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Course

Procedural Shading: Fundamentals and Beyond
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

    visibility_off
  2. insert_drive_file

    Example Scene - Simplified

    visibility_off
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

    visibility_off
  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

    visibility_off
  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

    visibility_off
  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

    visibility_off
  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

    visibility_off
  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

    visibility_off
  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

    visibility_off

Course

Procedural Shading: Fundamentals and Beyond
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    Free
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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1: Fundamentals

Value Control

9th July 2020

info License: CC-BY
flag Report Problem

Published by

Simon Thommes

You can get the file for the Value Graph Tool here: https://cloud.blender.org/p/procedural-shading/5f075c60f11c51bf02b95fa1

22 Comments

Join to comment publicly.

colin keller

18th July 2020 - 02:31

Fascinating stuff. I feel like I'm going to be coming back to these videos for years.

Billy Jackson

15th July 2020 - 18:10

This is like learning a magicians secrets, thank you so much!

Jonathan Walsh

3rd October 2020 - 15:50

These videos are awesome, these explanations are essential.

Ana Cortés Díaz

6th August 2020 - 19:41

This is so cool, thanks Simon!

merermero

10th September 2020 - 02:57

This is great information. Thank you.

Tsihoarana Randimbivololona

19th October 2020 - 15:22

Amazing, it's a very effecient way to show how it works. Thank you so much.

Marouane Duboc

29th October 2020 - 16:59

Really well articulated. Thank you

Ed Hoare

27th July 2021 - 22:21

Great explanation and useful file for visualising the effect of nodes. Still have no idea how you created the file though!

Simon Thommes

13th October 2021 - 17:32

@Ed Hoare On the page where the file is uploaded I wrote down some explanation of how it is set up. Just scroll down here: https://cloud.blender.org/p/procedural-shading/5f075c60f11c51bf02b95fa1

Sandra Dauber

9th October 2021 - 07:46

Wow that was very interesting!

Victor D

15th February 2022 - 18:19

amazing! I suddenly understood a lot with this!

Mohammed Suhaib Affan

12th October 2020 - 09:20

I created the same group but I am not able to see the graph.

Simon Thommes

12th October 2020 - 12:16

*@Mohammed Suhaib Affan* When you load this file, you should be able to directly see the graph without having to change anything. And when you follow what I am doing in the video exactly, you should see the same result. Can you upload a screenshot of your setup and viewport, so I can maybe see where the problem is?

Mohammed Suhaib Affan

12th October 2020 - 13:08

*@Simon Thommes* Thank you for your reply, I thought of trying with latest blender version, I was just trying to make the node group which you showed in the video. Let me try in the latest version I am using now 2.9, earlier I was having 2.81a.

Mohammed Suhaib Affan

12th October 2020 - 13:18

*@Simon Thommes* I am able to open the file, that was easy thanks.

Seif Hussam

12th December 2021 - 21:06

Hey Simon, i cant find the blend file for this, can you please provide it here

Simon Thommes

14th December 2021 - 18:15

@Seif Hussam In the description of this video you can find the link to the tool and there you can simply click on the Download button.

Seif Hussam

19th December 2021 - 11:57

@Simon Thommes ohh ok i found it, thank you so much

Lukas

7th June 2022 - 22:13

How can I create this blue/red grid plane which is used for visualization? I didn't find a way to turn it on/off...

Lukas

7th June 2022 - 22:14

@Lukas My bad. I just found it here https://studio.blender.org/training/procedural-shading/5f075c60f11c51bf02b95fa1/

De Etta L Ewing

20th February 2023 - 00:55

Wow.

MeLlamanHokage

29th March 2023 - 04:01

This is a very cool video and I very much appreciate the introduction to the gradient theory. I would love to see a video or walkthrough on how you built the gradient tool there.

I copied your nodes from this video but it seems you may have some sort of 2D, high-res lattice for the showing the displacement maybe?

Thanks for the instruction!

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