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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Generating PBR Maps
Geometric Dependency - Context Sensitivity
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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4: Shader Composition
7th August 2020
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26th October 2020 - 11:41
Hi Simon, for me this course is like learning level 100 while i'm still at level 15.. Any suggestion on how to go from level 16 to 99? Can you make more course to get me through those levels step by step? Or do you know good courses that i can learn to be able to understand procedural shading in a more step by step manner?
26th October 2020 - 12:27
*@victor p* The idea behind this course is to cover as much of the concepts and techniques that I am using for procedural shading as possible. For the subject matter of procedural shading it is necessary to dive quite deeply into those concepts. Of course, how intuitive the things that I talk about are is very subjective and that makes it impossible to adapt to everyone's individual learning style.
I already structured it in a way that it makes sense on a step-by-step basis, but it is not meant to just be watched in one go. I highly recommend to make use of the workflow examples, but also additionally make your own experiments with the concepts that I present.
26th October 2020 - 12:34
*@Simon Thommes* Thanks for the quick reply. Anyway i hope there will be more workflow examples to come.