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Course

Procedural Shading: Fundamentals and Beyond
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

    visibility_off
  2. insert_drive_file

    Example Scene - Simplified

    visibility_off
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

    visibility_off
  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

    visibility_off
  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

    visibility_off
  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

    visibility_off
  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

    visibility_off
  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

    visibility_off
  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

    visibility_off

Course

Procedural Shading: Fundamentals and Beyond
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    Free
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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1: Fundamentals

Vectors and Pixels

9th July 2020

info License: CC-BY
flag Report Problem

Published by

Simon Thommes

file baked-victor.blend

23 Comments

Join to comment publicly.

Huân Lê-Vương

7th August 2020 - 07:15

i think blender cloud should have subtitles for videos. my listening isn't very good

Simon Thommes

7th August 2020 - 15:17

*@Huân Lê-Vương* Unfortunately it's not possible to add subtitles currently, sorry. But I agree, it would be good, we are planning to add this feature in the future!

merermero

9th September 2020 - 10:53

*@Simon Thommes* As a foreign student, I need it too in desperate. Auto subtitle,if any,seems good. Especially when it's like your course where understanding needs more. but thankfully I can understand in some degree with your detailed image-based presentation and slow narration. Thank you.

victor p

16th September 2020 - 08:56

*@merermero* *@Huân Lê-Vương* I'm also a foreign student, previously a bit dizzy absorbing information from high dense lecture from Simon. But found an easier way, and that is play the video with 0.75x speed.. LOL.. The lecture suddenly becomes more enjoyable because its easier to follow..

Show more replies

Hendra Yahya

27th November 2020 - 02:00

@Huân Lê-Vương Yes I agree, cause English is not my mother tongue it will be good to have english subtitle so I can look up in the dictionary for word I didn't understand.

Christopher Wright

28th September 2021 - 19:37

@Huân Lê-Vương not sure if you still need this but chrome has auto-subtitles for any playing video. Go to settings-accessibility-check live caption. Works like a charm for these videos, not sure if there are any options for translating the subtitles though

Christian Niwa

25th September 2020 - 08:21

Thank you Simon, you have a great way of explaining, the complicated stuff!

Bryson Ung

1st September 2020 - 16:46

When discussing about Victor and his procedural remake, is that process automatic or does it require some tweaking? I would love to know the process behind this!

Simon Thommes

1st September 2020 - 17:34

*@brygiahuiung* The procedural version came before actually. I made the illustration as a portrait in the example scene, which I wanted to be completely procedural. The pixel-based image is simply that same procedural texture baked into a bitmap texture.

Bryson Ung

2nd September 2020 - 00:19

*@Simon Thommes* ah I see! neato regardless!

victor p

4th September 2020 - 18:06

Hi Simon, Is there any blendfile to be downloaded?

Simon Thommes

4th September 2020 - 18:45

*@Victor Bonar Panggabean* The nodegroup is taken from the main example scene. But I also added the file to the description.

victor p

5th September 2020 - 10:57

*@Simon Thommes* Thanks alot.

victor p

7th September 2020 - 12:30

Hi Simon, just wondering, why in my screen the victor image in the render viewport is flipped?

And also when i view the uv ma nodes the black color is on the right bottom point of the plane, not like what i saw on the video.

It turns out i flipped the uv, so don't bother.. thanks

Simon Thommes

7th September 2020 - 12:38

*@victor p* The fact that the UV map is the other way around is exactly the reason why the image is flipped.

Why that is though could have multiple reasons. Either your plane is flipped, the UVs are flipped, or you are looking at it from below instead of above.

victor p

7th September 2020 - 12:43

*@Simon Thommes* i'm trying to mimic you when you rotate the uv. But i think i play around with it and didn't notice that it have flipped.

pablo-8

21st September 2020 - 20:49

Where can I get the files used in this video? For example the victor image itself.

Thx in advance :D

Simon Thommes

22nd September 2020 - 10:56

*@pablo1* You can just download the file from the link in the description :)

jyotish kumar

24th August 2021 - 06:44

can you please tell me how i see which node what

Simon Thommes

24th August 2021 - 12:01

@jyotish kumar I'm not sure what you mean by this

jyotish kumar

25th August 2021 - 04:35

i am asking can you please tell me how i see which node can what do

jyotish kumar

25th August 2021 - 07:17

how you think which math node is use instead of another nodes

Sandra Dauber

9th October 2021 - 07:55

I really like that there are these downloadable files to look at too.  I am a very much hands on learner and I know I would have taken away a lot less of what was said, but for being able to look at the file too.

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