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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
2: Body & Outfit Sculpting
Oct. 3rd, 2019
In this lesson we will use similar techniques as shown in Chapter 1 to build a primitive base mesh to sculpt the entire body on.
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Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
Thanks for what you've done! I'm ready for it.
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
*@mrjessecunningham* That's an interesting question!
I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale.
The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
Thank you so much, such a genius way of creating body mesh!!
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment.
My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though.
Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
*@calmels.gaelle* That looks like a really great base!
This was INSANELY Fascinating! Thanks
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global.
Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before.
Check out the Blender Fundamentals series or Blender Documentation for more info:
What's the hotkey for the Pivot Point pie menu at 18:50?
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
Here's my latest effort. Criticism and comments are welcome. I know there's a lot to improve but I am glad I got this far as it's my first blender character.
Hey Julien, thanks for such a great tutorial! In one of the videos, you mentioned that you work from a laptop. And as I may guess from this video you don't use the "emulate numpad" option. Instead, you use the standard number row functionality and have other keys bound with the numpad functionality.
So, could you please share what keys you have assigned the numpad keys functions to?