In this lesson we will use similar techniques as shown in Chapter 1 to build a primitive base mesh to sculpt the entire body on.
Links mentioned in the video:
03:00- Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.
Is there a way to transfer only the annotations from one project to another
Pavel
July 23rd, 2023
Hey Julien, thanks for such a great tutorial! In one of the videos, you mentioned that you work from a laptop. And as I may guess from this video you don't use the "emulate numpad" option. Instead, you use the standard number row functionality and have other keys bound with the numpad functionality.
So, could you please share what keys you have assigned the numpad keys functions to?
Thanks.
Keshav Chaurasia
Nov. 4th, 2022
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
Julien Kaspar
Aug. 19th, 2020
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
Mike Cairns
June 2nd, 2020
What's the hotkey for the Pivot Point pie menu at 18:50?
Julien Kaspar
June 3rd, 2020
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
calmels.gaelle
March 9th, 2020
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment.
My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though.
Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
Julien Kaspar
March 10th, 2020
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
Julien Kaspar
March 10th, 2020
*@calmels.gaelle* That looks like a really great base!
JacoFourienwu
Feb. 20th, 2020
Thank you so much, such a genius way of creating body mesh!!
lina-black
Feb. 10th, 2020
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
Julien Kaspar
Feb. 10th, 2020
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global.
Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before.
Check out the Blender Fundamentals series or Blender Documentation for more info:
https://youtu.be/hTL6AKR8YDs?t=561
mrjessecunningham
Oct. 14th, 2019
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
Julien Kaspar
Oct. 14th, 2019
*@mrjessecunningham* That's an interesting question!
I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale.
The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
Gemma María Rull
Oct. 8th, 2019
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
StephenSun
Oct. 5th, 2019
Thanks for what you've done! I'm ready for it.
Ruixin He
Oct. 5th, 2019
Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
mrjessecunningham
Oct. 4th, 2019
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.
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23 comments
Is there a way to transfer only the annotations from one project to another
Hey Julien, thanks for such a great tutorial! In one of the videos, you mentioned that you work from a laptop. And as I may guess from this video you don't use the "emulate numpad" option. Instead, you use the standard number row functionality and have other keys bound with the numpad functionality. So, could you please share what keys you have assigned the numpad keys functions to? Thanks.
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
This was INSANELY Fascinating! Thanks
Here's my latest effort. Criticism and comments are welcome. I know there's a lot to improve but I am glad I got this far as it's my first blender character. https://www.dropbox.com/s/ovrwencwsg8esiu/basebody.jpg?dl=0
r90rx
In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
What's the hotkey for the Pivot Point pie menu at 18:50?
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment. My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though. Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
*@calmels.gaelle*
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
*@calmels.gaelle* That looks like a really great base!
Thank you so much, such a genius way of creating body mesh!!
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global. Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before. Check out the Blender Fundamentals series or Blender Documentation for more info: https://youtu.be/hTL6AKR8YDs?t=561
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
*@mrjessecunningham* That's an interesting question! I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale. The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
Thanks for what you've done! I'm ready for it.
Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.