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Rain .blend files
July 17th, 2019info License: CC-BY
This file includes the entire lighting, rendering & compositing setup, with the exception of having 3 renders side by side.
The render is divided into 3 render layers to render the character, eyes & floor/background separately. This gives more control over the eye reflection & lighting as well as the ground reflections. These render layers are afterwards put back together in the compositor.
To enable the clay shader and/or wireframes for the render you can find 2 custom properties on the empty object "HLP-turntable_rot". Changing the values for "mat_clay" and "mat_wire" will change the color inputs for rendering in both Eevee & Cycles.
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Looking forward to the course! Thank's for all your work :)
This is amazing. Cannot wait to learn from the course.
Hi, Julien. Thanks so much for this new course!. I am ready to start with it! Taking a look at it all now!
Nice....can't wait for the course
I just noticed her hair tie isn't in this one when I played it.
Oh, it's there... It's in the center of her head. 😂 I found a bug.
*@0x777777* Haha. Yeah I noticed it at some point. In the expression file her teeth are also swimming a bit when playing it back. These little mistakes were just left in :D
She is amazing! Thanks for your hard work Julien! I have a question. Did you create the clothes textures in blender?
*@Stefano Ilario* Thanks!
I used some fabric patterns from the Blender Cloud and CG Bookcase (CC0).
Hi Julien, I find interesting that the body of rain is not one mesh. But it is 3 parts head, mid body and legs.
What is the reason behind this? Less polygons thus less render time? I've seen other tutorials where to make the clothes they mask a part of the body and make a separate object (the body remains intact).
*@Omar Gonzales Diaz* Actually the body is still one whole mesh. What is happening in the file is that the body has a Mask Modifier, which hides any parts of the body that are covered by the clothing.
It's not to increase performance but to prevent any intersections between layered geometry when posing or later animating the character.
If you disable the modifier you can see where the body is going through the shirt & pants. This can of course be fixed but it takes more time.