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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Procedural Shading: Fundamentals and Beyond
Introduction
  1. 01

    Introduction

    Free
  2. 02

    Definition

  3. 03

    Content Overview

  4. 04

    The Shader Editor

1: Fundamentals
  1. 01

    Colors, Values & Vectors

  2. 02

    Vectors and Pixels

  3. 03

    Coordinate Types

  4. 04

    Value Control

2: Procedural Textures
  1. 01

    Noise Textures

  2. 02

    Shape Control

  3. 03

    Repetition

  4. 04

    Texture Composition

  5. 05

    Space Manipulation

3: Shading Principles
  1. 01

    PBR

  2. 02

    Geometric Dependency - Context Sensitivity

  3. 03

    Generating PBR Maps

4: Shader Composition
  1. 01

    Blending & Masking

  2. 02

    Randomization

  3. 03

    Semi-Procedural Workflow

  4. 04

    Volumetric Shaders

5: Modular Setup
  1. 01

    Parametrization

  2. 02

    Nodegroups

6: Automation
  1. 01

    Drivers

  2. 02

    Animation

Workflow Examples
  1. 01

    Walls (Chapter 2+)

  2. 02

    Wood (Chapter 3+)

  3. 03

    Dynamic Walls (Chapter 4+)

  4. 04

    Wooden Boards (Chapter 5+)

  5. 05

    Fire (Chapter 6+)

  6. 06

    Rainy Window (Chapter 6+)

Files & Tools
  1. Example Scene
  2. Example Scene - Simplified Free
  3. Visualization (Chapter 1-4): Value Graph
  4. Visualization (Chapter 2-5): Space Origami
  5. Example Shader (Chapter 3-1): Rock
  6. Example Shader (Chapter 4-1): Dilapidated Cube Scene
  7. Example Shader (Chapter 4-3): Image Texture De-Tiling
  8. Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards
  9. Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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Simon Thommes
Simon Thommes Author
License CC-BY
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6: Automation

Animation

File with examples from the video:

Blender File · 1.1 MB · CC-BY procedural-animation.blend
Download File

This chapter includes two workflow examples for animated shaders: Animated volumetric fire - https://cloud.blender.org/p/procedural-shading/5f52635f6a8a7b3ac5015582 Animated rainy window - https://cloud.blender.org/p/procedural-shading/5f5263c76a8a7b3ac5015588

Join to leave a comment.

9 comments
Brandon Lewis
Brandon Lewis
May 26th, 2023

Amazing stuff here, so glad I subscribed! Well worth it!

L-L
L-L
March 27th, 2023

I seem to remember you'd initially mentioned the last lesson would be about baking the procedural shaders, has there ever been something released elsewhere or on blender studio about the best way to bake ?

Wayne Batchelor
Wayne Batchelor
Nov. 13th, 2021

This course is like trying to drink from a firehose, packed with an incredible amount of information.  I keep repeating sections to get down the repetition but I can see I'll be referencing this for a long time.

jyotish kumar
jyotish kumar
Aug. 17th, 2021

how do i generate fabric pattern and which node should i used

wyatt wilcox
wyatt wilcox
Dec. 31st, 2020

where is the modeling i can't find it

Simon Thommes
Simon Thommes
Jan. 4th, 2021

@wyatt wilcox Sorry, I don't know what you mean with 'the modeling' in this context.

wyatt wilcox
wyatt wilcox
Feb. 1st, 2021

@Simon Thommes i mean as the 3D models

Simon Thommes
Simon Thommes
Feb. 1st, 2021

@wyatt wilcox This course is not about 3D modeling but specifically only about procedural shading in general.

Huân Lê-Vương
Huân Lê-Vương
Sept. 7th, 2020

This chapter is fun to watch!

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