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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
July 9th, 2020
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Thank you so very much for providing this course, Mr. Thommes.
Sound great. Thanks
Thanks for doing this course, I recently subscribed to blender cloud and noticed a lot of the older courses are not as organized at this course and the recent courses, so I'm really hoping to see more courses take on this format rather than paying for courses on other platforms
thanks for your works!
Thank you for this course!
thanks for making this. waited for this since nodevember
Finally have time to dig into your course, Simon, can't wait!
looks awesome, definitely gonna learn from this, i was thin king if its in the works to get tutorials on lighting, rendering and rendering, thanks
Hi Simon. What's your opinion on procedural shaders vs image textures?
@theartguymail They both have their place. I like the freedom and flexibility of procedural textures but for fast results and manual control image textures are extremely useful. A good workflow usually combines the two methods in my opinion. But it really depends on the artstyle as well, as they have different strangths.
I am so excited that I have found this course. Thanks a lot for doing it. Can't wait to dive in deep into the topic :)
Blender Cloud should follow this kind of structure for all courses.
Looking forward to this! :)
This is a brilliant course, you will learn A LOT! Mr. Thommes, you are quite the Blender master thank you for all the work and information, it will take quite a while to digest!
I’m stoked to begin the journey! I’ve dabbled in blender, but now I’m wanting to take my learning seriously. Let’s do this guys!
It would be great if ray marching topic would be covered.