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Course

Procedural Shading: Fundamentals and Beyond
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

    visibility_off
  2. insert_drive_file

    Example Scene - Simplified

    visibility_off
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

    visibility_off
  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

    visibility_off
  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

    visibility_off
  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

    visibility_off
  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

    visibility_off
  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

    visibility_off
  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

    visibility_off

Course

Procedural Shading: Fundamentals and Beyond
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    Free
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

Introduction

Introduction

9th July 2020

info License: CC-BY Free
Download (25.9 MB)
Download English Subtitles
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Published by

Simon Thommes

17 Comments

Join to comment publicly.

Jenae Renee Jordan

31st July 2020 - 23:02

Thank you so very much for providing this course, Mr. Thommes.

Cédric Born

7th August 2020 - 15:12

Sound great. Thanks

Luis Saybe

9th December 2020 - 23:25

Thanks for doing this course, I recently subscribed to blender cloud and noticed a lot of the older courses are not as organized at this course and the recent courses, so I'm really hoping to see more courses take on this format rather than paying for courses on other platforms

stan su

3rd August 2020 - 10:22

thanks for your works!

Shikher Pandey

22nd August 2020 - 09:21

Thank you for this course!

Shrey Shukla

10th August 2020 - 22:21

thanks for making this. waited for this since nodevember

MartinKlekner

12th August 2020 - 09:35

Finally have time to dig into your course, Simon, can't wait!

Michael

20th December 2020 - 16:22

looks awesome, definitely gonna learn from this, i was thin king if its in the works to get tutorials on lighting, rendering and rendering, thanks

wyatt wilcox

31st December 2020 - 19:38

thank you

theartguymail

16th January 2021 - 06:27

Hi Simon. What's your opinion on procedural shaders vs image textures?

Simon Thommes

25th January 2021 - 10:59

@theartguymail They both have their place. I like the freedom and flexibility of procedural textures but for fast results and manual control image textures are extremely useful. A good workflow usually combines the two methods in my opinion. But it really depends on the artstyle as well, as they have different strangths.

Peter Kmet

18th January 2021 - 15:15

I am so excited that I have found this course. Thanks a lot for doing it. Can't wait to dive in deep into the topic :)

VJ Galaxy

29th May 2021 - 01:07

Blender Cloud should follow this kind of structure for all courses.

Robert Archer

1st August 2021 - 07:04

Looking forward to this! :)

Aaron Belchamber

10th September 2022 - 22:44

This is a brilliant course, you will learn A LOT!  Mr. Thommes, you are quite the Blender master thank you for all the work and information, it will take quite a while to digest!

Apollo Bukowski

14th February 2021 - 03:31

I’m stoked to begin the journey! I’ve dabbled in blender, but now I’m wanting to take my learning seriously. Let’s do this guys!

Mikhail Gavrilec

14th May 2021 - 20:03

It would be great if ray marching topic would be covered.

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