Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
You can join Blender Studio for €11.50/month and get access to all of our training & film content
9th July 2020
Join to comment publicly.
16th July 2020 - 20:43
Very, very excited about this course. Very concise, clear and and well presented. Thank you so much!
1st February 2021 - 02:55
Agreed! The structure, format, and pace at which Simon delivers this training should be the standard for all Blender Cloud training. Bravo!
26th November 2020 - 10:10
Nice and exciting to learn more. Procedural shading are something I didn't fully understand by now but I know good procedural chading can bring your render to the next level.
12th December 2020 - 13:24
Whoohaa! That looks amazing!
25th December 2020 - 11:51
I've downloaded the basic 'Example Scene - Simplified.blend'. Running out of the box, Cycles, GPU Compute, Blender 2.91, etc. Took me 27 minutes to finish. With Eevee activated, 6 minutes. But then a strange blink of the image editor (view F11) and an empty screen. I know I have a slow machine. And working with Nodes is slow. I hoped with Eevee it would be different. Nothing to worry about, I'm used to this.
4th January 2021 - 11:19
@Pieter Spoelstra Unfortunately, complex procedural shaders take a lot of processing, the the render times are naturally slower than simple shaders using bitmaps. Thanks for sharing!
26th February 2021 - 02:25
Very excited! When I finish this course, I will come back here to tell you what I learned and what I think about it.