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Login Join Blender Studio1: Head Sculpting
15th August 2019
info License: CC-BYPublished by
After having completed the basic planar head, it's time to add more definition and smooth the sculpt to something far more natural looking.
66 Comments
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Georges Dahdouh
8th September 2020 - 13:17
William
27th March 2020 - 07:30
A lot better I think. Fixed the way deep eye sockets had to fill them out quit a bit.
Artur Machura
19th April 2020 - 22:29
Julien Kaspar
21st April 2020 - 11:45
*@Artur Machura* I'm planning on making a video on how to keep control over the resolution of your sculpt. It's definitely one of the most asked about things.
Artur Machura
21st April 2020 - 12:01
*@Julien Kaspar* That would be awesome. For now, I am trying different workflows. I've watched your speed sculpting from last year BC. You showed the simplify brush. That is an amazing tool.
No pressure from me, you are now probably very busy with settlers.
anasof.persa
26th July 2020 - 02:03
Julien Kaspar
27th July 2020 - 11:39
*@anasof.persa* I can recommend to mostly use the remesher for early sculpting. Dyntopo has it's advantages but is causing a lot more issues in performance and bad mesh structure.
On the sculpt:
Look at the distance between the ears, eyes and jaw corner for reference
anasof.persa
29th July 2020 - 00:59
*@Julien Kaspar*
Julien Kaspar
29th July 2020 - 11:51
*@anasof.persa* Looks better. He still seems to look off into the distance and towards the ground.
kerrkid101
14th April 2020 - 20:46
Since I'm going for a dwarf look in the end, along with my concept I took some liberty in shaping the head. The ear was tricky, could still use some work
Julien Kaspar
15th April 2020 - 11:02
*@kerrkid101* Nice! I can recommend to look at the distance between the corner of the jaw and the ear. They are currently extremely far apart.
Bee Salvador
14th April 2020 - 21:25
Every time I use a boolean set to Union (in this case for joining the eyes, nose, and ears), the inside of the mesh is not "cleaned out," and I still have overlapping inside. I understand that I can use voxel remeasure in sculpt mode, but I don't want to lose any detail I have. I did some research and watched your video on fixing common boolean errors but nothing seems to be working. Should I just use voxel remeasure, or is there anything else I can try?
Julien Kaspar
15th April 2020 - 11:38
*@bellasalvador1014* If you have faces inside the mesh I recommended a fix in the bonus video you watched: In edge select mode, select non-manifold edges and mark them as seams. Then in face select mode, select UV islands with L or Ctrl+ L and delete them. That should fix it most of the time.
Bee Salvador
21st April 2020 - 00:04
*@Julien Kaspar* Just saw this. Thanks so much!!!! I found a workaround before I saw this, but this seems so much better.
Víctor Meis
20th April 2020 - 21:14
Hello to everyone and thanks Juilen for these great tutorials. This is my head so far, but I'm having some problems with the eyes when applying the boolean modifier, any advice? I'm working with 2.82a on linux. Thanks!
Julien Kaspar
21st April 2020 - 10:53
*@Víctor Meis* I can recommend not to merge the eyes with anything else since they are meant as separate objects. Merging the nose, ears and eyelids with the rest of the head makes sense since they need to seamlessly blend together ;)
adela.kormoutova
12th July 2020 - 18:07
My result :)
Tighe Racicot
13th February 2021 - 08:07
Here's where I'm at. Starting too stylize a tiny bit but I'm afraid to push it further!
Elie Helou
13th February 2021 - 23:31
hi, i can't merge the eyelips to the head.Please help
Julien Kaspar
15th February 2021 - 10:12
@Elie Helou If you ahve issues with the boolean modifier look at this video. But I recommend to instead join the objects with Ctrl + J and then remesh them. It's the easiest workflow.
Elie Helou
16th February 2021 - 21:28
@Elie Helou yea thank you it worked
Yang Qiu
12th January 2020 - 20:44
Hi Julien, how did you do the eyes? I used mask tool, painted on the circle for the cornea, hit Ctrl-I to invert the mask. Then, when I tried to use grab to move it in, it grabbed just a small piece of the white part, but not the entire thing. How did you grab the entire part that's not masked?
Julien Kaspar
13th January 2020 - 11:05
*@Yang Qiu* I can only guess, sorry. Try increasing the brush radius? Maybe the mask was not strong enough? Maybe the Edge of the mask wasn't hard enough?
Yang Qiu
15th January 2020 - 01:46
*@Julien Kaspar* Oh I got it to work! You're right, the brush was too small. I made it bigger than the eye ball on grab and it worked nicely.
tevtra
22nd March 2020 - 15:29
from 0:23 to 0:24 the mesh you changed to smooth shading, or you increased subdivision?
Julien Kaspar
22nd March 2020 - 22:41
*@tevtra* True. I skipped ahead a little bit but I can actually now recommend to stick with flat shading while sculpting for the most part.
William
27th March 2020 - 07:32
The ear was HARD!!! Still needs work but I'm leaving this one.
Artur Machura
17th April 2020 - 17:54
Hi Julien. Thank you for this training and quick sculpting introduction. I have got to merging nose and ears with main head model. First I tried with boolean but it didn't do a great job. Lot of artifacts and small missing faces. So I tried with ctrl J and and remesher but to preserve ears, lips and nose details I have to go quite low with voxel size and than model is very slow and hard to do any work I am thinking to redo beginning (anyway good sculpting excercisl) and join nose and ears much ealier steage. Whats is your advice? Do you think is worth to ues 2.83 test builds for this training?
Julien Kaspar
20th April 2020 - 11:00
*@Artur Machura* Yes I can recommend to join the separate objects before going into too much detailing. If you want to go very high in resolution to detail the sculpt then it's best to use the quad remesher or do a manual rough retopology and then continue sculpting with the multiresolution modifier. I'll get a little bit more into that on chapter 3.
I think using the latest builds will give you the best tools but that might not help a lot since I didn't use them for this course.
At the very least I can recommend to use the latest full release of Blender (in this case 2.82a)
Artur Machura
20th April 2020 - 11:40
*@Julien Kaspar* Thank you Julien
fabio-12
4th May 2020 - 23:44
Hi Julien, how are you?
Dude, I don’t know what I did, but when I turn on the function Dyntopo with Relative Detail I can’t make the small details because Blender becomes heavy, and I have a good machine, but I can't work with Blender. Where could the problem be?
Julien Kaspar
6th May 2020 - 10:56
*@fabio1* Dyntopo unfortunately runs very slow on high poly-counts. There are also various other performance issues. As of right now I can recommend to use the voxel remesher instead most of the time (Ctrl + R to remesh & Shift + R to adjust the detail level).
It's faster, more performance efficient and inherently works with all the new Tools in Blender.
Maxime Lharidon
26th May 2020 - 12:26
Super course! I struggle a little bit in the boolean part, but finally make it work with the bonus video. Also struggle a little bit with yes lips/occular globe junction. the two volume before boolean were to close then created bad topologies.
Cosimo
22nd June 2020 - 18:52
Hi Julien, I have a problem with smoothing the head. I hope you can help me. Every time I add the ears, neck, eye lids and nose to the head with the boolean modifiers, the part where the lower eye lid should connect to the head is filled with small holes. I tried to connect the vertices in the edit mode, but this does not work. After that I tried the "Make Manifold option" from the 3D-Print addon, but this does not work either. After a few hours of trying I am hoping now that you can help me solve that problem. Thank you in advance!
Julien Kaspar
23rd June 2020 - 21:45
*@Cosimo* This video can help: https://cloud.blender.org/p/stylized-character-workflow/5d3a1d3afa5e1feb5a307840
Otherwise I can recommend to just use the voxel remesher (Ctrl + R) which would fix any issues you have.
Cosimo
23rd June 2020 - 22:11
*@Julien Kaspar* Thank you very much, the Bonus Video was very helpful and helped me solving the problem!
kyugak.pm
21st July 2020 - 22:16
I really liked my result after a few trial and error but always ended up with an astronomical polycount, my pc can handle it starts to get a little slow when switching modes.{attachment Invalid slug 2020-07-21 - should be a static_asset id}
Julien Kaspar
22nd July 2020 - 12:33
*@kyugak.pm* You don't need to get that high during the voxel remesh sculpting. I want to add another video soon-ish about detailing the sculpt further with multiresolution modifier sculpting since this would solve all your problems with performance, density and switching between modes.
The voxel remesher and dyntopo were never really meant for high detail sculpting anyway.
For now just try to keep it as low and simple as possible.
arjdalmoncef
26th August 2020 - 21:49
Hi @Julien I have a problem when I merge everything with the head, that place near the ear won't get smooth even if I'm using Dyntopo Relative Detail Also, my computer gets slower hen I use it even if I have 16G of RAM and an RTX 2060
Julien Kaspar
27th August 2020 - 10:57
*@arjdalmoncef* If you merged it with the boolean modifier there could be some issues that snuck in. It could also be that you are sculpting on the front side and the back side of the eyelids at the same time without noticing.
Either way, the best way tio fix this or find out what the issue is is to use the voxel remesher with a high detail size. If the eyelids are too thin for that try to increase the thickness inside the eye socket first.
When remeshing it will lose some of the sculpted detail but that is ok.
This is not meant to go too much into detail yet anyway.
arjdalmoncef
27th August 2020 - 14:26
*@Julien Kaspar* I will try this, Thanks a lot.
becragey
4th October 2020 - 17:18
I accidentally merged the eye and the rest of the face, did a lot of steps then realised, thus, cant undo it, What should I do? Also, Please suggest me on what changes should be done to my sculpt?
tallaridaj
24th March 2020 - 02:54
i have a weird problem. I have a bubble on the inside of my mesh's lip. Looking at the normals, the bubble on the inside is blue (the rest of the inside is red). This happened after i went into relative mode and started adding details on the lips. This same problem happened to me the other day, and when i tried to smooth it out, it just got worse and worse.
Julien Kaspar
24th March 2020 - 15:35
*@tallaridaj* It's a new bug with the face sets. When a new mesh is added via object or edit mode there's a chance that it will be assigned a face set (in your case blue) but you will be unable to show or hide them.
It will be fixed very soon.
tallaridaj
24th March 2020 - 15:38
*@Julien Kaspar* i've been looking into it, i'm pretty sure i was just dealing with non-manifold geometry that got created when i upped the resolution for the lips. also along the boolean union with the ears it created a lot of non-manifold geometry.
Chris Fortier
14th April 2020 - 21:54
At 6:13, when you subdivide the eyes: when I do that, Blender just freezes or chashes! Any ideas why that might be happening?
Julien Kaspar
20th April 2020 - 11:01
*@Chris Fortier* Probably a bug. Try an olderBlender version, update your current one or commit a bug report so someone can fix it.
ammar mohammed
4th May 2020 - 23:41
do I need to sculpt in the eyes or can I just vertex paint them??
Julien Kaspar
6th May 2020 - 10:56
*@ammar mohammed* You can just vertex paint them if you want.
romaingierenz
15th August 2020 - 16:30
Hi, how can I smooth the area around the mouth. I tried to smooth it, but the bumps stay. Flatten makes it too flat, and when I try to add polygons with brushes, it stays bumpy... Thanks https://ibb.co/42C21NC
Julien Kaspar
18th August 2020 - 14:42
*@romaingierenz* My tip in general for dyntopo is to first sculpt over an area with another brush first to remesh the surface and then smooth it afterwards.
If you enable the wireframe overlay you will see how uneven the resolution on the mouth is. Dyntopo tends to make surfaces messy, there's no way around it.
And the smooth brush is not actually remeshing surfaces with dyntopo, so it can't fix those bumps by itself.
Alternatively use the Simplify brush and increase the Autosmooth slider. This way the brush will smooth and remesh surfaces at the same time.
Van Aken Tom
18th August 2020 - 16:04
I merged all the meshes with the boolean modifier but after that blender didn't work properly anymore. It now takes me 10 seconds to do 1 thing. I'm using a laptop with 16gb RAM so I don't know why it takes so much time to make small adjustments. X-symmetry also doesn't work properly anymore. If I change something on the right side of the face, it doesn't change on the left side of the face (and X-symmetry was on I checked it).
Julien Kaspar
18th August 2020 - 16:27
*@Van Aken Tom* It could be that you didn't apply the boolean modifiers yet?
Try joining the obejcts and using the voxel remesher instead of the boolean modifier. It will be much faster in every way.
romaingierenz
20th August 2020 - 16:48
Hi, my pc starts to get slow with these high poly count. Have 32gb ram, rtx 1070..
Julien Kaspar
27th August 2020 - 10:52
*@romaingierenz* Try disabling dyntopo on high poly counts.
Cesar Sarmiento Jr
19th April 2021 - 01:35
I couldnt follow this at all.
Ricardo Marques
28th June 2021 - 03:10
Hey Julien, how are you? Only after a while polishing and detailing my sculpt, I found out I don't have a balanced Dynotopo mesh (some places have more poligons than others), which is giving me some troubles when I want to smooth. How can I solve it, without loosing a lot of detail?
tuhina ranjan
8th December 2021 - 14:19
hi again,still working on the head. i have applied boolean modifier to nose, eye lids and neck, till that level it worked, but the moment i apply boolean to ears while the head selected , the head disappears.
tuhina ranjan
8th December 2021 - 14:21
and also after i have applied boolean, blender has become very slow? just wondering what could be the reason. Pls Help.
Julien Kaspar
8th December 2021 - 14:49
@tuhina ranjan My direct advice would be to not use the boolean modifier for sculpting anymore. Try to join the objects (Ctrl J) and use the voxel remesher (Ctrl R) and choose a good resolution (Shift + R)
tuhina ranjan
8th December 2021 - 16:12
@Julien Kaspar great!
tuhina ranjan
17th December 2021 - 08:22
pls advice how can i share my jpg file here
Julien Kaspar
3rd January 2022 - 09:58
@tuhina ranjan You can ideally link it from another source, like a cloud (google drive for example)
Elie Helou
23rd December 2021 - 17:11
hi I used voxel remesher but It still not smooth.Am I suppose to shade smooth it or not and what should I do to make it clean.After smoothing the face, there are some triangles . @Julien Kaspar
Julien Kaspar
3rd January 2022 - 10:01
@Elie Helou Can you send some images or even the .blend file as an example. Not sure what the issue might be.
Elie Helou
10th January 2022 - 02:52
@Julien Kaspar It is okay I have figured it