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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Procedural Shading: Fundamentals and Beyond
Introduction
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools
  1. Example Scene
  2. Example Scene - Simplified Free
  3. Visualization (Chapter 1-4): Value Graph
  4. Visualization (Chapter 2-5): Space Origami
  5. Example Shader (Chapter 3-1): Rock
  6. Example Shader (Chapter 4-1): Dilapidated Cube Scene
  7. Example Shader (Chapter 4-3): Image Texture De-Tiling
  8. Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
  9. Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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Simon Thommes
Simon Thommes Author
License CC-BY
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Introduction

Definition

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8 comments
vilo gerald
vilo gerald
March 4th, 2024

Thank you for the course.

Wellington Alves da Silveira
Wellington Alves da Silveira
Feb. 26th, 2021

Very excited! When I finish this course, I will come back here to tell you what I learned and what I think about it.

Pieter Spoelstra
Pieter Spoelstra
Dec. 25th, 2020

I've downloaded the basic 'Example Scene - Simplified.blend'. Running out of the box, Cycles, GPU Compute, Blender 2.91, etc. Took me 27 minutes to finish. With Eevee activated, 6 minutes. But then a strange blink of the image editor (view F11) and an empty screen. I know I have a slow machine. And working with Nodes is slow. I hoped with Eevee it would be different. Nothing to worry about, I'm used to this.

Simon Thommes
Simon Thommes
Jan. 4th, 2021

@Pieter Spoelstra Unfortunately, complex procedural shaders take a lot of processing, the the render times are naturally slower than simple shaders using bitmaps. Thanks for sharing!

Renier Boshoff
Renier Boshoff
Dec. 12th, 2020

Whoohaa! That looks amazing!

Hendra Yahya
Hendra Yahya
Nov. 26th, 2020

Nice and exciting to learn more. Procedural shading are something I didn't fully understand by now but I know good procedural chading can bring your render to the next level.

Howard Coale
Howard Coale
July 16th, 2020

Very, very excited about this course. Very concise, clear and and well presented. Thank you so much!

Jacob Picart
Jacob Picart
Feb. 1st, 2021

Agreed! The structure, format, and pace at which Simon delivers this training should be the standard for all Blender Cloud training. Bravo!

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