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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
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Course
Procedural Shading: Fundamentals and Beyond
Introduction
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools
  1. Example Scene
  2. Example Scene - Simplified Free
  3. Visualization (Chapter 1-4): Value Graph
  4. Visualization (Chapter 2-5): Space Origami
  5. Example Shader (Chapter 3-1): Rock
  6. Example Shader (Chapter 4-1): Dilapidated Cube Scene
  7. Example Shader (Chapter 4-3): Image Texture De-Tiling
  8. Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
  9. Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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Simon Thommes
Simon Thommes Author
License CC-BY
Report Problem
5: Modular Setup

Parametrization

Get the example file here:

Blender File · 3.0 MB · CC-BY bubble-wrap.blend
Download File

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4 comments
Anmol Krishna
Anmol Krishna
March 16th, 2023

@Simon Thommes hi, one thing  like I used procedural texture on my character, and after doing all stuff in the end I found that the scale of whole charcter is too big and when I scale down and applied scale by ctrl-A..then the procedural textrue got changed.so my point is can we proceed without scaling down the character by ctrl A....is that created issues in animation or its fine...I used object texture coordinate in shading nodes..so if then please help me out...?

Simon Thommes
Simon Thommes
March 16th, 2023

@Anmol Krishna I'm going over how the different coordinate types that you can access work in this chapter: https://studio.blender.org/training/procedural-shading/5f07553f65f88f26ca633c71/ I would generally recommend to keep the object scale at 1 to avoid issues like this, not only with shading but also modifiers, operators and constraints.

Anmol Krishna
Anmol Krishna
March 17th, 2023

@Simon Thommes ok, thanks.

Huân Lê-Vương
Huân Lê-Vương
Aug. 28th, 2020

thanks for sharing the bubble wrap, one of the most satisfying things in real life and now, in Blender :v

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