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The Shader Editor
Colors, Values & Vectors
Vectors and Pixels
Geometric Dependency - Context Sensitivity
Generating PBR Maps
Blending & Masking
Walls (Chapter 2+)
Wood (Chapter 3+)
Dynamic Walls (Chapter 4+)
Wooden Boards (Chapter 5+)
Fire (Chapter 6+)
Rainy Window (Chapter 6+)
Example Scene - Simplified
Visualization (Chapter 1-4): Value Graph
Visualization (Chapter 2-5): Space Origami
Example Shader (Chapter 3-1): Rock
Example Shader (Chapter 4-1): Dilapidated Cube Scene
Example Shader (Chapter 4-3): Image Texture De-Tiling
Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
Example Shader (Chapter 4-4): Procedural Volumetric Clouds
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3: Shading Principles
22nd July 2020
Get the adapted example scene with the dusty wooden Suzanne and the melting Suzanne head here:
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23rd July 2020 - 10:54
Fantastic series, the association shader with dynamic paint is brilliant.
6th August 2020 - 17:31
Learning so much from this series. Thank you for putting this together! sits on the edge of seat excited for more PBR Content
12th August 2020 - 12:52
After you finish this series, can you make more detailed tutorials about those examples you used in this series, not just some quick breakdowns please?
12th August 2020 - 12:59
*@Huân Lê-Vương* You can find the detailed examples that go in-depth in the workflow examples: https://cloud.blender.org/p/procedural-shading/5f074df172ae9adbb2a82634
They cover most of the things I talk about in the main video series, but to be able to show everything, I also have a bunch of smaller examples. I won't go in-depth into those too, but I'm also providing the files along with the videos and the techniques (regarding the shader editor) are all explained in the course and with the workflow examples.
If you have a specific question regarding a file, you can always ask it in the comments and I'll answer once I see it :)
12th August 2020 - 13:04
*@Simon Thommes* thanks.
19th December 2020 - 05:40
Very good tutorials! Some of the best I have encountered. We want more! : )
3rd March 2021 - 04:20
To use the ambient occlusion node in EEVEE you have to activate it first in the render properties, ill leave this comment here just in case someone need it (◠‿◠)
4th August 2020 - 17:27
Nice series ,please make available next chapters
4th August 2020 - 19:08
*@Himanshu Das* I'm producing the following chapters right now. The next chapter is going to be released in the coming days. I'm glad you're enjoying it!