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7th August 2020
info License: CC-BYPublished by
Dilapidated Version of the example scene. The plaster is breaking off the walls and puddles have formed on the floor.
The shaders are set up to be dynamically controllable with Vertex Colors and reacting to the base textures of the material. See more about this in the Chapter about Blending and Masking and Workflow Example 3.
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