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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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9th July 2020
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16th August 2020 - 07:19
Oh wow... that just gave me a BOATLOAD of insights....
Every time I see something like this, I wonder what I did the last months learning Blender.
--> "M" for temporary disabling nodes
6th August 2020 - 11:53
hello, I don't have the viewer node in the shader editor after enabling the wrangler addon. ctrl + shift + left click only assign the clicked node to the material output.
6th August 2020 - 11:55
6th August 2020 - 12:48
*@Huân Lê-Vương* If the selected node is a shader node, it has to be connected to the output directly, otherwise the node wrangler should automatically create the viewer node. But since Blender 2.8 you can also directly connect a color/value/etc to the material output.
7th August 2020 - 03:35
*@Simon Thommes* thanks!
28th August 2020 - 06:14
I know it's late to ask but how can I make the object which I'm working on the only object that shows on the viewer, so Blender won't have to load other shaders?
28th August 2020 - 10:46
*@Huân Lê-Vương* You can switch into local view by pressing numpad /
That shows you only the selected objects. You have to keep in mind that this does not automatically include light sources, though
28th August 2020 - 15:09
*@Simon Thommes* thanks.
4th September 2020 - 01:00
I noticed that ctrl + shift+ click no longer adds a viewer node to view but it does isolate the node in Material Output.
4th September 2020 - 05:47
*@Karen Trevino* in 2.9?
i'm still using 2.83. if the node is a shader node, ctrl shift click will connect it directly to the output. for other types of node, it will connect the node to the viewer node (emission).
4th September 2020 - 10:58
*@Huân Lê-Vương* Yes, this is how it is supposed to work. The viewer node is just an emission shader, so it is only needed to display non-shader types. But for a while now, Blender also supports plugging color outputs directly into the output node.
12th September 2020 - 13:47
Hi hi, am an old (78 years old) Blender user (in geodesic domes still to be seen as PKHG ;-) ). Using sinds a few days Blender 2.9. How to get your starting Blender Window. I am missing that .
What I saw up to now, it looks great!
Procedural stuff is my hobby (lately in Python Notebooks)
so your course (though not neede at this moment) looks just very nice.
One remark, I was looking at Sybrens course and WHAT I love very much to see nearly always Sybren in a circle talken. VERY good idea in Covid-19 time.
14th September 2020 - 10:45
*@Peter K.H. Gragert* That is great! Nice to hear, you are getting into procedural shading :)
I am not sure I know what you are referring to with starting Blender Window.
After 1:17 I start with a default startup scene that is just slightly adjusted from the default one. You can set a custom startup layout in Blender under File -> Defaults -> Save Startup File.
Looking back at it now, I should have started with the default startup scene.
File -> Defaults -> Save Startup File
About the face camera: I see what you mean! It is a matter of preference. When I was to deciding to leave it out, I thought that it might be too distracting to add it, especially in the more densely packed videos.
I could have still done it in the slower workflow examples, but I did not think of that, and now the production of the course is almost finished.
21st February 2021 - 11:37