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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
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4: Clean Retopology
March 5th, 2020
This first lesson is about the general theory and practices of working with topology and how to think about topology. I'll also give examples on how to manage loop counts, stretching & pinching.
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A precise and easy-to-follow explanation. Can't wait to watch the other videos in the series. Vielen Dank!
Really good explanation ! Recently, I have read like 5 hours about topology on the web. I could not understand at first what was in this video (to much new term for me), but now that I read a lot and made a few model, I think this is one of the best explanation I found about topology :-) Glad to be part of Blender Cloud !
Both links point towards temp.org :)
This is the best explanation of poles and direction flow I've found so far - thank you!
Links are Broken
@Davide Prati Thanks for letting me know. I'm restoring the descriptions & links now :)
Having an issue with some of these videos, as in they are playing for a while then jumping to the end after around 5 minutes in this one. Not sure what's going on.
*edit - seems if you refresh the page it plays through properly.
Hi, thanks for great tutorial! I've got a question: When you 'slide an edge loop into another' at ~1:00, what tool are you using? Edge slide? If so, how is it that the two overlapping edge loops merge?
@Ethan Mark Sather At the top right of the header there is a button called "Auto Merge Vertices". With this enabled any verts on the same location will be merged. This saves a lot of time but don't forget to turn it off, since it can accidentally lead to merged verts when you didn't intend for it.