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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
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July 9th, 2020
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i think blender cloud should have subtitles for videos. my listening isn't very good
*@Huân Lê-Vương* Unfortunately it's not possible to add subtitles currently, sorry. But I agree, it would be good, we are planning to add this feature in the future!
*@Simon Thommes* As a foreign student, I need it too in desperate. Auto subtitle,if any,seems good. Especially when it's like your course where understanding needs more. but thankfully I can understand in some degree with your detailed image-based presentation and slow narration. Thank you.
*@merermero* *@Huân Lê-Vương* I'm also a foreign student, previously a bit dizzy absorbing information from high dense lecture from Simon. But found an easier way, and that is play the video with 0.75x speed.. LOL.. The lecture suddenly becomes more enjoyable because its easier to follow..
@Huân Lê-Vương Yes I agree, cause English is not my mother tongue it will be good to have english subtitle so I can look up in the dictionary for word I didn't understand.
@Huân Lê-Vương not sure if you still need this but chrome has auto-subtitles for any playing video. Go to settings-accessibility-check live caption. Works like a charm for these videos, not sure if there are any options for translating the subtitles though
Thank you Simon, you have a great way of explaining, the complicated stuff!
When discussing about Victor and his procedural remake, is that process automatic or does it require some tweaking? I would love to know the process behind this!
*@brygiahuiung* The procedural version came before actually. I made the illustration as a portrait in the example scene, which I wanted to be completely procedural. The pixel-based image is simply that same procedural texture baked into a bitmap texture.
*@Simon Thommes* ah I see! neato regardless!
Hi Simon, Is there any blendfile to be downloaded?
*@Victor Bonar Panggabean* The nodegroup is taken from the main example scene. But I also added the file to the description.
*@Simon Thommes* Thanks alot.
Hi Simon, just wondering, why in my screen the victor image in the render viewport is flipped?
And also when i view the uv ma nodes the black color is on the right bottom point of the plane, not like what i saw on the video.
It turns out i flipped the uv, so don't bother.. thanks
*@victor p* The fact that the UV map is the other way around is exactly the reason why the image is flipped.
Why that is though could have multiple reasons. Either your plane is flipped, the UVs are flipped, or you are looking at it from below instead of above.
*@Simon Thommes* i'm trying to mimic you when you rotate the uv. But i think i play around with it and didn't notice that it have flipped.
Where can I get the files used in this video? For example the victor image itself.
Thx in advance :D
*@pablo1* You can just download the file from the link in the description :)
can you please tell me how i see which node what
@jyotish kumar I'm not sure what you mean by this
i am asking can you please tell me how i see which node can what do
how you think which math node is use instead of another nodes
I really like that there are these downloadable files to look at too. I am a very much hands on learner and I know I would have taken away a lot less of what was said, but for being able to look at the file too.
hi, @Simon Thommes one query like is procedural textures vs baked those procedural texture...which takes longer time to render in blender or having more load on GPU when rendering....and why...?
@Anmol Krishna baking reduces the process for rendering to a single texture lookup step for the GPU, while the full procedural needs to be computed every single time. That means the baked texture will be a lot faster for complex setups. But depending on the required resolution a texture might take up a lot of VRAM, while the procedural only needs the shader itself. So usually the best is to do a mix of both methods to bake down expensive base textures and manipulate them procedurally to benefit from both.
@Simon Thommes Thanks
which blender version did you use ?
@Olivier Pascaud I'm saying it in the beginning of the course, you can also see it in the bottom right corner. 2.82