Quick tip if your computer chokes on rendering the graph. Make the ZX and ZY planes selectable, then select each and reduce the array modifier fixed counts to a lower value until your computer can handle the computations. Mine still struggles with only 10 planes each heh :S
victor p
20th September 2020 - 08:51
Hi Simon, can you tell me why the color is not showing up in my viewport?
*@victor p* The value graph tool only works for 1-dimensional outputs (which are translated into the height), so it converts the color into a value. So the grayscale map that you are seeing are exactly the values that are corresponding to the color map. How that works is explained in Chapter 1-1.
victor p
22nd September 2020 - 07:36
*@Simon Thommes* but yours in this video have colors on it..
I looked it up and this was a change in Blender for Eevee to make the behaviour consistent with how it is in Cycles:
https://developer.blender.org/T71374
victor p
23rd September 2020 - 11:10
*@Simon Thommes* aha ok so its a new update. Thank you Simon
aneeqtariq.5710
13th November 2020 - 05:31
hi, can you kindly explain a bit about using one Perlin texture onto other which you mentioned as octaves?
higgi270
6th July 2021 - 23:54
Hey Simon, this is a great course! I am having some trouble following the technical aspects of procedural shading and am wondering if there are files that we can explore on this chapter like the file created for the color vectors. I am trying to explore the texture nodes explained in this video in some of my own scenes, but am having trouble just getting started (lots of pink objects :) Could we also explore the file used in this video?
@Simon Thommes Oh shoot, sorry. I checked back to the chapter and it was indeed linked to the bottom of the video. This is exactly what I was looking for. Thanks!
Seif Hussam
12th December 2021 - 21:24
Hey Simon, i can't find this file any where can you please put another link here?
Simon Thommes
14th December 2021 - 18:13
@Seif Hussam In the description of this video you can find the link to the tool and there you can simply click on the Download button.
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Tighe Racicot
8th February 2021 - 02:19
Quick tip if your computer chokes on rendering the graph. Make the ZX and ZY planes selectable, then select each and reduce the array modifier fixed counts to a lower value until your computer can handle the computations. Mine still struggles with only 10 planes each heh :S
victor p
20th September 2020 - 08:51
Hi Simon, can you tell me why the color is not showing up in my viewport?
https://drive.google.com/file/d/1Q6x7f6_FjWDTBfvc424vxmH61FyfPy5T/view?usp=sharing
Simon Thommes
21st September 2020 - 10:53
*@victor p* The value graph tool only works for 1-dimensional outputs (which are translated into the height), so it converts the color into a value. So the grayscale map that you are seeing are exactly the values that are corresponding to the color map. How that works is explained in Chapter 1-1.
victor p
22nd September 2020 - 07:36
*@Simon Thommes* but yours in this video have colors on it..
https://drive.google.com/file/d/1fHyMlna2Rv2Wk6tG8QV5Rngeqgj0_Z5h/view?usp=sharing
How come?
Simon Thommes
22nd September 2020 - 13:01
*@victor p* Ah, you are right!
I looked it up and this was a change in Blender for Eevee to make the behaviour consistent with how it is in Cycles: https://developer.blender.org/T71374
victor p
23rd September 2020 - 11:10
*@Simon Thommes* aha ok so its a new update. Thank you Simon
aneeqtariq.5710
13th November 2020 - 05:31
hi, can you kindly explain a bit about using one Perlin texture onto other which you mentioned as octaves?
higgi270
6th July 2021 - 23:54
Hey Simon, this is a great course! I am having some trouble following the technical aspects of procedural shading and am wondering if there are files that we can explore on this chapter like the file created for the color vectors. I am trying to explore the texture nodes explained in this video in some of my own scenes, but am having trouble just getting started (lots of pink objects :) Could we also explore the file used in this video?
Simon Thommes
7th July 2021 - 10:40
@higgi270 Of course, I usually link to the files used in the video description. This here is the value graph tool that I built to visualize texture values: https://cloud.blender.org/p/procedural-shading/5f075c60f11c51bf02b95fa1 In the chapter on value control I explain it a bit more. I hope that helps :)
higgi270
7th July 2021 - 11:02
@Simon Thommes Oh shoot, sorry. I checked back to the chapter and it was indeed linked to the bottom of the video. This is exactly what I was looking for. Thanks!
Seif Hussam
12th December 2021 - 21:24
Hey Simon, i can't find this file any where can you please put another link here?
Simon Thommes
14th December 2021 - 18:13
@Seif Hussam In the description of this video you can find the link to the tool and there you can simply click on the
Download
button.