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22nd September 2021
info License: CC-BYAuthor
In this file I used the final shaded version of Snow with baked down materials and an adjusted version of the comp setup of Rain.
The render is divided into 3 render layers to render the character, eyes & floor/background separately. This gives more control over the eye reflection & lighting as well as the ground reflections. These render layers are afterwards put back together in the compositor.
To enable the clay shader and/or wireframes for the render you can find 2 custom properties on the empty object "Empty". Changing the values for "mat_clay" and "mat_wire" will change the color inputs for rendering in both Eevee & Cycles.
16 Comments
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Erick Nyandu Kabongo
30th October 2021 - 23:52
Will you guys rig this character?
Julien Kaspar
1st November 2021 - 11:02
@Erick Nyandu Kabongo Now that Sprite Fright is released, yes. But there's no exact plan on when the rig will be released yet.
Erick Nyandu Kabongo
5th November 2021 - 20:09
@Julien Kaspar is there a typo in your reply about? should there a " no" somewhere. Anyway thanks for the info, i will be waiting :)
Jayden Valdez (TheTSD)
24th September 2021 - 00:13
you forgot to pack the skin...
Julien Kaspar
24th September 2021 - 11:47
@Jayden Valdez Thanks for letting me know. I updated the files. Apparently there's a bug that prevents udim textures to be packed.
B
20th January 2022 - 21:22
You guys know when this rig will be released?
B
20th January 2022 - 21:22
@B as a rig
Julien Kaspar
21st January 2022 - 09:43
@B The rig is being worked on & tested. The body rig somewhat works already but the facial rig is still in progress. On our YouTube channel we are regularly doing live-streams to show the progress :)
B
24th January 2022 - 17:01
@Julien Kaspar Is it possible to download a version with the body rig now? You know an exact date of when the rig will be released.
Julien Kaspar
25th January 2022 - 09:11
@B No I don't know sorry. The rig is not really in a state that can be published.
B
26th January 2022 - 02:15
@Julien Kaspar If I linked Rain in an animation, would it be possible to re-link Rain to Snow and still keep the animation when he comes out?
Julien Kaspar
26th January 2022 - 10:02
@B Probably not. The rigs are similar but definitely different. Maybe the general body animation could be transfered but since the body proportions are different it wouldn't look the same.
Tom Aland
23rd January 2022 - 10:14
How to do cloth simulation.
Julien Kaspar
24th January 2022 - 09:31
@Tom Aland Sorry but I don't have any tutorials on cloth simulation.
Armando Tello
10th March 2022 - 05:10
Is there any news on when this character will be available in the characters page?
Julien Kaspar
11th March 2022 - 10:10
@Armando Tello It's out now :D