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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Generating PBR Maps
Geometric Dependency - Context Sensitivity
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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9th July 2020
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16th July 2020 - 20:43
Very, very excited about this course. Very concise, clear and and well presented. Thank you so much!
1st February 2021 - 02:55
Agreed! The structure, format, and pace at which Simon delivers this training should be the standard for all Blender Cloud training. Bravo!
26th November 2020 - 10:10
Nice and exciting to learn more. Procedural shading are something I didn't fully understand by now but I know good procedural chading can bring your render to the next level.
12th December 2020 - 13:24
Whoohaa! That looks amazing!
25th December 2020 - 11:51
I've downloaded the basic 'Example Scene - Simplified.blend'. Running out of the box, Cycles, GPU Compute, Blender 2.91, etc. Took me 27 minutes to finish. With Eevee activated, 6 minutes. But then a strange blink of the image editor (view F11) and an empty screen. I know I have a slow machine. And working with Nodes is slow. I hoped with Eevee it would be different. Nothing to worry about, I'm used to this.
4th January 2021 - 11:19
@Pieter Spoelstra Unfortunately, complex procedural shaders take a lot of processing, the the render times are naturally slower than simple shaders using bitmaps. Thanks for sharing!
26th February 2021 - 02:25
Very excited! When I finish this course, I will come back here to tell you what I learned and what I think about it.