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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

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3: Expression Testing

Modelling the inner Head & transferring Details

2nd December 2019

info License: CC-BY
flag Report Problem

Published by

Julien Kaspar

For this lesson we will wrap up the new head mesh by modeling a quick inner meouth and inner eyelids, as well as transfering the sculpted details and vertex colors onto the new head object.

Other links:
  • Rain - File 3: Expression Tests: The file of the expression tests made for the character Rain.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

31 Comments

Join to comment publicly.

Erik Dahlbäck

27th February 2020 - 21:57

Hi, I’m trying to understand why you add the sub-surface modifier at 4.30 and compare later between that one and the multi res modifier? What is the problem you try to solve?

Julien Kaspar

28th February 2020 - 10:45

*@Erik Dahlbäck* I explained it just before 4:30. When doing expression tests I often ran into issues on the lips & eyelids when they also had the details of the sculpt shrinkwrapped onto the multires. In 5:30 I explain how to exclude the lips & eyelids from getting the detail of the original sculpt.

I can recommend this because you get more control and predictable results when sculpting the expressions in those areas that way. In hindsight it's actually unnecessary to switch to the subdiv modifier. Just toggle the shrinkwrap modifier to see how the lips & eyelids would look without the details of the sculpt and make sure it looks as similar as possible.

Erik Dahlbäck

29th February 2020 - 08:18

*@Julien Kaspar* I guess you mean toggle the eyes and mouth vertex groups disabling in the shrinkwrap modifier on and off and check that there are no big differences?

Julien Kaspar

1st March 2020 - 13:11

*@Erik Dahlbäck* Essentially it's about comparing the lips & eyelids with & without the shrinkwrap, or at least comparing them directly to the original sculpt. Make sure they look as similar as possible.

Miranda Guerriero

23rd November 2020 - 23:15

Hello! loved these classes, very nice training. However, i have stumbled into a problem and have no idea how to solve it. In fact i don't even know how to explain it! The vertex group doesn't work and the eyes break. The skin wrap keeps on applying to the inside of the eye. I  tried inverting it, selecting the vertex group in the opposite way that you have (only the things that apply to the shrinkwrap in the vertex group) and it (kindof) worked. However, the inside of the eyes end up being on the outside of the eyes when the shrinkwrap is applied. Honestly I am very confused. This is not working and i am absolutely stuck! is there another way to do this? is this a problem you are familiar with?  thank you very much for everything, i have truly learnt a lot thanks to you.

Julien Kaspar

24th November 2020 - 12:26

It's hard to tell. Maybe you could send me a file? In the latest (and upcoming) version of Blender 2.91 there is a new brush that makes this a bit easier. Instead of using vertex groups to prevent certain ares from shrinkwrapping you can use the "Multires Displacement Eraser" brush to remove any shrinkwrapped/sculped details from the inside of the eyes/mouth. Set up some face sets to easily isolate/mask those areas and then go over them with the brush. I hope you know how the face sets feature works. I do plan on adding them to the course at some point with some extra videos.

Miranda Guerriero

24th November 2020 - 19:51

@Julien Kaspar https://drive.google.com/file/d/1lVn4BrAIYcuYPYhfxfHsQIQ9UatBLOrz/view?usp=sharing it is doing some weird stuff anyway, I am afraid I have done something wrong along the way...  Thank you very much for the help! I will also try using this eraser and see how it goes  :)

Julien Kaspar

25th November 2020 - 15:01

I found out the issue. Your vertex group is empty. Nothing is assigned to it. If you switch to Weight Paint mode you can easily check how your vertex group looks like in the form of a heat map (red is 100% and blue is 0%)

Miranda Guerriero

25th November 2020 - 15:18

@Julien Kaspar I am a bit confused, I am quite sure I assign it. When i click "select" it selects the vertices I assigned.  I just now quickly tried the weight painting and it does work! I am quite confused as how this whole thing works and why it refuses to assign normally?. I am very happy I learnt about the weight paint! I still have some issues with geometry going into itself when it works, but it looks better and now at least the vertex group exists, so thank you very much!

Miranda Guerriero

25th November 2020 - 16:07

@Julien Kaspar I am sure I have done something wrong somewhere, but honestly I have no  Idea what it could be or when I did it.  https://drive.google.com/file/d/1thwcfWHlPrIB4QhWrAU5xhTe3bGxlon8/view?usp=sharing I have made a small video with the issues I have and I  honestly do not know how to fix besides removing the inner eye completely.  I would be extremely grateful if you could take a look at the video and tell me if you find the problem... could the issue be the sculpt itself?  Thank you very much once again.

Julien Kaspar

25th November 2020 - 18:40

@Miranda Guerriero @Miranda Guerriero What's mainly causing your issues is that the retopology you made has a very different shape from your sculpt. If you disable the shrinkwrap modifier you can see the big difference. If you then remove parts of the geometry from the shrinkwrap modifier via a vertex group there will be a huge divide in there. I can highly recommend to regularly copy & apply the shrinkwrap modifier to make sure these things don't happen.

Miranda Guerriero

25th November 2020 - 21:55

@Julien Kaspar okay, I'll try to make it once again, to make sure this doesn't happen!  thank you

sanepark

25th December 2019 - 14:34

Hi Julien, Thanks for the awesome tutorials! I've been following your demonstrations with my own character model, and the mouth is slightly opened (after Multires modifier) compared to the mouth of original sculpture is closed. Is this related to the amount of the vertex group I assigned around the mouth, or can it be fixed later with a bit of sculpting? (little weird that we excluded out the mouth area and the area around the eyelids) I know it maybe hard to make this clear without any screen shot or the file itself that you can check out, but thank you in advance for any of your thoughts on this. Other than that, everything's working pretty good so far! I'll just save up some progress files, so I can go back if it's needed, and keep going to see how it goes! Thanks again!

sanepark

25th December 2019 - 16:58

*@sanepark* never mind! I just saw you treated this with inflate brush in the beginning of the next clip! Solved!

Jonathan Doe

7th November 2021 - 06:34

How do you temporarily disable a modifier, such as the shrinkwrap, without deleting or applying it?

Julien Kaspar

8th November 2021 - 09:42

@phunky.doodle There are 4 icons on each modifier. The display icon is disable it for the viewport. The others are for disabling it for rendering, edit mode or from the wire-preview in edit mode.

Bee Salvador

17th April 2020 - 22:45

Hi. I have an issue when I applied my shrinkwrap modifier for the final time with the multires modifier showing. Shrinkwrap is below the multires like you said, and I immediately saw more detail when I applied it, however, some areas went out of control, specifically, on the lips and ears. I'm not sure what could be causing this.

Bee Salvador

17th April 2020 - 23:03

*@bellasalvador1014* I was able to fix the weird clipping with the smooth tool in sculpt mode. Not sure what happened there.

Show more replies

Julien Kaspar

20th April 2020 - 11:04

*@bellasalvador1014* Which version of Blender are you using? Unfortunately the multires modifier is under some heavy reconstruction in the recent versions, so there might be some bugs in the process.
For Blender 2.83 most of the issues should be fixed.

Bee Salvador

21st April 2020 - 00:06

*@Julien Kaspar* I'm in 2.82. I'll update, and maybe try my rough retopology again since it ended up a bit different than my original. :-) thanks

Ekin Kılıçdere

15th May 2021 - 20:42

https://cloud.blender.org/p/home/60a0150ee76ad60e35776f3e?t%C2%A0   My weight map is completely opposite from what Julien has in the video. Of course, I am not surprised :D Why is my weight map like this? @Julien Kaspar

Julien Kaspar

17th May 2021 - 12:05

@Ekin Kılıçdere You apparently assigned the eyes and mouth area to the vertex group instead of everything else. So your vertex group is ivnerted. But it's fine. The 2-sided arrow button on any modifier will invert the effect in the modifier for you.

Benjamin M Gerberick

11th September 2021 - 13:33

This is my shrinkwrapped sculpt with multires. It's has rough parts around the ears probably because of bad topology. Should I focus on fixing this or should I just wait until the retopology phase? Also I'm losing definition in the mouth and eye area since those parts aren't being effected by the final shrinkwrap. Is this normal? Its a small difference, but kind of changes the face a little. Would you mind looking at my file and seeing if I've done everything correctly. There are so many steps, I feel like I missed something. Thanks!

Benjamin M Gerberick

11th September 2021 - 13:33

https://drive.google.com/file/d/1zqgMfr_43B5eOtkK0U3EcAAXhtYMAwrI/view?usp=sharing

Benjamin M Gerberick

11th September 2021 - 13:35

Also, I've tried using a smooth modifier which helps, but I also loose definition when I use it. And one more thing, I can't view vertex colors in any mode except vertex paint, unless I'm in lookdev or rendered view. Why is this?

Julien Kaspar

13th September 2021 - 11:31

@ben.gerberick

  • The ears don't look rough because of bad topology. It's shrinkwrapping exactly to the original sculpt but there is not enough resolution there. Try switching to flat shading instead of smooth shading on the original sculpt to see better what the geometry actually looks like. You can also just smooth over the ears a bit in sculpt mode once you have the shrinkwrap modifier applied.
  • Ideally the mouth and eyelids should look like the sculpt by modeling them that way. It's tricky but it's better than shrinkwrapping the original sculpt on it. If you are fine with how it looks different you can also keep it that way.
  • You seem to be using vertex colors but do you have the experimental feature "sculpt vertex colors" enabled? These are 2 different things and the solid viewpoint will only display sculpt vertex colors if this feature is enabled. If you turn the feature off it should work.

Julien Kaspar

13th September 2021 - 11:33

@ben.gerberick Apart from that the topology looks fine.  The eyes look very bulging so maybe push them a bit more into the head and fit the eyelids around that.

Benjamin M Gerberick

15th October 2021 - 01:02

Thanks! @Julien Kaspar. I appreciate the feedback. And yes I think I did not understand how sculpt vertex colors worked. Thanks for actually answering!!

Keshav Chaurasia

12th January 2023 - 18:11

https://drive.google.com/file/d/1kpNcdaNfGefYdv4UZSH3id1PXFefWLBW/view?usp=share_link%C2%A0     is this good enough for now or should I try to fix this?

Julien Kaspar

13th January 2023 - 12:46

@Keshav Chaurasia That looks good for now to me. Try out some expressions on it. You can always go back and adjust it if it doesn't work.

Keshav Chaurasia

14th January 2023 - 17:20

@Julien Kaspar  I fixed the weird glitches on hte edges and am doing the expressions now!!

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