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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
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4: Shader Composition
Aug. 7th, 2020
Find the the example file for the volumetric clouds here: https://cloud.blender.org/p/procedural-shading/5f2d47e6db2f84d3722d3faa
The simulated explosion is taken from an openVDB file by JangaFX licensed under CC0
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by the way, this episode is much easier to follow than the others. thank you!
I would like to have te example file of the flame.
I found this link in the manual for the "Attribute Node": https://blender.stackexchange.com/questions/14262#14267
Is that the full list for the density attribute?
Also what can we type in the temperature attribute?
These things shall be in the manual.
The flame is from the main example file of the course. If you mean the simulated explosion, I added a link to the file in the video description.
What you can type in the attribute fields depends on the volume data/vertex data that the object is providing. For the temperature simply use Temperature, it does say this in the manual for the attribute node https://docs.blender.org/manual/en/latest/render/shader_nodes/input/attribute.html
But this is not what the general course is about.
*@Simon Thommes* thanks! i missed the link in the description.