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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Live: Facial Retopology
Live: Head Retopology
Live: Hair Retopology
Live: Upper Body Retopology
Live: Body Retopology
Live: Retopo tweaks & outfit
Live: Outfit Retopology
Live: Retopology Finale
Live: Body UV Mapping
Live: Outfit UV Mapping
Live: UV Mapping Finale
Live: Base Colors & Preparations
Live: Tiles & Procedural Detail
Live: Height Map Painting
Live: Detail Extraction & Stitches
Youtube Version: Stylized Character Workflow in Blender 2.81
Preventing/Fixing Boolean Errors
File 1: Head Sculpting Lessons
File 2: Body Sculpting Lessons
File 3: Topology Examples
File 4: Facial Topology & Planning
Topology Guides - Killing/Directing Loops
Topology Guides - Poles & Edge Flow
Topology Guides - Stretching & Pinching
Topology Guides - Hiding Stretching
Topology Guides - Strategic 2-Poles
Topology Guides - Hard-Modeling Creases
Facial Topology - Edge Flow
Facial Topology - Landmarks
Facial Topology - Articulation
Facial Topology - Patches & Poles
Facial Topology - Creases
Facial Topology - Deformations
Body Topology - Seperate Limbs
Body Topology - Joint Loops
Body Topology - Finishing Touches
1 - Head Exploration
1 - Head Polish
2 - Body Iterations
2 - Outfit Variations
3 - Expression Tests
4 - Retopology
4 - UV unwrapping
5 - Turntable Renders
6 - Pose Exploration
6 - Pose Polishing
1 - Concept Drawings
2 - Head Sculpting
3 - Full Body Sculpting
4 - Outfit Sculpting
5 - Expression Tests
6 - Pose test
7 - Retopo (Face)
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
Rain - File 1: Head Sculpting
Rain - File 2: Body & Outfit Sculpting
Rain - File 3: Expression Tests
Rain - File 4: Retopology & UV mapping
Rain - File 5: Shading & Texturing
Rain - File 6: Posing
Rain - File 7: Lighting & Composition
Snow - File 1: Concept
Snow - File 2: Sculpting
Snow - File 3: Testing
Snow - File 4: Retopology
Snow - File 5: UVs & Shading
Snow - File 6: Rendering & Compositing
Rain - Final Render
Rain - Turnaround
Rain - Turnaround (Clay)
Rain - Turnaround (Wire)
Rain - Turntables
Snow - Final Render
Snow - Turnaround
Snow - Turnaround (Clay)
Snow - Turnaround (Wire)
Snow - Turntables
Rain & Snow - Final Render
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1: Preparation & Head Sculpting
15th August 2019
This commentated timelapse is dedicated to the sculpting of hair and the different ways of creating rough hair sculpts quickly to sketch out ideas.
Join to comment publicly.
25th March 2020 - 01:29
0:05 can you explain what you mean when you say remove unwanted UVs? and how you do it?
25th March 2020 - 10:16
*@tallaridaj* Newly created objects are automatically receiving a UV Map. Since this is causing a dyntopo warning message to pop up every time I can recommend to remove the unwanted uv maps on the properties editor on the right.
While that text appeared I removed the UVs on the side.
25th March 2020 - 15:14
*@Julien Kaspar* thank you so much for the reply, i really appreciate it! I saw what you did, i just wasn't really understanding why.
3rd February 2020 - 14:45
Hi! Someone has uploaded this video on YouTube, if you want to check this is the link https://www.youtube.com/watch?v=vdA7J9yeNf0
3rd February 2020 - 15:18
*@JessElton* Thanks for letting us know :)
13th February 2020 - 08:39
I'm missing the part where you are able to scale the thickness of the skinned vertices. Nothing happens when I try to scale a vert. (around the 3:00 minute mark).
13th February 2020 - 10:35
*@rgb_xyz* At 1:50 I am mentioning it: It's the shortcut Ctrl + A ;)
13th February 2020 - 20:08
thanks! Very cool workflow. That'll teach me to jump around too much. S definitely would be nice.
20th May 2020 - 05:05
What do you think about the head and the hair
20th May 2020 - 12:02
*@ammar mohammed* I think there are some key anatomical flaws. One of them is that we all like to have the nose as the center of the face but the eyes are actually at the center.
This way you will have a lot more space for the forehead.
The eyes are also very far apart and the surrounding bones like the eye socket, cheekbone and nose bridge are not really defined.
Also don't rely too much on the eyebrow objects. They can obscure the actual shape of the brows and it looks like they are floating on top of the face. The brow has a strange crease going into the forehead, so it all doesn't quite fit.
21st May 2020 - 03:41
21st May 2020 - 03:42
*@ammar mohammed* and i tried vertex painting the eyebrows but my laptop was crying
23rd May 2020 - 22:38
25th May 2020 - 12:03
*@jadrennan2* Definitely use references. Overall it looks good but it still looks kinda lumpy.
All the human features are there but the main shapes of the head & skull are not well defined. Look at the cheekbones, which are barely visible except for that one stroke which looks like something is stuck under the skin. The jawbone and neck also is pretty undefined and the ear is floating away into the back of the head.
Look at some references or even yourself in the mirror and adjust some of the shapes.
Also an important tip: On average the eyes are the center of the head rather than the nose.
14th September 2020 - 08:44
I'm using a toon shader and grease pencil for the eyes and mouth, but the hair is still bugging me. I want it to look clean and smooth like the rest of the model, but I can't seem to get the defined creases and flat surfaces I want. I can get rid of the lumpiness by smoothing it out, but then I lose definition and the sharp creases of the hair. Any suggestions?
16th September 2020 - 05:01
*@Julien Kaspar* Do you have any suggestions on how I can clean up the hair and get sharper edges? It feels too lumpy. Maybe I should use the crease brush and do a bit more pinching? I dunno.
16th September 2020 - 07:43
16th September 2020 - 10:20
*@spencerprice10* If you want truly sharp hair I can also recommend using curves. This video by Yan explains it better than I could here in the comments:
With curves the hair clumps are always going to be less dynamic and instead very hard cut and rigid. If you want dynamic sculpted hair like this then try to layer the clumps more on top of each other and mix them in the flow, width & thickness.
To make the creases more sharp I can recommend the scrape or multiplane scrape brush in combination with he draw sharp or pinch brush. Even just sculpting over the surfaces with a very strong smooth brush can flatten the surfaces effectively. Keep trying with using different brushes to both achieve flat surfaces and sharp creases and you'll get the hang of it.
17th September 2020 - 06:15
*@Julien Kaspar* Thank you so much for the video link. That's exactly what I was looking for. Although, I'd love to get the look of Rain's hair like you did, but I think that'll just take some time and practice experimenting with sculpting tools and brushes. Thanks again for your Tutorial. It's worth the price of subscription alone.
28th November 2020 - 04:12
Wow wow wow this is way too hard, certainly it's appropiate to call this a character workflow, because a tutorial it isn't, the amount of information is so much and so isolated without any logic that I can hardly see it remembering it in the long term, I won't criticize since most certainly I'm way below the level, but it would be a nice idea to make step by step in the future about all of this (I'm talking about the skin modifier), or maybe someone can point me in the right direction?
30th November 2020 - 11:24
@Sergi Aguirre The timelapses are not really meant as tutorials, yes. They go faster and cover more tips & workflow examples. Do keep in mind that this course is not for Blender beginners.
Check out for example this tutorial on youtube for more info.
10th December 2020 - 03:49
@Julien Kaspar Thank you very much I had a mini meltdown sorry for that, right now I'm following a beginner's course with Grant Abbitt, thank you for taking the time to reply and sorry for the hassle :'( I really want to learn character creation and thought I had the level, I'll keep trying!
6th May 2021 - 16:57
Can I learn texture painting in this course? I'm not good at English, so I'm sorry if I missed it.
6th May 2021 - 19:12
@a.yuyus.52419211 Texture painting is not yet part of this course, sorry. So far the course is focusing on the sculpting and modelling aspects of character creation.