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3: Shading Principles
July 22nd, 2020
License: CC-BYGet the adapted example scene with the dusty wooden Suzanne and the melting Suzanne head here: geometric_dependency.blend
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10 comments
Just fyi, initially when you enter render view in the Blend file for this tutorial, make sure to hit the down arrow next to that button, and uncheck "scene world" or else the scene will not have any lights. Or you can also turn on the "env" collection.
To use the ambient occlusion node in EEVEE you have to activate it first in the render properties, ill leave this comment here just in case someone need it (◠‿◠)
Very good tutorials! Some of the best I have encountered. We want more! : )
After you finish this series, can you make more detailed tutorials about those examples you used in this series, not just some quick breakdowns please?
*@Huân Lê-Vương* You can find the detailed examples that go in-depth in the workflow examples: https://cloud.blender.org/p/procedural-shading/5f074df172ae9adbb2a82634
They cover most of the things I talk about in the main video series, but to be able to show everything, I also have a bunch of smaller examples. I won't go in-depth into those too, but I'm also providing the files along with the videos and the techniques (regarding the shader editor) are all explained in the course and with the workflow examples.
If you have a specific question regarding a file, you can always ask it in the comments and I'll answer once I see it :)
*@Simon Thommes* thanks.
Learning so much from this series. Thank you for putting this together! sits on the edge of seat excited for more PBR Content
Nice series ,please make available next chapters
*@Himanshu Das* I'm producing the following chapters right now. The next chapter is going to be released in the coming days. I'm glad you're enjoying it!
Fantastic series, the association shader with dynamic paint is brilliant.