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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file Live: Face Retopology visibility_off
  9. insert_drive_file Live: Head Retopology visibility_off
  10. insert_drive_file Live: Hair Retopology visibility_off
  11. insert_drive_file Live: Upper Body Retopology visibility_off
  12. insert_drive_file Live: Body Retopology visibility_off
  13. insert_drive_file Live: Retopo tweaks & outfit visibility_off
  14. insert_drive_file Live: Outfit Retopology visibility_off
  15. insert_drive_file Live: Retopology Finale visibility_off
  16. insert_drive_file Live: Body UV Mapping visibility_off
  17. insert_drive_file Live: Outfit UV Mapping visibility_off
  18. insert_drive_file Live: UV Mapping Finale visibility_off
  19. insert_drive_file Live: Base Colors & Preparations visibility_off
  20. insert_drive_file Live: Tiles & Procedural Detail visibility_off
  21. insert_drive_file Live: Height Map Painting visibility_off
  22. insert_drive_file Live: Detail Extraction & Stitches visibility_off
  23. insert_drive_file Live: Textures & Procedural Eyes visibility_off
  24. insert_drive_file Live: Procedural Skin & Hair Anisotropy visibility_off
  25. insert_drive_file Live: Turntable & Hair Textures visibility_off
  26. insert_drive_file Live: Baking & Final Renders visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file Topology Guides - Killing/Directing Loops visibility_off
  2. insert_drive_file Topology Guides - Poles & Edge Flow visibility_off
  3. insert_drive_file Topology Guides - Stretching & Pinching visibility_off
  4. insert_drive_file Topology Guides - Hiding Stretching visibility_off
  5. insert_drive_file Topology Guides - Strategic 2-Poles visibility_off
  6. insert_drive_file Topology Guides - Hard-Modeling Creases visibility_off
  7. insert_drive_file Facial Topology - Edge Flow visibility_off
  8. insert_drive_file Facial Topology - Landmarks visibility_off
  9. insert_drive_file Facial Topology - Articulation visibility_off
  10. insert_drive_file Facial Topology - Patches & Poles visibility_off
  11. insert_drive_file Facial Topology - Creases visibility_off
  12. insert_drive_file Facial Topology - Deformations visibility_off
  13. insert_drive_file Retopology Setup visibility_off
  14. insert_drive_file Body Topology - Seperate Limbs visibility_off
  15. insert_drive_file Body Topology - Joint Loops visibility_off
  16. insert_drive_file Body Topology - Finishing Touches visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file File 1: Head Sculpting Lessons visibility_off
  2. insert_drive_file File 2: Body Sculpting Lessons visibility_off
  3. insert_drive_file File 3: Topology Examples visibility_off
  4. insert_drive_file File 4: Facial Topology & Planning visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file Rain - Final Render visibility_off
  2. insert_drive_file Rain - Turnaround visibility_off
  3. insert_drive_file Rain - Turnaround (Clay) visibility_off
  4. insert_drive_file Rain - Turnaround (Wire) visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file Snow - Final Render visibility_off
  7. insert_drive_file Snow - Turnaround visibility_off
  8. insert_drive_file Snow - Turnaround (Clay) visibility_off
  9. insert_drive_file Snow - Turnaround (Wire) visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file Rain & Snow - Final Render visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Head Exploration visibility_off
  2. insert_drive_file 1 - Head Polish visibility_off
  3. insert_drive_file 2 - Body Iterations visibility_off
  4. insert_drive_file 2 - Outfit Variations visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file 4 - Retopology visibility_off
  7. insert_drive_file 4 - UV unwrapping visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file 6 - Pose Exploration visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file Rain - File 1: Head Sculpting visibility_off
  2. insert_drive_file Rain - File 2: Body & Outfit Sculpting visibility_off
  3. insert_drive_file Rain - File 3: Expression Tests visibility_off
  4. insert_drive_file Rain - File 4: Retopology & UV mapping visibility_off
  5. insert_drive_file Rain - File 5: Shading & Texturing visibility_off
  6. insert_drive_file Rain - File 6: Posing visibility_off
  7. insert_drive_file Rain - File 7: Lighting & Composition visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file Snow - File 1: Concept visibility_off
  2. insert_drive_file Snow - File 2: Sculpting visibility_off
  3. insert_drive_file Snow - File 3: Testing visibility_off
  4. insert_drive_file Snow - File 4: Retopology visibility_off
  5. insert_drive_file Snow - File 5: UVs & Shading visibility_off
  6. insert_drive_file Snow - File 6: Rendering & Compositing visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Concept Drawings visibility_off
  2. insert_drive_file 2 - Head Sculpting visibility_off
  3. insert_drive_file 3 - Full Body Sculpting visibility_off
  4. insert_drive_file 4 - Outfit Sculpting visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file 6 - Pose test visibility_off
  7. insert_drive_file 7 - Retopo (Face) visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file Base Meshes visibility_off
  2. insert_drive_file Matcap: Default with Specular visibility_off
  3. insert_drive_file Matcap: Gradient visibility_off
  4. insert_drive_file Matcap: Ghost visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file Screencast Keys visibility_off
  2. insert_drive_file Magic UV visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file Live: Face Retopology Free
  9. insert_drive_file Live: Head Retopology Free
  10. insert_drive_file Live: Hair Retopology Free
  11. insert_drive_file Live: Upper Body Retopology Free
  12. insert_drive_file Live: Body Retopology Free
  13. insert_drive_file Live: Retopo tweaks & outfit Free
  14. insert_drive_file Live: Outfit Retopology Free
  15. insert_drive_file Live: Retopology Finale Free
  16. insert_drive_file Live: Body UV Mapping Free
  17. insert_drive_file Live: Outfit UV Mapping Free
  18. insert_drive_file Live: UV Mapping Finale Free
  19. insert_drive_file Live: Base Colors & Preparations Free
  20. insert_drive_file Live: Tiles & Procedural Detail Free
  21. insert_drive_file Live: Height Map Painting Free
  22. insert_drive_file Live: Detail Extraction & Stitches Free
  23. insert_drive_file Live: Textures & Procedural Eyes Free
  24. insert_drive_file Live: Procedural Skin & Hair Anisotropy Free
  25. insert_drive_file Live: Turntable & Hair Textures Free
  26. insert_drive_file Live: Baking & Final Renders Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file Topology Guides - Killing/Directing Loops
  2. insert_drive_file Topology Guides - Poles & Edge Flow Free
  3. insert_drive_file Topology Guides - Stretching & Pinching
  4. insert_drive_file Topology Guides - Hiding Stretching
  5. insert_drive_file Topology Guides - Strategic 2-Poles
  6. insert_drive_file Topology Guides - Hard-Modeling Creases
  7. insert_drive_file Facial Topology - Edge Flow
  8. insert_drive_file Facial Topology - Landmarks
  9. insert_drive_file Facial Topology - Articulation Free
  10. insert_drive_file Facial Topology - Patches & Poles
  11. insert_drive_file Facial Topology - Creases
  12. insert_drive_file Facial Topology - Deformations
  13. insert_drive_file Retopology Setup Free
  14. insert_drive_file Body Topology - Seperate Limbs
  15. insert_drive_file Body Topology - Joint Loops
  16. insert_drive_file Body Topology - Finishing Touches
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file File 1: Head Sculpting Lessons
  2. insert_drive_file File 2: Body Sculpting Lessons
  3. insert_drive_file File 3: Topology Examples
  4. insert_drive_file File 4: Facial Topology & Planning
Final Renders keyboard_arrow_down
  1. insert_drive_file Rain - Final Render Free
  2. insert_drive_file Rain - Turnaround Free
  3. insert_drive_file Rain - Turnaround (Clay) Free
  4. insert_drive_file Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file Snow - Final Render Free
  7. insert_drive_file Snow - Turnaround Free
  8. insert_drive_file Snow - Turnaround (Clay) Free
  9. insert_drive_file Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file Rain & Snow - Final Render Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Head Exploration Free
  2. insert_drive_file 1 - Head Polish Free
  3. insert_drive_file 2 - Body Iterations Free
  4. insert_drive_file 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file 4 - Retopology Free
  7. insert_drive_file 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file Rain - File 1: Head Sculpting
  2. insert_drive_file Rain - File 2: Body & Outfit Sculpting
  3. insert_drive_file Rain - File 3: Expression Tests
  4. insert_drive_file Rain - File 4: Retopology & UV mapping
  5. insert_drive_file Rain - File 5: Shading & Texturing
  6. insert_drive_file Rain - File 6: Posing
  7. insert_drive_file Rain - File 7: Lighting & Composition
Snow .blend files keyboard_arrow_down
  1. insert_drive_file Snow - File 1: Concept
  2. insert_drive_file Snow - File 2: Sculpting
  3. insert_drive_file Snow - File 3: Testing
  4. insert_drive_file Snow - File 4: Retopology
  5. insert_drive_file Snow - File 5: UVs & Shading
  6. insert_drive_file Snow - File 6: Rendering & Compositing
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Concept Drawings Free
  2. insert_drive_file 2 - Head Sculpting Free
  3. insert_drive_file 3 - Full Body Sculpting Free
  4. insert_drive_file 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file 6 - Pose test Free
  7. insert_drive_file 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file Base Meshes Free
  2. insert_drive_file Matcap: Default with Specular Free
  3. insert_drive_file Matcap: Gradient Free
  4. insert_drive_file Matcap: Ghost Free
Addons keyboard_arrow_down
  1. insert_drive_file Screencast Keys Free
  2. insert_drive_file Magic UV Free

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4: Clean Retopology

Facial Retopology - Patches & Poles

March 5th, 2020

info License: CC-BY
Report Problem
Julien Kaspar
Julien Kaspar Publisher

This is the second of 3 videos on retopologizing the face in practice. In this lesson we continue the retopology by connecting the general loops into individual patches and strategically placing while avoiding too much unnecessary stretching & pinching.

Other links:
  • Rain - File 4: Retopology & UV mapping: The file that includes the original retopology of Rain.
  • File 4: Facial Topology & Planning: More examples of the finished facial topology from the end of these lessons.
  • Cheatsheets: A collection of cheat sheets, including the ones from this video.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to comment publicly.

14 comments

Amaan Ahmed
Amaan Ahmed June 20th, 2020

what did u do when you ribed an edge loop

Julien Kaspar
Julien Kaspar June 22nd, 2020

*@Amaan Ahmed* It's hard to explain it without visualising it another way.
I needed another loop to connect the nose & eye area. Instead of just cutting in another edge loop that goes all the way into the lips, I wanted that new edge loop to end at the vertex that I annotated as a pole. That way it would get 5 instead of 4 connected edges.
The result of this would be a triangle right next to one already existing 5-pole and a new one I just created.
But if you have a 5-pole & a 3-pole (or tris) right next to each other it's easy to resolve. So to avoid them I already started to rip the edge loop that leads across the nose bridge to create another edge loop from that direction as well.
This edge loop then connects to that area which would have had a triangle and keeps everything as clean quads.
It also removes one connected edge from the existing 5-pole to turn it back into a regular 4 sided vertex.

It's my way of thinking in these tasks: If you add a loop that doesn't lead back into itself, it will create a poles/tris/ngon.
But by adding more loops to meet them the other way (or removing them) you can clean these up by turning them back into 4 sided vertices & faces.

There's also many ways of doing it in terms of modeling. But it's important to learn why. I hope this was helpful and not to hard to follow.

Amaan Ahmed
Amaan Ahmed Oct. 7th, 2020

*@Julien Kaspar* yes thank you it was helpful

Quick question, I've been doing 3d modelling for a year now and have finally settled with a small project. however i lack a team and crew to complete this task on my own there fore I've had to cut somethings down. is it possible to create a character for animation with out retopology or at least quicker way.

Julien Kaspar
Julien Kaspar Oct. 9th, 2020

*@Amaan Ahmed* I would say it's possible to not make an extensive retopology and still be able to animate a character. You could for example not rely on facial animations. You characters could be heavily stylized or low poly. You could also have a very 2D or abstract style that doesn't require any specific topology to move limbs or facial features. All these elements could even be detachable.
But for most 3D animations you need a proper topology.

Keshav Chaurasia
Keshav Chaurasia Jan. 27th, 2023

I have to say it, I am relatively new to retopology and have only made failed attempts of retopoing a character, but the information about poles, essential loops and edge flow has helped tremendously, thank you!

Florent Mounier
Florent Mounier Dec. 20th, 2020

for some reason i followed along with my shrinkwrap modifier not working this entire time, i realized it when you started using sculpting mode.

i tried to set it properly afterward and my whole topology exploded...

basically this means my retopo looks fine just cause of face snap... i guess i'll have to redo the whole tutorial to see where i f***ed up XD

https://i.imgur.com/v80iAg9.jpg

Mejjay
Mejjay Feb. 15th, 2022

@Florent Mounier If I may ask, what do you type to get the line breaks within your text?

Mejjay
Mejjay Feb. 14th, 2022

@Julien Kaspar How do I add images the way that others are able to do? I'd like to get some feedback on my work. Is there html involved? I'd also like to separate longer text into paragraphs if possible.

Julien Kaspar
Julien Kaspar Feb. 14th, 2022

@Mejjay For that you need to embed an image link in the comments via markdown,. But you can also just directly paste the link to it. I will see it either way ;)

Mejjay
Mejjay Feb. 15th, 2022

@Julien Kaspar I'm not really familiar with markdown but here goes. rlcJhD.png

Mejjay
Mejjay Feb. 15th, 2022

Now, I wonder if I canget this to work with line breaks.  return If the word "return" is seen above, then I didn't do it right. lol

Julien Kaspar
Julien Kaspar Feb. 15th, 2022

@Mejjay That looks great! The only thing I could say right now is that the nose has an N-pole (3 connected edges) right inside a crease. I can see why those 2 poles are at the nose wing so they should stay but try adding another loop in between them and put that one inside that crease. It will look better when subdivided.

Mejjay
Mejjay Feb. 16th, 2022

@Julien Kaspar Okay. I'll look out for such things in the future. I'm posting the edited version just to make sure I understood which pole and which loop you're talking about.    rzrWac.png

Julien Kaspar
Julien Kaspar Feb. 16th, 2022

@Mejjay Yes, perfect.

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