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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
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July 9th, 2020
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Very, very excited about this course. Very concise, clear and and well presented. Thank you so much!
Agreed! The structure, format, and pace at which Simon delivers this training should be the standard for all Blender Cloud training. Bravo!
Nice and exciting to learn more. Procedural shading are something I didn't fully understand by now but I know good procedural chading can bring your render to the next level.
Whoohaa! That looks amazing!
I've downloaded the basic 'Example Scene - Simplified.blend'. Running out of the box, Cycles, GPU Compute, Blender 2.91, etc. Took me 27 minutes to finish. With Eevee activated, 6 minutes. But then a strange blink of the image editor (view F11) and an empty screen. I know I have a slow machine. And working with Nodes is slow. I hoped with Eevee it would be different. Nothing to worry about, I'm used to this.
@Pieter Spoelstra Unfortunately, complex procedural shaders take a lot of processing, the the render times are naturally slower than simple shaders using bitmaps. Thanks for sharing!
Very excited! When I finish this course, I will come back here to tell you what I learned and what I think about it.