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Course

Procedural Shading: Fundamentals and Beyond
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file Example Scene visibility_off
  2. insert_drive_file Example Scene - Simplified visibility_off
  3. insert_drive_file Visualization (Chapter 1-4): Value Graph visibility_off
  4. insert_drive_file Visualization (Chapter 2-5): Space Origami visibility_off
  5. insert_drive_file Example Shader (Chapter 3-1): Rock visibility_off
  6. insert_drive_file Example Shader (Chapter 4-1): Dilapidated Cube Scene visibility_off
  7. insert_drive_file Example Shader (Chapter 4-3): Image Texture De-Tiling visibility_off
  8. insert_drive_file Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards visibility_off
  9. insert_drive_file Example Shader (Chapter 4-4): Procedural Volumetric Clouds visibility_off

Course

Procedural Shading: Fundamentals and Beyond
Introduction keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition keyboard_arrow_down
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file Example Scene
  2. insert_drive_file Example Scene - Simplified Free
  3. insert_drive_file Visualization (Chapter 1-4): Value Graph
  4. insert_drive_file Visualization (Chapter 2-5): Space Origami
  5. insert_drive_file Example Shader (Chapter 3-1): Rock
  6. insert_drive_file Example Shader (Chapter 4-1): Dilapidated Cube Scene
  7. insert_drive_file Example Shader (Chapter 4-3): Image Texture De-Tiling
  8. insert_drive_file Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
  9. insert_drive_file Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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3: Shading Principles

Geometric Dependency - Context Sensitivity

July 22nd, 2020

info License: CC-BY
Report Problem
Simon Thommes
Simon Thommes Publisher

Get the adapted example scene with the dusty wooden Suzanne and the melting Suzanne head here: geometric_dependency.blend

Join to comment publicly.

10 comments

Mathieu Quiblier
Mathieu Quiblier July 23rd, 2020

Fantastic series, the association shader with dynamic paint is brilliant.

Markus "Sunny" Shadetree
Markus "Sunny" Shadetree Aug. 6th, 2020

Learning so much from this series. Thank you for putting this together! sits on the edge of seat excited for more PBR Content

Huân Lê-Vương
Huân Lê-Vương Aug. 12th, 2020

After you finish this series, can you make more detailed tutorials about those examples you used in this series, not just some quick breakdowns please?

Simon Thommes
Simon Thommes Aug. 12th, 2020

*@Huân Lê-Vương* You can find the detailed examples that go in-depth in the workflow examples: https://cloud.blender.org/p/procedural-shading/5f074df172ae9adbb2a82634

They cover most of the things I talk about in the main video series, but to be able to show everything, I also have a bunch of smaller examples. I won't go in-depth into those too, but I'm also providing the files along with the videos and the techniques (regarding the shader editor) are all explained in the course and with the workflow examples.

If you have a specific question regarding a file, you can always ask it in the comments and I'll answer once I see it :)

Huân Lê-Vương
Huân Lê-Vương Aug. 12th, 2020

*@Simon Thommes* thanks.

Zachary S.L. Foster
Zachary S.L. Foster Dec. 19th, 2020

Very good tutorials! Some of the best I have encountered. We want more! : )

Leonardo Romero Martínez
Leonardo Romero Martínez March 3rd, 2021

To use the ambient occlusion node in EEVEE you have to activate it first in the render properties, ill leave this comment here just in case someone need it (◠‿◠)

Himanshu Das
Himanshu Das Aug. 4th, 2020

Nice series ,please make available next chapters

Simon Thommes
Simon Thommes Aug. 4th, 2020

*@Himanshu Das* I'm producing the following chapters right now. The next chapter is going to be released in the coming days. I'm glad you're enjoying it!

jjholiday333
jjholiday333 Feb. 21st, 2023

Just fyi, initially when you enter render view in the Blend file for this tutorial, make sure to hit the down arrow next to that button, and uncheck "scene world" or else the scene will not have any lights. Or you can also turn on the "env" collection.

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