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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Live: Face Retopology
Live: Head Retopology
Live: Hair Retopology
Live: Upper Body Retopology
Live: Body Retopology
Live: Retopo tweaks & outfit
Live: Outfit Retopology
Live: Retopology Finale
Live: Body UV Mapping
Live: Outfit UV Mapping
Live: UV Mapping Finale
Live: Base Colors & Preparations
Live: Tiles & Procedural Detail
Live: Height Map Painting
Live: Detail Extraction & Stitches
Live: Textures & Procedural Eyes
Live: Procedural Skin & Hair Anisotropy
Live: Turntable & Hair Textures
Live: Baking & Final Renders
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Topology Guides - Killing/Directing Loops
Topology Guides - Poles & Edge Flow
Topology Guides - Stretching & Pinching
Topology Guides - Hiding Stretching
Topology Guides - Strategic 2-Poles
Topology Guides - Hard-Modeling Creases
Facial Topology - Edge Flow
Facial Topology - Landmarks
Facial Topology - Articulation
Facial Topology - Patches & Poles
Facial Topology - Creases
Facial Topology - Deformations
Body Topology - Seperate Limbs
Body Topology - Joint Loops
Body Topology - Finishing Touches
File 1: Head Sculpting Lessons
File 2: Body Sculpting Lessons
File 3: Topology Examples
File 4: Facial Topology & Planning
Rain - Final Render
Rain - Turnaround
Rain - Turnaround (Clay)
Rain - Turnaround (Wire)
Rain - Turntables
Snow - Final Render
Snow - Turnaround
Snow - Turnaround (Clay)
Snow - Turnaround (Wire)
Snow - Turntables
Rain & Snow - Final Render
1 - Head Exploration
1 - Head Polish
2 - Body Iterations
2 - Outfit Variations
3 - Expression Tests
4 - Retopology
4 - UV unwrapping
5 - Turntable Renders
6 - Pose Exploration
6 - Pose Polishing
Rain - File 1: Head Sculpting
Rain - File 2: Body & Outfit Sculpting
Rain - File 3: Expression Tests
Rain - File 4: Retopology & UV mapping
Rain - File 5: Shading & Texturing
Rain - File 6: Posing
Rain - File 7: Lighting & Composition
Snow - File 1: Concept
Snow - File 2: Sculpting
Snow - File 3: Testing
Snow - File 4: Retopology
Snow - File 5: UVs & Shading
Snow - File 6: Rendering & Compositing
1 - Concept Drawings
2 - Head Sculpting
3 - Full Body Sculpting
4 - Outfit Sculpting
5 - Expression Tests
6 - Pose test
7 - Retopo (Face)
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
Matcap: Default with Specular
2: Body & Outfit Sculpting
3rd October 2019
In this lesson we will use similar techniques as shown in Chapter 1 to build a primitive base mesh to sculpt the entire body on.
Join to comment publicly.
5th October 2019 - 05:49
Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
5th October 2019 - 11:18
Thanks for what you've done! I'm ready for it.
4th October 2019 - 22:29
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.
8th October 2019 - 20:37
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
14th October 2019 - 01:00
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
14th October 2019 - 10:51
*@mrjessecunningham* That's an interesting question!
I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale.
The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
20th February 2020 - 14:40
Thank you so much, such a genius way of creating body mesh!!
9th March 2020 - 23:29
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment.
My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though.
Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
10th March 2020 - 10:59
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
10th March 2020 - 12:40
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
10th March 2020 - 12:57
*@calmels.gaelle* That looks like a really great base!
3rd October 2022 - 23:50
This was INSANELY Fascinating! Thanks
4th November 2022 - 09:12
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
10th February 2020 - 15:50
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
10th February 2020 - 17:59
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global.
Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before.
Check out the Blender Fundamentals series or Blender Documentation for more info:
2nd June 2020 - 23:30
What's the hotkey for the Pivot Point pie menu at 18:50?
3rd June 2020 - 11:34
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
19th August 2020 - 15:32
In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
19th August 2020 - 15:43
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
11th November 2020 - 16:43
3rd December 2020 - 00:02
Here's my latest effort. Criticism and comments are welcome. I know there's a lot to improve but I am glad I got this far as it's my first blender character.