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I definitely didn't know half of the usability tips of this class.
https://gregzaal.github.io/node-wrangler is broken for mi. 404 page opening. Some other place?.
@Ricardo Hernández Looks like it moved. The best place to look for documentation on the node wrangler is probably here: https://docs.blender.org/manual/en/latest/addons/node/node_wrangler.html
@Simon Thommes Thanks
amazing!
Hi hi, am an old (78 years old) Blender user (in geodesic domes still to be seen as PKHG ;-) ). Using sinds a few days Blender 2.9. How to get your starting Blender Window. I am missing that . What I saw up to now, it looks great!
Procedural stuff is my hobby (lately in Python Notebooks) so your course (though not neede at this moment) looks just very nice.
One remark, I was looking at Sybrens course and WHAT I love very much to see nearly always Sybren in a circle talken. VERY good idea in Covid-19 time.
*@Peter K.H. Gragert* That is great! Nice to hear, you are getting into procedural shading :)
I am not sure I know what you are referring to with starting Blender Window.
After 1:17 I start with a default startup scene that is just slightly adjusted from the default one. You can set a custom startup layout in Blender under File -> Defaults -> Save Startup File
.
Looking back at it now, I should have started with the default startup scene.
About the face camera: I see what you mean! It is a matter of preference. When I was to deciding to leave it out, I thought that it might be too distracting to add it, especially in the more densely packed videos. I could have still done it in the slower workflow examples, but I did not think of that, and now the production of the course is almost finished.
I noticed that ctrl + shift+ click no longer adds a viewer node to view but it does isolate the node in Material Output.
*@Karen Trevino* in 2.9?
i'm still using 2.83. if the node is a shader node, ctrl shift click will connect it directly to the output. for other types of node, it will connect the node to the viewer node (emission).
*@Huân Lê-Vương* Yes, this is how it is supposed to work. The viewer node is just an emission shader, so it is only needed to display non-shader types. But for a while now, Blender also supports plugging color outputs directly into the output node.
Hello,
I know it's late to ask but how can I make the object which I'm working on the only object that shows on the viewer, so Blender won't have to load other shaders?
*@Huân Lê-Vương* You can switch into local view by pressing numpad /
https://docs.blender.org/manual/en/latest/editors/3dview/navigate/views.html
That shows you only the selected objects. You have to keep in mind that this does not automatically include light sources, though
*@Simon Thommes* thanks.
Oh wow... that just gave me a BOATLOAD of insights....
Every time I see something like this, I wonder what I did the last months learning Blender.
--> "M" for temporary disabling nodes
hello, I don't have the viewer node in the shader editor after enabling the wrangler addon. ctrl + shift + left click only assign the clicked node to the material output.
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*@Huân Lê-Vương* If the selected node is a shader node, it has to be connected to the output directly, otherwise the node wrangler should automatically create the viewer node. But since Blender 2.8 you can also directly connect a color/value/etc to the material output.
*@Simon Thommes* thanks!
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