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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

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  3. insert_drive_file

    File 3: Topology Examples

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  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

3: Expression Testing

Basic Expression Shapekeys

2nd December 2019

info License: CC-BY Free
Download (155.3 MB)
Download English Subtitles
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Published by

Julien Kaspar

In this video I am showing the general shapekey centric workflow to create the different expression tests and expression test building blocks. I'll demonstrate this with simple closed eyes and open mouth shapes. Afterwards we will be setting up drivers to bring them together.

Other links:
  • Rain - File 3: Expression Tests: The file of the expression tests made for the character Rain.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

53 Comments

Join to comment publicly.

godpp23

14th January 2020 - 05:31

This is just amazing and so well-explained!

Artur Machura

3rd May 2020 - 21:59

Hi @Julien Kaspar. I am stuck here. Something doesn't work and I can't figure out where I am making something wrong. I use 2.81a version. I don`t have in multires sculpt button. I set up everything on 0 in multires and then I open mouth in edit mode. As in your example, weird things happening under the chin so I go to sculpt mode without changing anything and I smooth everything but it looks like I sculpt on multires even if everything is set up on 0. when I go back to object mode it looks like before without my sculpting but when I change multires to higher value it looks as I sculpted. So I close mouth by setting shape key to 0 and now new crazy thing is happening, when I have multires high but fine when I have multires on 0. I don't know is it a bug or me doing something wrong.

Another thing is how do you keep your hidden part in edit mode still hidden in sculpt mode (~5:40)? When I change from edit to sculpt it doesn't keep it hidden.

Capture11.JPG
Capture12.JPG

Julien Kaspar

4th May 2020 - 11:25

*@Artur Machura* The reason why the base resolution is not changing and hidden geometry in edit mode is not hidden in sculpt mode is because you are sculpting on the subdivided version of the object.
The "Sculpt" slider is there to define on which subdivision level you are sculpting when entering sculpt mode.
Sculpting on subdivsions will not translate to the lowest resolution automatically. I'm sorry, I forgot to add additional info to the chapter description. In Blender 2.81-2.83 the multires modifier lost the "Sculpt" slider.
So when entering sculpt mode you will always sculpt on the highest subdivision and if you want to sculpt on the base resolution of the object you need to disable the modifier temporarily. Adding the button to quick favourites will help to make this easier.
It's still inconvenient but if you download the experimental version of 2.90, the multires modifier is finally fixed.

Artur Machura

4th May 2020 - 11:33

*@Julien Kaspar* Thank you. So obvious, why haven't I thought about it. Thank you for the quick reply.

Julien Kaspar

4th May 2020 - 11:39

*@Artur Machura* It's obvious once you know it ^^
I will do my best to update some of these videos soon to have this info already in the tutorials.

Artur Machura

4th May 2020 - 11:56

*@Julien Kaspar* I don't think a lot needs to be updated and it that fix would get its way to 2.83 than probably it could stay as it is. This is the first time I get to the point I didn't know what to do but at this same time, I am not a total beginner so as you put it I may know things that for me are obvious now and I overcome other problems that could be difficult for others.

Any new chapter soon on the horizon?

Julien Kaspar

4th May 2020 - 12:14

*@Artur Machura* No new chapter yet. Other projects got more priority and I don't know when I can return to the other chapters.

JacoFourienwu

13th May 2020 - 14:42

Hi there i combined my shapekeys together with my eyelids and eyes exactly the way you explained it in the video, but it's not working, when i go into the driver properties of my eye lids the bar where i pasted the path is still highlighted in red and i don't know why, could you maybe help with this?

JacoFourienwu

13th May 2020 - 14:47

*@JacoFourienwu* Nevermind i figured it out the 2 values of my shapekeys were different values when i tried to combine it

Show more replies

Julien Kaspar

13th May 2020 - 14:49

*@JacoFourienwu* Make sure to use key data blocks and not object or mesh data blocks. Also be sure that the key data block is the right one.

andreanselmo100

17th June 2020 - 15:10

Hey! I'm loving the videos and really enjoying this whole experience!

I'm just stuck in one little part, my character's head doesnt have the right X symmetry, so I did what you suggested and deleted half and applied the mirror modifier again. However, because I cant move the modifier above the multires when I apply the mirror modifier the mirror half looks very patchy:

face 2.JPG

I've also tried deleting the multi res, applying the mirror modifier and adding the multi res again, however it doesnt have the same high quality as the original multi res:

face 3.JPG

Is there anything you can suggest i can do?

Julien Kaspar

17th June 2020 - 17:09

*@andreanselmo100* That is actually a really good question. If you delete one side, mirror the other and flip the normals manually, then the details from the multires modifier will be broken.
I found a workaround that I should include in this video soon:
In edit mode press F3 and search for "Symmetrize". You can then define which side get's mirrored and it will not break the multires details.
it will still break all Shapekeys though if you have any.

andreanselmo100

18th June 2020 - 20:38

*@Julien Kaspar* Thank you!

Samaila Sodangi

23rd July 2020 - 13:27

Hello there! This course is great! All of it is gold and i am excited working through every chapter of it. How do i upload images of what i have made from this course?

Julien Kaspar

23rd July 2020 - 15:01

*@Sosa* Hopefully it will soon get simpler but so far you have to do it like this: https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet#images

You essentially just embed an image that is already uploaded somewhere on the internet.

Joanne Seale

9th March 2021 - 00:37

Hey Julien, i imported my model into Blender 2.91 to make use of the sculpt in multi res, however when i add the jaw smoothing and clay it stays present on the model when the mouth is closed, is this supposed to happen? If so I will try a work around and try to shape the vertexes instead??

Joanne Seale

9th March 2021 - 00:47

additionally i actually read more of the comments below and clicked on 'sculpt base mesh' and also reduced all subdivisions to zero whilst sculpting... i think this may have resolved the issue!!

Julien Kaspar

9th March 2021 - 11:24

@joanneseale Yes you need to sculpt on the lowest resolution. The toggle for "Sculpt Base Mesh" sadly doesn't work with shapekeys. What that toggle does is it lets you sculpt on the lowest resolution while seeing the higher ones.

Joanne Seale

9th March 2021 - 22:31

Hello, I am stuck again, I am using Blender 2.91 when I right click on the eyelash, closed eye, shape key I do not have all the menu choices and there is no Add Driver menu selection.

Joanne Seale

9th March 2021 - 22:45

ok sorry i once again read a bit further down through the comments and saw that i needed to click on the value of the shape key not the name...

Krishnan Potti

6th June 2021 - 05:06

thank you for the tutorial, I find this very useful!

Gabriella Wauye

12th November 2021 - 17:26

Ow I couldn't attach it. But I found a way around it. However, I'm having trouble with the drivers. My copying the keyframes doesn't seem to work...the eyebrows, jaws and teeth stay in the same position.

Julien Kaspar

12th November 2021 - 18:18

@Gabriella WauyeTo make creating and pasting drivers easier I can recommend to right click on a value and clicking on "Copy as New Driver". Then right click on another value and use "Paste Driver".

Gabriella Wauye

14th November 2021 - 07:56

@Julien Kaspar I've tried doing that. The eyelashes move to the position of the eyelids. But when I move the eyelids after, the lashes remain in the same position.

Julien Kaspar

15th November 2021 - 09:50

@Gabriella Wauye Hmm I don't have enough info to find out what could be going wrong, sorry. If you could record a video of your screen, showing what you are doing in full, and showing how it doesn't work, then I could help.

Gabriella Wauye

17th November 2021 - 08:13

@Julien Kaspar https://drive.google.com/drive/folders/1NN8uMk3FQIdiqdNYmH1_7riDhpBiDEN0?usp=sharing

Julien Kaspar

17th November 2021 - 13:03

@Gabriella Wauye Ahh! You copied the name of the shapekey as a driver. You need to right click on the value instead.

Gabriella Wauye

17th November 2021 - 16:16

@Julien Kaspar it worked!! Thankyouu:)

Jonathan Doe

19th November 2021 - 06:58

Maybe I missed it, but I have a question concerning what you did to "parent" or group Rain's anatomy because yours looks different from mine.

For my test I've used the parent method to hook the individual teeth to the respective gums for articulation and the same for the segments of hair to the scalp and to the body etc.

Of course I'll watch the other videos to see if you cover this in more depth, but based on how your toolbar looks it seems you used a different method with Rain.

Below is a link to my dropbox highlighting your method in comparison to my method.

https://drive.google.com/file/d/1c-xhqnjY9fXk9HfeY1U9WNRYXFXdQbQY/view?usp=sharing

I'd like to follow this tutorial exactly so if there's a video I missed on what it is you did. Please don't hesitate to link me.

Thank you. :D

Julien Kaspar

19th November 2021 - 12:01

@Jonathan Doe Since all of the expressions are made with shapekeys and hooked up via drivers to move together, it would make more sense to add shapekeys to the teeth and gums.

Parenting makes more sense when you plan to move the objects instead of the mesh within them. But moving objects and shakekeys together can not so easily be set up with drivers.

Jonathan Doe

23rd November 2021 - 09:38

@Julien Kaspar

Sad to say but the concept of “drivers” doesn’t make a lick of sense of me but I’m sure that’s something I’ll come to understand as I watch more videos, lol!

If I don’t understand still, I’ll be sure to hit you back up. : )

Julien Kaspar

23rd November 2021 - 15:55

@Jonathan Doe Sorry if it wasn't clear. In essence what drivers do is that they look at one value you specify somewhere, and then copy it.

It's like saying in code x = y. If x is 10, then y is also 10. If you then change x to be 20, then y also changes to 20.

So if you have a shapekey for an open mouth, you can make other shapekeys driven by that one, like shapekeys on the teeth & gums. So if you slide the shapekey for the open mouth to 1, then the other shapekeys also turn to slide to 1. So they move together with only one slider.

You can even do more with drivers but this is the basic concept that is useful here.

Dione

16th March 2022 - 22:33

I've copied the data path from the head shape key and added a driver to the teeth bottom, however Its not giving the option to paste the data path into the driver. Am i doing something wrong?

Julien Kaspar

18th March 2022 - 09:47

@Dione At some point I've learned an easier way of adding drivers in Blender. Try right clicking on the value of the shape key and click on "Copy as New Driver". Then on the shapekey that should have that driver you can right click on the value and press "Paste Driver". This does the same what I showed in the video but sets everything up for you automatically.

Spencer

1st May 2022 - 03:50

For the driver bit, there's also a "copy as new driver" button in the right click menu which speeds up the process of creating drivers quite a bit

Nly Arivony

29th March 2020 - 20:19

hello, I'm a bit confused, why doing the expression shapekeys before the clean retopology? does it mean we can't really use the animation in production? I'm really looking for a rigging and animation tutoriel. thanks in advance

Julien Kaspar

30th March 2020 - 11:32

*@Nly Arivony* I think I did a poor job explaining this in the introduction of the chapter.
To reiterate on the reasons why this step exists in the character creation:
In past movie productions it happened that we designed, modeled and rigged a character before even figuring out the exact animation style. This caused huge problems during the animation, since the model was not fully supporting all the deformations that needed to happen.
Doing some early expression tests for sculpting has 3 purposes.

  • You end up with a set of sculpted expressions that will be a style reference for rigging and later the pose library in the animation.
  • Any facial proportions that are not working well can still be tweaked so that they won't become an issue later (Like misplaced eyebrows or too small teeth)
  • The amount of compression, stretching and creases will help to later retopologize a more optimal model for rigging to capture not just the shapes of the resting pose but all possible and planned shapes of the animation.

Unfortunately there won't be a rigging tutorial attached to this character but the animation fundamentals course might still add some videos using the Rain rig :)

Nly Arivony

30th March 2020 - 12:58

*@Julien Kaspar* thanks a lot

Koji Mizuno

20th June 2020 - 17:00

Hi, I wanted to add Driver but RMB context menu does not show like below picture. I followed process so I do not know why it is not displayed on my blender 2.83. I suspected to changed "Add Driver" from 2.83 then went to the manual below but it seems not changed. I also tried to Ctrl + D but nothing showed up. Could you please help me why it is not shown to me?

https://docs.blender.org/manual/en/latest/animation/drivers/usage.html#add-driver

addDriver.png

Julien Kaspar

22nd June 2020 - 12:10

*@madonna* Perhaps you right clicked on the name instead of the value of the shapekey?
I'm also going to make an update video on this but as a tip: Use the "Copy as New Driver" and then just paste the driver on the other shapekeys instead of going through all the steps manually.
This will save a lot of time.

Koji Mizuno

22nd June 2020 - 16:37

*@Julien Kaspar* Hi Julien, you are right!. Thank you very much to your response. I also tried to downgrade Blender but nothing change. it is very much aha! Once you told me it is very much easy... I can keep going on the tutorial now. Thank you very much again!

Gabriella Wauye

12th November 2021 - 12:03

Hello @Julien Kaspar, this is my mouth shape key process. everything goes alright until I try to sculpt the mouth to smooth the edit mode result, them it deforms like this. Any idea why and how to fix it? I use versiom 2.90.1. I also camt sculpt at resolutiom 0 so ive deem usimg ome

Julien Kaspar

12th November 2021 - 14:32

@Gabriella Wauye There's no link to a video in the comment.

Jonathan Doe

23rd November 2021 - 09:35

I think I’m doing a mistake with my shape keys around the 4:30 mark where you select vertexes of the eyes and mouth to make vertex groups but hide the rest.

When I’m not hiding anything on the active object and making vertex groups and edit with all my vertexes visible: I have no issues.

Below is where I have issues:

My mesh does not have a mirror modifier, but I am utilizing this mirror method as seen in your video while making shape keys.

When I select my character’s left eye ( pink ) and hide all the vertexes I don’t want to edit so that I can adjust the eyelids, it only takes effect on the left ( pink ) eyelid, not the right ( blue ).

What am I doing wrong?

Here’s my google folder with my files which contains the base file and the one with the error along with images showcasing my issue more clearly.

https://drive.google.com/drive/u/0/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV

Thanks!

Julien Kaspar

23rd November 2021 - 16:05

@Jonathan Doe I am recommending to use vertex groups as a way to quickly hide and mask parts of the emsh. But since these videos were recorded there is a more direct better way directly in sculpt mode. Try out the face sets feature. That might be clearer and easier.

Jonathan Doe

24th November 2021 - 04:12

@Julien Kaspar

I think maybe I asked my question wrong or wasn’t clear.

I decided to take a screenshot of the area where I’m having issues following your model and instructions with mine that better showcase the problem with my question being inside the notes in the google doc. : )

https://drive.google.com/drive/u/0/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV

I am sorry my question is long and tedious. :’D But I provided a more detailed image comparison and my most recent file so hopefully it will make sense.

Thank you!

PS: I'll mess around with the face sets feature but from my brief attempt at trying to work with it, it did not seem to help in my current situation ( although I like the practicality behind it ).|

PPS: I updated the google doc with a "question 2" image that better shows what the "question 1" image neglected to show.

Julien Kaspar

24th November 2021 - 11:57

@Jonathan Doe When enabling mirror options in edit mode, it only mirrors deformations and transformations. Selecting and editing the topology will not mirror.

Jonathan Doe

27th November 2021 - 08:13

📌: I figured out some mistakes I was making on my own and figured I'd leave some notes for any who might have similar basic issues!

📝: Rotating the Mouth

If you're rotating the mouth and the upper lip moves with it: be sure to turn on "show gizmo" ( which I had disabled ). That will allow you to rotate the cursor of influence and create the falloff range for the corner of the mouth like the tutorial.

📝: Enabling "Python Tooltips"

Edit ( toolbar ) > Preferences > Interface > Display > Python Tooltips

Jonathan Doe

29th November 2021 - 10:35

At some point in my mesh these weird yellow splotches appeared in certain areas which are visible in the sculpt mode.

I've double checked for masks but there are none nad vertixes along the edges of these yellow marks do not have sculpt executions applied when made.

Attached is a file and visual example as I cannot discern or google what I'm doing wrong. :'D

https://drive.google.com/drive/u/0/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV

Thanks!

Julien Kaspar

29th November 2021 - 12:36

@Jonathan Doe These are Face Sets. They are sometimes automatically created when editing the mesh or joining objects. They don't do anything by themselves and can be hidden in the overlays if you don;t intend to use them.

Jonathan Doe

30th November 2021 - 09:15

@Julien Kaspar

Thank you! This resolved my issue. : )

gabriel rebello

1st February 2022 - 19:28

MY FIRST 3D MODEL EXPRESSION:

gabriel rebello

1st February 2022 - 19:29

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