:05
*@Simon Thommes* Great. Thanks. Will wait for that.