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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

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  15. insert_drive_file

    Live: Retopology Finale

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  16. insert_drive_file

    Live: Body UV Mapping

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  17. insert_drive_file

    Live: Outfit UV Mapping

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  18. insert_drive_file

    Live: UV Mapping Finale

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  19. insert_drive_file

    Live: Base Colors & Preparations

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  20. insert_drive_file

    Live: Tiles & Procedural Detail

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  21. insert_drive_file

    Live: Height Map Painting

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  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

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  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

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  10. insert_drive_file

    Facial Topology - Patches & Poles

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  11. insert_drive_file

    Facial Topology - Creases

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  12. insert_drive_file

    Facial Topology - Deformations

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  13. insert_drive_file

    Retopology Setup

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  14. insert_drive_file

    Body Topology - Seperate Limbs

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  15. insert_drive_file

    Body Topology - Joint Loops

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  16. insert_drive_file

    Body Topology - Finishing Touches

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Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

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  2. insert_drive_file

    File 2: Body Sculpting Lessons

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  3. insert_drive_file

    File 3: Topology Examples

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  4. insert_drive_file

    File 4: Facial Topology & Planning

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Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

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  2. insert_drive_file

    Rain - Turnaround

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  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

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  4. insert_drive_file

    2 - Outfit Variations

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  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

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  3. insert_drive_file

    Rain - File 3: Expression Tests

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  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

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  5. insert_drive_file

    Rain - File 5: Shading & Texturing

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  6. insert_drive_file

    Rain - File 6: Posing

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  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

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  3. insert_drive_file

    Snow - File 3: Testing

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  4. insert_drive_file

    Snow - File 4: Retopology

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  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

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Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

5: Bonus Chapter: Snow

Live: Body UV Mapping

5th July 2021

info License: CC-BY Free
Download (167.4 KB)
flag Report Problem

Published by

Julien Kaspar

In this first part for the UV maps I am focusing on giving a full workflow example based on the body. This means placing seams to unwrap the entire body, reducing stretching with pinning and live unwrap, keeping the uv map symmetrical & clean and sorting the head, body & hands onto 3 seperate UDIM tiles. Next time I will go over the clothes and how to handle asymmetric topology well and what UVs are best for clothing in general.

Links:
  • Original Live Steam: If you are interested in watching these live when they come out or the live chat.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

13 Comments

Join to comment publicly.

Wayne Batchelor

29th September 2022 - 14:40

I'm wrestling with some of the concepts on the face. The seams are including the neck in the face island and that, by the color yellow and some orange on the nose, indicates it needs some work plus the nose needs work because it bulges and stretches the tiles. Having both the neck and face seamed together seems to make it harder to find room to manipulate points. Is there a reason the neck isn't seamed seperate to give more room to work the face? If it is skin texture, which in most cases on a stylized character is fairly consistent, would any seam made under the chin even be noticeable? I can see a realistic character where you may be texturing wrinkles have a seam be a big issue but would that even be an issue with a simple texture like on Snow or Rain?

Julien Kaspar

29th September 2022 - 17:21

@Wayne Batchelor Thansk for the questions! I personally like to include the neck and everything visible around the collar of the shirt in the first UDIM. The face and neck textures tend to be very close to the camera and should get a high resolution because of it.

It's a bit hard to rely on the colors if the different UV islands have a different scale. But I'll always try to keep the color of one UV island as consistent as possible and regularly check out the resulting stretching on the 3D model.

I think seams won't end up as too notiicable for film productions. So having a large one under the jaw is ok.  In this case I decided against adding one just because I felt like the resulting UV map is not suffering too bad from it.

Let me know if this didn't answer your question quite right or if you ahve more ;)

Wayne Batchelor

29th September 2022 - 18:49

@Julien Kaspar - Thanks, that makes sense, I guessed that even a relatively smooth skin texture might show a seam if you had close -ups, which I have planned for animation of a particular character.

Jamison

14th April 2022 - 13:56

how do you get good skin color

Julien Kaspar

15th April 2022 - 12:33

@Jamison Lots of reference and trial and error. You can see there workflow in a later timelapse here: https://studio.blender.org/training/stylized-character-workflow/live-base-colors-preparations/

Wayne Batchelor

10th October 2022 - 06:12

I'm going through this tutorial, over and over, to get my head around the system before going to the next tutorial. I know there are multiple ways to accomplish the same task so, a few more questions.

Wayne Batchelor

10th October 2022 - 06:47

Ok, let me try that again. 1. When unwrapping, you mention that you are trying to get the stretching/spacing to indicate blue-green-yellow-orange-red in that order in area stretching, ideally blue but, you isolate parts like the head and scale them to fill the entire image to work on. Just about everything goes to yellow, isn't scaling up like that throwing off your image?  If keeping the stretching in a blue indicator is ideal, shouldn't I just rely on zoom to work the adjusting? 2. You start working the head with the mirror modifier on, giving both halves of the head to work on, which would be tough to keep halves coordinated. Later you kill the mirror modifier off, work the halves in place on the UDIMs, again at different scales, then duplicate the patterns with the mirror modifier being applied, seems like unnecessary to activate the mirror modifier till the end.   Would there be a downside to just working with the half of the mesh with the mirror modifier not applied?  3. You treated the mouth the same way as the eye, breaking it away from the head. Would the same thing be achieved by putting a seam around the mouth in the first place, like on Rain?

Wayne Batchelor

15th October 2022 - 01:27

One other thing, I noted when working on the closed eyes you mentioned at about the 52 minute mark that you wanted to first add a shape key to close the eye so, I did that first to avoid manipulating everything later like in the tutorial...turns out, you can't do that. At the very end, I had everything laid out on the UDIMs and couldn't apply the mirror modifier - because there were shape keys. So, might want to edit that video a bit because it makes for a lot of rework, maybe just an audio correction when you say "shape keys", change it to "close the eyes".

Wayne Batchelor

21st October 2022 - 19:52

I started putting the shape keys on the character. The eyes and mouth open work fine. When I put the shape keys on the teeth and the tongue to rotate with the mouth opening, they don't respond, with or without it being set with driver. I tried a number  of combinations then opened a new job, deformed a cube and the shape key worked, then I set a shape key for just rotation on a different new cube, like the tongue and teeth would use, that wouldn't rotate. I watched that part of the video over and over thinking I missed something but the teeth and togue being separate objects don't. I'm using version 3.3.1

Wayne Batchelor

21st October 2022 - 19:58

Also, in the secondary key (mouth-open) on a set of teeth standing by themselves, I moved just one pixel out, to see if that was what was needed to trigger the rotation but, when I go between the keys, the ending angle stays the same and just the pixel moves so, the keys and/or driver, isn't picking up rotation of the object. Is this a bug or, is there another setting that is in 3.3.1 that isn't in the 3.0 the tutorial was made of, or, is it a bug?

Wayne Batchelor

23rd October 2022 - 09:59

OK, I've tried every combination on the teeth to get the shape keys to work and nothing works. I tried creating the Basis with the teeth together and the "mouth_open" with the teeth rotated down like the tutorial but, changing the value slider from one to zero has no effect on the rotation. I tried copying the driver from the body, which does work opening the mouth, then pasting on the teeth/tongue, the value turns purple indicating it is attached but when I go back to the body and close the mouth the teeth do not follow, the value does not change either. I went back into the Rain V2.4 model and activated that shape key and tested and it works there. So, back to the character I'm working on (which started with the rain basemesh) and went into the driver editor, there is a driver there but, it just does not connect from the body "open_mouth" to the teeth "open_mouth" . I've been all over the internet looking for an answer but can't find or get one so, I've spent the better part of two days on just that shapekey trying to find a way to make it work and I'll have to skip this section and assume version 3.3 has a shapekey bug. I've also tried this process with the cube both with the shape of the cube changing and a rotation and the shapekey doesn't acknowledge the rotation there either. What stumps me is when I pull up the Rain v2.4 in version 3.3, that "mouth_open" shapekey works on the teeth but, if I add a cube next to Rain, change position of one vertices then rotate the unit a bit, copy the driver from the body to the cube andthe teeth rotate but the cube doesn't using the same driver. So, I looked at whether the shapekey in Rain v2.4 was running on the original shapekey script it was created in a few versions back by deleting the shape keys on the teeth to clear the old code then adding them back the way you have in the tutorial...they didn't work there, the rotation isn't connected to either the value before the driver or after the driver is added. Given that I tried entering the keys and drivers in every permutation, including turning on and off the keys, I'm guessing it is a bug.

Wayne Batchelor

25th October 2022 - 16:38

I kept wrestling with the teeth opening and, in the tutorial you are creating a driver from the open mouth and using it to open the teeth objects. Apparently that does not work in 3.3, the driver will not rotate an object. So, the only way around that I was able to come up with was to take the upper teeth and gums and create separate vortex groups so I could more easily color the teeth separate from the gums, I did that for the lower also. I didn't want to stack up drivers so, with the vortex groups set, joined the geometry of the upper teeth/gum and lower teeth gums, leaving me two objects instead of four. Then I joined the geometry of the lower and upper. This gives me one object but, with the vortex groups, I'm able to separate the upper set from the lower easily by "select" vortex group. Now, with all the vertices in the same object, with the body mouth closed and teeth closed, I selected the teeth/gum object and added two shapekeys, the "basis" and "mouth open",  then went back to the body object and opened the mouth, back to the teeth object, selected the mouth open shapekey,  and used the vortex groups to easily select just the bottom teeth/gum setup, rotated that down. Then back to the body, created the driver for the mouth open, back to the teeth/gums and selected that "mouth_open" shapekey and pasted the driver.  That worked. It is going way around the horn to get the same result as in the tutorial.

Wayne Batchelor

25th October 2022 - 16:48

So, if a shape key only applies to vertices in the same object in 3.3, allowing rotation and axis position to change only by editing the vertices directly in an object edit mode, are there other options for a driver in one object to manipulate rotation and position of another object? This would be common in making mechanical gears turn to bring life to machine models.

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