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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Gradient

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Gradient

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

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1: Head Sculpting

Smoothing the Planar Head

15th August 2019

info License: CC-BY
flag Report Problem

Published by

Julien Kaspar

After having completed the basic planar head, it's time to add more definition and smooth the sculpt to something far more natural looking.

Other helpful links:
  • File 1: Head Sculpting Lessons: The collections of final head sculpts that are shown in the video

66 Comments

Join to comment publicly.

Georges Dahdouh

8th September 2020 - 13:17

head_GD_01.jpg
head_GD_02.jpg

William

27th March 2020 - 07:30

A lot better I think. Fixed the way deep eye sockets had to fill them out quit a bit.

HeadSculpt_Fix_Ramos.jpg

Artur Machura

19th April 2020 - 22:29

Capture.JPG
I will leave this here and move to the next stage. Please let me know what you think. Controlling amount of triangles and getting the desired amount of details is very difficult balance.

Julien Kaspar

21st April 2020 - 11:45

*@Artur Machura* I'm planning on making a video on how to keep control over the resolution of your sculpt. It's definitely one of the most asked about things.

Artur Machura

21st April 2020 - 12:01

*@Julien Kaspar* That would be awesome. For now, I am trying different workflows. I've watched your speed sculpting from last year BC. You showed the simplify brush. That is an amazing tool.

No pressure from me, you are now probably very busy with settlers.

anasof.persa

26th July 2020 - 02:03

cabeza-anani.jpg
Well, this is what I got at this point. The eyes drove me crazy, really, and although I'm not happy, I decided to leave it as it is. I'm a little confused about the use of dyntopo and remesh while sculpting. Should one use dyntopo even though we used remesh? Sorry if it is a nooby question! Thanks!

Julien Kaspar

27th July 2020 - 11:39

*@anasof.persa* I can recommend to mostly use the remesher for early sculpting. Dyntopo has it's advantages but is causing a lot more issues in performance and bad mesh structure.
On the sculpt:

  • The eyes seem to be very far apart and wall-eyed. I can always recommend to rotate the eyeballs so that it looks like the character is looking at someone in front of him by rotating them inwards. It gives the impression that he is looking at you instead of into the distance or at nothing at all.
  • The ears are drifting far too much into the back of the head and upwards. This is the most common mistake I see people make.

Look at the distance between the ears, eyes and jaw corner for reference

anasof.persa

29th July 2020 - 00:59

*@Julien Kaspar*

cabeza-anani-correcciones.jpg
Hi, Julien! Thanks so much, I tried to fix the problems you pointed out about the eyes and ears, it actually looks much better! Although his gaze looks a bit awkward still, to me.

Julien Kaspar

29th July 2020 - 11:51

*@anasof.persa* Looks better. He still seems to look off into the distance and towards the ground.

kerrkid101

14th April 2020 - 20:46

Progress Shot.png

Since I'm going for a dwarf look in the end, along with my concept I took some liberty in shaping the head. The ear was tricky, could still use some work

Julien Kaspar

15th April 2020 - 11:02

*@kerrkid101* Nice! I can recommend to look at the distance between the corner of the jaw and the ear. They are currently extremely far apart.

Bee Salvador

14th April 2020 - 21:25

Every time I use a boolean set to Union (in this case for joining the eyes, nose, and ears), the inside of the mesh is not "cleaned out," and I still have overlapping inside. I understand that I can use voxel remeasure in sculpt mode, but I don't want to lose any detail I have. I did some research and watched your video on fixing common boolean errors but nothing seems to be working. Should I just use voxel remeasure, or is there anything else I can try?

Julien Kaspar

15th April 2020 - 11:38

*@bellasalvador1014* If you have faces inside the mesh I recommended a fix in the bonus video you watched: In edge select mode, select non-manifold edges and mark them as seams. Then in face select mode, select UV islands with L or Ctrl+ L and delete them. That should fix it most of the time.

Bee Salvador

21st April 2020 - 00:04

*@Julien Kaspar* Just saw this. Thanks so much!!!! I found a workaround before I saw this, but this seems so much better.

Víctor Meis

20th April 2020 - 21:14

Hello to everyone and thanks Juilen for these great tutorials. This is my head so far, but I'm having some problems with the eyes when applying the boolean modifier, any advice? I'm working with 2.82a on linux. Thanks!

2020-04-20.jpeg

Julien Kaspar

21st April 2020 - 10:53

*@Víctor Meis* I can recommend not to merge the eyes with anything else since they are meant as separate objects. Merging the nose, ears and eyelids with the rest of the head makes sense since they need to seamlessly blend together ;)

adela.kormoutova

12th July 2020 - 18:07

My result :)

blender_sculpt.png

Tighe Racicot

13th February 2021 - 08:07

Here's where I'm at. Starting too stylize a tiny bit but I'm afraid to push it further!

wip

Elie Helou

13th February 2021 - 23:31

hi, i can't merge the eyelips to the head.Please help

Julien Kaspar

15th February 2021 - 10:12

@Elie Helou If you ahve issues with the boolean modifier look at this video. But I recommend to instead join the objects with Ctrl + J and then remesh them. It's the easiest workflow.

Show more replies

Elie Helou

16th February 2021 - 21:28

@Elie Helou yea thank you it worked

Yang Qiu

12th January 2020 - 20:44

Hi Julien, how did you do the eyes? I used mask tool, painted on the circle for the cornea, hit Ctrl-I to invert the mask. Then, when I tried to use grab to move it in, it grabbed just a small piece of the white part, but not the entire thing. How did you grab the entire part that's not masked?

Julien Kaspar

13th January 2020 - 11:05

*@Yang Qiu* I can only guess, sorry. Try increasing the brush radius? Maybe the mask was not strong enough? Maybe the Edge of the mask wasn't hard enough?

Yang Qiu

15th January 2020 - 01:46

*@Julien Kaspar* Oh I got it to work! You're right, the brush was too small. I made it bigger than the eye ball on grab and it worked nicely.

tevtra

22nd March 2020 - 15:29

from 0:23 to 0:24 the mesh you changed to smooth shading, or you increased subdivision?

Julien Kaspar

22nd March 2020 - 22:41

*@tevtra* True. I skipped ahead a little bit but I can actually now recommend to stick with flat shading while sculpting for the most part.

William

27th March 2020 - 07:32

The ear was HARD!!! Still needs work but I'm leaving this one.

Artur Machura

17th April 2020 - 17:54

Hi Julien. Thank you for this training and quick sculpting introduction. I have got to merging nose and ears with main head model. First I tried with boolean but it didn't do a great job. Lot of artifacts and small missing faces. So I tried with ctrl J and and remesher but to preserve ears, lips and nose details I have to go quite low with voxel size and than model is very slow and hard to do any work I am thinking to redo beginning (anyway good sculpting excercisl) and join nose and ears much ealier steage. Whats is your advice? Do you think is worth to ues 2.83 test builds for this training?

Julien Kaspar

20th April 2020 - 11:00

*@Artur Machura* Yes I can recommend to join the separate objects before going into too much detailing. If you want to go very high in resolution to detail the sculpt then it's best to use the quad remesher or do a manual rough retopology and then continue sculpting with the multiresolution modifier. I'll get a little bit more into that on chapter 3.

I think using the latest builds will give you the best tools but that might not help a lot since I didn't use them for this course.
At the very least I can recommend to use the latest full release of Blender (in this case 2.82a)

Artur Machura

20th April 2020 - 11:40

*@Julien Kaspar* Thank you Julien

fabio-12

4th May 2020 - 23:44

Hi Julien, how are you?

Dude, I don’t know what I did, but when I turn on the function Dyntopo with Relative Detail I can’t make the small details because Blender becomes heavy, and I have a good machine, but I can't work with Blender. Where could the problem be?

Captura de Tela 2020-05-04 às 18.35.45.png

Julien Kaspar

6th May 2020 - 10:56

*@fabio1* Dyntopo unfortunately runs very slow on high poly-counts. There are also various other performance issues. As of right now I can recommend to use the voxel remesher instead most of the time (Ctrl + R to remesh & Shift + R to adjust the detail level).
It's faster, more performance efficient and inherently works with all the new Tools in Blender.

Maxime Lharidon

26th May 2020 - 12:26

Super course! I struggle a little bit in the boolean part, but finally make it work with the bonus video. Also struggle a little bit with yes lips/occular globe junction. the two volume before boolean were to close then created bad topologies.

Cosimo

22nd June 2020 - 18:52

Hi Julien, I have a problem with smoothing the head. I hope you can help me. Every time I add the ears, neck, eye lids and nose to the head with the boolean modifiers, the part where the lower eye lid should connect to the head is filled with small holes. I tried to connect the vertices in the edit mode, but this does not work. After that I tried the "Make Manifold option" from the 3D-Print addon, but this does not work either. After a few hours of trying I am hoping now that you can help me solve that problem. Thank you in advance!

Julien Kaspar

23rd June 2020 - 21:45

*@Cosimo* This video can help: https://cloud.blender.org/p/stylized-character-workflow/5d3a1d3afa5e1feb5a307840

Otherwise I can recommend to just use the voxel remesher (Ctrl + R) which would fix any issues you have.

Cosimo

23rd June 2020 - 22:11

*@Julien Kaspar* Thank you very much, the Bonus Video was very helpful and helped me solving the problem!

kyugak.pm

21st July 2020 - 22:16

I really liked my result after a few trial and error but always ended up with an astronomical polycount, my pc can handle it starts to get a little slow when switching modes.{attachment Invalid slug 2020-07-21 - should be a static_asset id}

2020-07-21 16_15_59-Blender_ [C__Users_Pedro Medina_Desktop_Blender Files_Sculpt_1.blend].png

Julien Kaspar

22nd July 2020 - 12:33

*@kyugak.pm* You don't need to get that high during the voxel remesh sculpting. I want to add another video soon-ish about detailing the sculpt further with multiresolution modifier sculpting since this would solve all your problems with performance, density and switching between modes.
The voxel remesher and dyntopo were never really meant for high detail sculpting anyway.
For now just try to keep it as low and simple as possible.

arjdalmoncef

26th August 2020 - 21:49

Hi @Julien I have a problem when I merge everything with the head, that place near the ear won't get smooth even if I'm using Dyntopo Relative Detail Also, my computer gets slower hen I use it even if I have 16G of RAM and an RTX 2060

Capture.PNG
Capture2.PNG

Julien Kaspar

27th August 2020 - 10:57

*@arjdalmoncef* If you merged it with the boolean modifier there could be some issues that snuck in. It could also be that you are sculpting on the front side and the back side of the eyelids at the same time without noticing.
Either way, the best way tio fix this or find out what the issue is is to use the voxel remesher with a high detail size. If the eyelids are too thin for that try to increase the thickness inside the eye socket first.
When remeshing it will lose some of the sculpted detail but that is ok.
This is not meant to go too much into detail yet anyway.

arjdalmoncef

27th August 2020 - 14:26

*@Julien Kaspar* I will try this, Thanks a lot.

becragey

4th October 2020 - 17:18

I accidentally merged the eye and the rest of the face, did a lot of steps then realised, thus, cant undo it, What should I do? Also, Please suggest me on what changes should be done to my sculpt?

front.PNG
side.PNG
angle.PNG

tallaridaj

24th March 2020 - 02:54

i have a weird problem. I have a bubble on the inside of my mesh's lip. Looking at the normals, the bubble on the inside is blue (the rest of the inside is red). This happened after i went into relative mode and started adding details on the lips. This same problem happened to me the other day, and when i tried to smooth it out, it just got worse and worse.

Julien Kaspar

24th March 2020 - 15:35

*@tallaridaj* It's a new bug with the face sets. When a new mesh is added via object or edit mode there's a chance that it will be assigned a face set (in your case blue) but you will be unable to show or hide them.
It will be fixed very soon.

tallaridaj

24th March 2020 - 15:38

*@Julien Kaspar* i've been looking into it, i'm pretty sure i was just dealing with non-manifold geometry that got created when i upped the resolution for the lips. also along the boolean union with the ears it created a lot of non-manifold geometry.

Chris Fortier

14th April 2020 - 21:54

At 6:13, when you subdivide the eyes: when I do that, Blender just freezes or chashes! Any ideas why that might be happening?

Julien Kaspar

20th April 2020 - 11:01

*@Chris Fortier* Probably a bug. Try an olderBlender version, update your current one or commit a bug report so someone can fix it.

ammar mohammed

4th May 2020 - 23:41

do I need to sculpt in the eyes or can I just vertex paint them??

Julien Kaspar

6th May 2020 - 10:56

*@ammar mohammed* You can just vertex paint them if you want.

romaingierenz

15th August 2020 - 16:30

Hi, how can I smooth the area around the mouth. I tried to smooth it, but the bumps stay. Flatten makes it too flat, and when I try to add polygons with brushes, it stays bumpy... Thanks https://ibb.co/42C21NC

Julien Kaspar

18th August 2020 - 14:42

*@romaingierenz* My tip in general for dyntopo is to first sculpt over an area with another brush first to remesh the surface and then smooth it afterwards.
If you enable the wireframe overlay you will see how uneven the resolution on the mouth is. Dyntopo tends to make surfaces messy, there's no way around it.
And the smooth brush is not actually remeshing surfaces with dyntopo, so it can't fix those bumps by itself.

Alternatively use the Simplify brush and increase the Autosmooth slider. This way the brush will smooth and remesh surfaces at the same time.

Van Aken Tom

18th August 2020 - 16:04

I merged all the meshes with the boolean modifier but after that blender didn't work properly anymore. It now takes me 10 seconds to do 1 thing. I'm using a laptop with 16gb RAM so I don't know why it takes so much time to make small adjustments. X-symmetry also doesn't work properly anymore. If I change something on the right side of the face, it doesn't change on the left side of the face (and X-symmetry was on I checked it).

Julien Kaspar

18th August 2020 - 16:27

*@Van Aken Tom* It could be that you didn't apply the boolean modifiers yet?
Try joining the obejcts and using the voxel remesher instead of the boolean modifier. It will be much faster in every way.

romaingierenz

20th August 2020 - 16:48

Hi, my pc starts to get slow with these high poly count. Have 32gb ram, rtx 1070..

Julien Kaspar

27th August 2020 - 10:52

*@romaingierenz* Try disabling dyntopo on high poly counts.

Cesar Sarmiento Jr

19th April 2021 - 01:35

I couldnt follow this at all.

Ricardo Marques

28th June 2021 - 03:10

Hey Julien, how are you? Only after a while polishing and detailing my sculpt, I found out I don't have a balanced Dynotopo mesh (some places have more poligons than others), which is giving me some troubles when I want to smooth. How can I solve it, without loosing a lot of detail?

tuhina ranjan

8th December 2021 - 14:19

hi again,still working on the head.  i have applied boolean modifier to nose, eye lids and neck, till that level it worked, but the moment i apply boolean to ears while the head selected , the head disappears.

tuhina ranjan

8th December 2021 - 14:21

and also after i have applied boolean, blender has become very slow? just wondering what could be the reason. Pls Help.

Julien Kaspar

8th December 2021 - 14:49

@tuhina ranjan My direct advice would be to not use the boolean modifier for sculpting anymore. Try to join the objects (Ctrl J) and use the voxel remesher (Ctrl R) and choose a good resolution (Shift + R)

tuhina ranjan

8th December 2021 - 16:12

@Julien Kaspar great!

tuhina ranjan

17th December 2021 - 08:22

pls advice how can i share my jpg file here

Julien Kaspar

3rd January 2022 - 09:58

@tuhina ranjan You can ideally link it from another source, like a cloud (google drive for example)

Elie Helou

23rd December 2021 - 17:11

hi I used voxel remesher but It still not smooth.Am I suppose to shade smooth it or not and what should I do to make it clean.After smoothing the face, there are some triangles . @Julien Kaspar

Julien Kaspar

3rd January 2022 - 10:01

@Elie Helou Can you send some images or even the .blend file as an example. Not sure what the issue might be.

Elie Helou

10th January 2022 - 02:52

@Julien Kaspar It is okay I have figured it

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