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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Generating PBR Maps
Geometric Dependency - Context Sensitivity
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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4: Shader Composition
7th August 2020
Find the the example file for the volumetric clouds here: https://cloud.blender.org/p/procedural-shading/5f2d47e6db2f84d3722d3faa
The simulated explosion is taken from an openVDB file by JangaFX licensed under CC0
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16th August 2020 - 09:35
by the way, this episode is much easier to follow than the others. thank you!
16th August 2020 - 09:29
I would like to have te example file of the flame.
I found this link in the manual for the "Attribute Node": https://blender.stackexchange.com/questions/14262#14267
Is that the full list for the density attribute?
Also what can we type in the temperature attribute?
These things shall be in the manual.
17th August 2020 - 10:47
The flame is from the main example file of the course. If you mean the simulated explosion, I added a link to the file in the video description.
What you can type in the attribute fields depends on the volume data/vertex data that the object is providing. For the temperature simply use Temperature, it does say this in the manual for the attribute node https://docs.blender.org/manual/en/latest/render/shader_nodes/input/attribute.html
But this is not what the general course is about.
17th August 2020 - 14:55
*@Simon Thommes* thanks! i missed the link in the description.