Snow .blend files
Sept. 22nd, 2021License: CC-BY
In this file I used the final shaded version of Snow with baked down materials and an adjusted version of the comp setup of Rain.
The render is divided into 3 render layers to render the character, eyes & floor/background separately. This gives more control over the eye reflection & lighting as well as the ground reflections. These render layers are afterwards put back together in the compositor.
To enable the clay shader and/or wireframes for the render you can find 2 custom properties on the empty object "Empty". Changing the values for "mat_clay" and "mat_wire" will change the color inputs for rendering in both Eevee & Cycles.