Rain - Character Development
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Go and grab the .blend file here.
Similarly to creating the head I started by creating a base mesh out of many different simple objects, in this case spheres. This allowed me to transform and adjust body parts separately and easily to find proportions and shapes that fit the head. After I was happy with the result I merged the different objects together with the boolean modifier.
I decided to go for a pretty relaxed A-pose since this will give a more accurate resting pose for a semi-realistic character.
4 Comments
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DARRIN ALDER
9th August 2019 - 19:05
in Blender 2.8 How do you sculpt on separate meshes at the same time? It doesn't seem to work like it use to in Blender 2.79
Julien Kaspar
10th August 2019 - 01:46
*@DARRIN ALDER* It's not really possible. I don't know what you mean with how it worked in 2.79. Personally whenever I need to sculpt on multiple objects at the same time, I join them and separate them afterwards.
Hissatsu Neko
25th August 2019 - 07:11
*@DARRIN ALDER* Video by Grant Abbitt that explains it: https://www.youtube.com/watch?v=oXNZIIDZC48
Julien Kaspar
25th August 2019 - 11:57
*@Hissatsu* Oh ok now I know what you mean. He is not sculpting on 2 objects at the same time though. He has both in Sculpt Mode and is then switching between them. But it's still a great time-saving technique :)