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Course
Introduction
Definition
Content Overview
The Shader Editor
Colors, Values & Vectors
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Coordinate Types
Value Control
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Space Manipulation
PBR
Geometric Dependency - Context Sensitivity
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Walls (Chapter 2+)
Wood (Chapter 3+)
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Wooden Boards (Chapter 5+)
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Rainy Window (Chapter 6+)
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Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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3: Shading Principles
22nd July 2020
Published by
The example shader of the rocky Suzanne can be downloaded here: https://cloud.blender.org/p/procedural-shading/5f18164e801081e557547c25
Join to comment publicly.
12th August 2020 - 22:46
Great video, thanks.
12th December 2020 - 04:09
Thanks for making these videos
18th February 2021 - 10:24
First time I think I do understand PrincipledBSDF!
3 Comments
Join to comment publicly.
Gabriel Montagné
12th August 2020 - 22:46
Great video, thanks.
Luis Saybe
12th December 2020 - 04:09
Thanks for making these videos
Mateusz Różalski
18th February 2021 - 10:24
First time I think I do understand PrincipledBSDF!