Bonus Videos
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In this bonus video I'll go over the most used and basic functionality of the Sculpt Mode in Blender. I will explain the basics of sculpting, the interface & the difference between Tools & Brushes. From there I'll give an explanation & demonstration of all the Active Tools that are available in Sculpt Mode and the most used and essential options. I will also explain symmetry, dynamic topology & multiresolution sculpting. After this introduction to the fundamentals you should have your foot into Blender as a sculpting tool and you can continue with more lessons.
12 Comments
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StephenSun
25th August 2019 - 01:51
I'm keen on sculpting after watching the born of character Rain, after all, it's a brand new explore as an animator who never sculpting, it's so lucky to have such perfect series around whenever a newbie steps into character sculpting.
Marlon Boettger
14th April 2020 - 22:14
Can't recommend this video enough! It's a great entry point and gives you a good overview of the basic tools and terminology.
Yavuz Selim Yıldırım
4th June 2020 - 15:46
Reset brush option is currently (2.83) under the Properties Tab -> Active Tool and Workspace settings -> Brushes -> Brush Settings (little down arrow icon)
jamesrossbond
9th January 2021 - 22:50
@Yavuz Selim Yıldırım I cannot find it on 2.9 :D any ideas?
Julien Kaspar
11th January 2021 - 10:52
@jamesrossbond It's now directly in the brush settings. It's the little down arrow popup right next to the brush selection thumbnail.
jamesrossbond
12th January 2021 - 21:36
@Julien Kaspar Thanks buddy. Must be frustrating for you making a tutorial series where the software updates so quickly. You need to tell the devs to chill out a bit :D
Abhirama Gopala Dasa
29th July 2020 - 17:30
This video was very useful for me...
higgi270
27th April 2021 - 01:29
Hey Julien, thanks for putting this and the stylized character course together. I am just starting out on blender and have found your tutorials very helpful!
higgi270
27th April 2021 - 01:33
Sorry, I pressed enter thinking it would go to the next space. I do have one quick question: my tools don't seem to have as much influence over my object as yours. The Layers tool, for example, doesn't make those strong plateaus like your demonstration. I've increased the strength and changed the radius but I cannot seem to replicate the video. Could it be my polycount, is geometry a factor? I have 8,500 faces compared to your 24,000. Wasn't meant to be such a long message, any insight would be welcomed!
Julien Kaspar
28th April 2021 - 11:41
@higgi270 Part of it is very likely your resolution. 8500 is not very much for the layer brush to be useful. But it might also be because your brush falloff is very smooth. There is a hardness slider in the brush settings. If you increase it, it should make the effect more crisp.
higgi270
2nd June 2021 - 01:03
@Julien Kaspar Thanks for the reply! I jumped to CG boost sculpting course and am jumping back to this one. Will start on my Tifa character and post what I get from this one. Cheers :)
Ingmar Franz
6th September 2021 - 11:56
@Julien Kaspar Thank you for this instructive video! Could you please tell me what the difference is between "Subdivide", "Simple" and "Linear" in the "Multiresolution Modifier" settings? "Subdivide", other than the "Blender Manual" suggests, also has an effect when pressing it without having pressed "Simple" or "Linear" before. I know that's confusing many people (even professional Blender artists!!) so that the explanation can be technical in order to clarify that. Maybe, you could ask a Blender developer? PS: I've a general question: Where do I ask best if I have such a technical question that isn't sufficiently answered in the "Blender Manual" and needs someone who's familiar with Blender's source code?