In this lesson we will use similar techniques as shown in Chapter 1 to build a primitive base mesh to sculpt the entire body on.
Links mentioned in the video:
- 03:00- Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.
General Links
21 Comments
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Ruixin He
5th October 2019 - 05:49
Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
StephenSun
5th October 2019 - 11:18
Thanks for what you've done! I'm ready for it.
mrjessecunningham
4th October 2019 - 22:29
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.
Gemma MarĂa Rull
8th October 2019 - 20:37
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
mrjessecunningham
14th October 2019 - 01:00
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
Julien Kaspar
14th October 2019 - 10:51
*@mrjessecunningham* That's an interesting question! I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale. The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
JacoFourienwu
20th February 2020 - 14:40
Thank you so much, such a genius way of creating body mesh!!
calmels.gaelle
9th March 2020 - 23:29
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment. My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though. Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
Julien Kaspar
10th March 2020 - 10:59
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
calmels.gaelle
10th March 2020 - 12:40
*@calmels.gaelle*
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
Julien Kaspar
10th March 2020 - 12:57
*@calmels.gaelle* That looks like a really great base!
Simon Lovell
3rd October 2022 - 23:50
This was INSANELY Fascinating! Thanks
Keshav Chaurasia
4th November 2022 - 09:12
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
lina-black
10th February 2020 - 15:50
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
Julien Kaspar
10th February 2020 - 17:59
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global. Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before. Check out the Blender Fundamentals series or Blender Documentation for more info: https://youtu.be/hTL6AKR8YDs?t=561
Mike Cairns
2nd June 2020 - 23:30
What's the hotkey for the Pivot Point pie menu at 18:50?
Julien Kaspar
3rd June 2020 - 11:34
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
Abhirama Gopala Dasa
19th August 2020 - 15:32
In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
Julien Kaspar
19th August 2020 - 15:43
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
KrisAlexGill
11th November 2020 - 16:43
r90rx
Antonio Mateos Pomar
3rd December 2020 - 00:02
Here's my latest effort. Criticism and comments are welcome. I know there's a lot to improve but I am glad I got this far as it's my first blender character. https://www.dropbox.com/s/ovrwencwsg8esiu/basebody.jpg?dl=0