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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

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1: Head Sculpting

Sculpting a complete Planar Head

12th August 2019

info License: CC-BY
flag Report Problem

Published by

Julien Kaspar

In this lesson we'll take the primitive head and define it further into a full planar head model to give a clear example on basic human head structure and anatomy.

Other helpful links:
  • File 1: Head Sculpting Lessons: The collections of final head sculpts that are shown in the video
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

193 Comments

Join to comment publicly.

Joe Jara

13th January 2020 - 03:11

demo.png

Kirill Emelin

5th March 2020 - 19:32

*@Joe Jara* perfection

Show more replies

Stylianos Andreolas

22nd September 2021 - 19:33

@Joe Jara This is awesome! Hahaha

calmels.gaelle

9th March 2020 - 11:35

Thank you for this great step by step. I am using your brushes and I love them! Here's my sculpt :D

Image

Julien Kaspar

9th March 2020 - 12:47

*@calmels.gaelle* Well done!

William

17th March 2020 - 00:39

Here's my version so far

SculptHead_Excersize.jpg

Julien Kaspar

17th March 2020 - 09:59

*@William* Good job! Make sure that there's not such a deep, hollow area between the upper eyelid and the brow.
If you look at yourself in the mirror you probably notice that there's a lot of volume there instead of a gap.
In the lesson above I kept it straight instead to keep it neutral but eyes have different shapes overall ;)

William

27th March 2020 - 03:38

*@Julien Kaspar* Yeah I was wondering about that but thank you I will puffin up LOL

Renningen

15th July 2020 - 16:23

Снимок1.PNG
This is my attempt. I have so many problems, but most of them were solved by the commentaries. For me as the absolutely novice in 3d this tutorial brought so much pain :) Some of the issues:

  1. Canceling mask : Alt+M
  2. Can't to find symmetrize in Blender 2.83: it's bellow XYZ symmetry header
  3. Can't to find "Detail Flood Fill" in Blender 2.83: it's bellow Dyntopo header
  4. Can't sculpting on two separate objects: in Edit menu unchek mark - Lock Object Modes
  5. Etc ^_^

Julien Kaspar

15th July 2020 - 17:24

*@kurotsuki999* Looks good so far! Yes some aspects of the UI got changed a bit in previous versions but it's not too drastic. For the masking functionality, try the new "Mask Edit" pie menu by pressing A. This way you don't have to press shortcuts like Alt M and others all the time.

Renningen

15th July 2020 - 18:04

*@Julien Kaspar* Thank you so much! I am honored to learn from you! :)

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lispohl

15th February 2021 - 12:10

@Renningen thanks :D Where to find "Detail Flood Fill" helped me a lot. It solved my problem with the disappearing mask.

Simão Amaral

24th March 2020 - 18:21

Image

Thought I'd share mine. I didn't do the eyebrows as a separate object and as I'm typing this, that might be an issue for animation later? Either way, I'm impressed with Blender's sculpting tool! Thanks for the tutorials.

Julien Kaspar

30th March 2020 - 11:21

*@Simão Amaral* If you don't want to add eyebrows as separate objects, you can also just paint them on via vertex colors during sculpting.
Later for animation there's also the alternative of displaying a texture on the head to show where the eyebrows should be but it's generally just more versatile, handy & cheaper if the eyebrows are a separate dummy object.

Jonathan Mbau

23rd April 2020 - 05:18

Here's my version so far. Any tips on improving

sculpting fundamentals 6.png

Julien Kaspar

23rd April 2020 - 14:23

*@Jonathan Jomo* That's already a good base to work further on. Well done.
My notes would be that there are some anatomical issues like the jaw being very straight and low. Look at the distance from the ear to the jaw-corner for example.
The face is also very flat and has little to no profile. The mouth, nose & forehead could peak out more.
The skull shape also seems to be very sphere-like from the side. It of course depends on the ethnicity of the character but in most cases the forehead is having a bit of a turn into the back of the head instead of a smooth transition:
https://www.cgstudio.com/imgd/l/65/57273c5561946ec8368b4567/4994.jpg

The sculpt is also still very blobby and could use a bit of polish, otherwise the design is too muddled from the start. Using the smooth, scrape and grab brushes often instead of mostly the draw brush will help and takes time to master. But keeping your shapes clean is an important skill to learn.
The neck is a good example where the shapes are very unclear and the trapezius muscle is almost non-existent.

Jonathan Mbau

24th April 2020 - 05:40

*@Julien Kaspar* Thanks for feedback. I will take time to practice what youve said.

Vladimir Zantleifer Barreda

25th July 2020 - 03:21

Hi! These days I was practising with these tutorials! First I followed along step by step doing what you were doing :D (the only difference is that I used voxel remesher instead of dyntopo). And then I tried to do it with a more anime style! I simplified a lot of the details so it would fit better with the anime style (? Image Image Here are the results :D! I was wondering if you could give me advices or criticism to improve my sculpt! Thanks for the tutorials!

Julien Kaspar

27th July 2020 - 11:24

*@Vladimir Zantleifer* Looks like a good start. The interesting thing with the anime style is that the characters are actually very anatomically accurate. The eyes, nose and mouth are somewhat simplified and exaggerated in size but don't leave them undefined!
Your head shape is still very spherical and based on your reference it would actually need to be very much based on real human anatomy.
Don't let the flat colors of the drawings fool you that the shapes are soft and rounded. ;)
Your ears are also too tiny and too far in the back of the head. The reference is only showing the tip of the hear poking out of the hair so you would need to take some more real world references to get a better look at how to place and size the ears. And remember that anime ears are actually very realistic.
Look at this model from artstation as inspiration for the forms and anatomy.

Vladimir Zantleifer Barreda

27th July 2020 - 19:16

*@Julien Kaspar* I will try to implement the stuff you said! Thank you a lot for giving me this feedback :D, It was very useful!

missionyyn

1st April 2020 - 18:27

1.png
2.png
can someone kindly tell me how to fix the nose in this step?( 00:34 at this video) this question is killing me ~!

inuki777

22nd May 2020 - 02:45

*@missionyyn* Having the same problem! Really need an answer to it. It's frustrating following the guide only to have something not properly mirrored. I've tried 'symmetrise' on the head. I've set everything to position 0,0,0 and other methods of ensuring it is perfectly centered and mirrored. But the nose just clearly isn't right.

Julien Kaspar

22nd May 2020 - 12:00

*@inuki777* I understand now what the issue is you are having.
The thing you need to know about quads (faces with 4 sides) is that they are not always perfectly flat. A quad is always in reality 2 triangles.
If you move 2 opposite corners up in the same direction, the quad will be visibly split, which happens automatically.
You don't have a say in which direction the quad is split.

Select everything in Edit Mode, press Ctrl + T, then press F9 and set the Quad Method to " Fixed". This is what your mesh actually looks like as triangles and here you will be able to see the issue.

If you plan to subdivide the mesh then this will not be a problem anymore.
If you remesh the object you can always symmetrize it again (symmetry options in the header of sculpt mode or search for symmetrize with F3)

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Muhammed Shagari

13th September 2022 - 00:02

@missionyyn @inuki777 @Julien Kaspar   i finally figured out how to fix the issue. you have to turn on proportional editing after you scale down the edges. that fixed the problem for me

Muhammed Shagari

13th September 2022 - 00:07

@Muhammed Shagari  Like This

tinom16

7th March 2020 - 18:43

Hello, every time I switch Dyntopo on one of my ears disapear. Can you help?

Julien Kaspar

8th March 2020 - 12:29

*@tinom16* In some situations the modifiers can't be visible in sculpt mode. Dyntopo is one of the cases where modifiers are disabled.

This could be better communicated by the UI to make it less confusing.

tinom16

9th March 2020 - 13:54

*@Julien Kaspar* Hi Julien, thank you so much for replying!

Bee Salvador

13th April 2020 - 21:02

I'm having trouble sculpting the eye sockets. My specific issue is that no matter what tools I use, I end up with tiny facets or lumps wherever I create any kind of stroke. The smooth tool does not get rid of them. I am using dyntopo. I also looked at your brush sizes and strengths, but mirroring those values still produced this issue. Are there any other brush settings you reccomend? Or could it be a different issue?

Bee Salvador

13th April 2020 - 21:18

*@bellasalvador1014* OK- I figured it out. After some research, apparently I somehow had Lock for my X axis enabled. Turning it off completely solved the issue!

Artyom Sobolev

5th May 2020 - 23:26

On 15:16 what hot key you used to activate lasso mask? Why lasso icon dont activate at instrument toolbar?

Julien Kaspar

6th May 2020 - 10:53

*@Artyom Sobolev* In Blender right now there are typically 2 ways of accessing any operation: The classic shortcut operator which is executed immediately & the new Tools in the Toolbar which usually don't have a shortcut by default.
You can hold down Ctrl + Shift + Left Click & Drag to draw a lasso mask immediately.

Artyom Sobolev

13th May 2020 - 07:48

*@Julien Kaspar* hmm) When try combination in B2.82 in Linux Mint 19.1, blender interface freezes, the Linux visual environment stops responding, and only a forced system restart or x server restart helps. In Windows all fine!

Julien Kaspar

13th May 2020 - 11:27

*@Artyom Sobolev* Then it's very likely a linux issue. You can also load factory settings in Blender to see if it happens also when Blender is completely reset.

Artyom Sobolev

13th May 2020 - 22:07

Hello, Kaspar, thank you for an interesting and detailed lesson and tips, please indicate any obvious errors https://blender.cloud/r/mjUno6

Julien Kaspar

14th May 2020 - 14:28

*@Artyom Sobolev* Good job!
I think the side profile needs a few adjustments for example. It doesn't really match the character.
The jaw is also very straight a& low. Look at the distance between the jaw corner and the ear.

Artyom Sobolev

11th January 2021 - 06:32

@Julien Kaspar good day, Julien! Please see how it turned out this time? https://blender.cloud/r/7DxLQU I also ask you to tell me how to correctly insert screenshots from the  blender-cloud so that they are displayed as pictures, not links, I have already gone through a bunch of options, it does not work)

Artyom Sobolev

19th January 2021 - 05:47

@Julien Kaspar good day, Julien! Please see how it turned out this time? https://blender.cloud/r/7DxLQU I also ask you to tell me how to correctly insert screenshots from the  blender-cloud so that they are displayed as pictures, not links, I have already gone through a bunch of options, it does not work)

Julien Kaspar

20th January 2021 - 14:37

@Artyom Sobolev Looks a lot better. I definitely recommend to switch to perspective view instead of relying on orthographic too much. I'm sure the proportions of the face seem right but the face is probably too big once you see it with perspective. That's my most important note.    But also the way the ears connect to the head and the dynamic between the eyelids/eye-sockets and brow seems very extreme. But that could be further sculpted over and blended if you join & remesh the objects.

Jellyfox

4th October 2021 - 16:50

Here is mine :) Head-Sculpt.jpg

Jellyfox

6th October 2021 - 14:53

@Jellyfox With hair :) Head-Sculpt-Hair.jpg

mrjessecunningham

8th September 2019 - 01:20

I take back everything I said earlier. I have learned so much by simply following along. Although I have to rewind a lot because I can't remember all the short cuts ure using. But I have gained a lot of knowledge from simply finishing the head planar. Thank you!

Cherico Hill

29th December 2019 - 13:37

im learning alot . just wondering . how do i do this and then mix with grease pencil ya know . face wouldnt be as detailed so im wondering if i could just crease in some minor ones then retopologize and be ok ? like the head is just there for better reference no ?

Julien Kaspar

29th December 2019 - 17:56

*@Cherico Hill* If you just want to create a base head to draw on with grease pencil and then any rough forms and primitive objects would be ok.

lina-black

3rd January 2020 - 14:41

When I am creating a sphere for eye I am not getting any pop up menu in which I can choose to remove generate UVs... Should I somehow enable it?

Julien Kaspar

3rd January 2020 - 17:03

*@lina-black* In the 3D Viewport header there's a menu called "View". There you can toggle on "Adjust Last Operation".

lina-black

4th January 2020 - 16:33

*@Julien Kaspar* thank you!!! now it is working =)))

lina-black

4th January 2020 - 18:24

Do I understand right that once I have modifier added to eyes and ears I don't need to apply it before sculpting? Somehow when I start to sculpt my modifier disappears and I needed to add it again later, so at last I just applied it. But seams that you didn't have to apply it until the end.

Julien Kaspar

4th January 2020 - 18:47

*@lina-black* That's strange .... The modifier shouldn't disappear no matter what you do in Sculpt Mode. The only thing that can happen is that modifiers are disabled in Sculpt Mode if in the 3D Viewport header in the options "Deform Only" is toggled on. This option disables modifiers to increase sculpting performance.

lina-black

4th January 2020 - 20:30

*@Julien Kaspar* yes, you are right, I wrote it the wrong way. Modifiers are not disappeared, but it is not visible, f.ex. mirror modifier is not shown. I tried to find "deform only" option in header, but can not... can you tell more specific where it is?

Julien Kaspar

4th January 2020 - 20:35

*@lina-black* In the 3D viewport you can find it in the "Tool Settings" at the header or alternatively in the Sidebar under "Tool" (Shortcut "N" to open the Sidebar). There should be a panel called "Options" where you will find the toggle in. The toggle is only visible when in Sculpt Mode.

lina-black

5th January 2020 - 13:58

*@Julien Kaspar* thank you so much!!! Now I found it! So much to learn!!! ^_^

Jonn Kutyla

19th January 2020 - 17:11

I notice that you switch between sculpt objects without going to Object mode and switching it there. How do you do this? I am sure there is an easy way. Any pointers?

Julien Kaspar

19th January 2020 - 21:36

*@jkutyla* I am switching between Object & Sculpt mode constantly but since I am doing it with quick gestures through the pie menu it's happening very fast.

Jonn Kutyla

20th January 2020 - 03:26

*@Julien Kaspar* I am not sure if you know zbrush, but there is a feature, where if you click alt or something and then click on the mesh you want to edit it changed the thing you are sculpting on. So you are going to object mode, selecting a new model to sculpt. and hit tab and going to sculpt? I hope that feature gets added. I bought zbursh around 10 years ago. I am still getting the updates for free. I like Zbrush, but I like some of the work flow better in blender. So I want to spend some more time learning to sculpt in blender. Thanks for the help. This is a really good course

Julien Kaspar

20th January 2020 - 10:22

*@jkutyla* This is actually already possible in Blender but it's never quite clear which object you are currently editing. The feature needs a bit of polishing.

But here's how you do it: In the top go into the "Edit" menu and uncheck "Lock Object Modes". Now you can switch the active object and select new ones while not needing to go into object mode. Just hold Alt and click on another object. If all objects are set to Sculpt Mode you can switch between them seamlessly.

William

1st March 2020 - 17:11

Julian, I am Having some weird issues with my smooth brush. 1st off the brush squishes when on the side of the cylinder and creates detail way too squished as well. You can see the cursor change width from 1st to 2nd image and the difference in detail on last image on the side than the main face. So I went back into edit mode and did Grid Fill on main face and added a cut to side to make all faces more or less same size. Connected and welded and removed extra vertices. Started sculpting again, no change. removed the mirror mod, no change. Also when you said to 1st smooth everything and make sure Dyntopo is on, so I did, my smooth brush is at this LOW detail level, 3rd image, and you can see my Dyntopo Detail Size. The 4th is same detail but different brush and you see it works fine except for that weird side squishing thing. I'm going to try to build another ear.' but keep this one around if you have a fix. Thank you. - Will

Julien Kaspar

1st March 2020 - 19:14

*@theartoframos* The squished cursor seems to be a new feature. It distorts the cursor based on the scale of the object, which is a nice indicator that your object scale is not the same on every axis. I can never recommend people enough to apply the object scale/rotation (Ctrl + A) very regularly to avoid odd brush behaviour.

At 02:00 I did this but I didn't comment on it, which is my bad. I did mention it in the previous lesson at 03:50 but it's worth mentioning multiple times since it's so important.

William

1st March 2020 - 20:57

*@Julien Kaspar* WOW! Thank you for responding so quickly I sent that on a Sunday morning at like 0800 California Time so thank you for responding! Yes I remember that previously. I will remember doing this from now on before I do crazy deformations. Thank you again!

dearg.doomed

28th March 2020 - 14:47

Placing a basemesh in your scene, to use as a reference, can help greatly with understanding the head in 3D-space.

Having real sculptures, of a skull and a human head, will help you see how the planes and shapes wrap around the form.

Using putty clay to sculpt what you're trying to make, will allow you to see how the form squeezes and stretches when you shape it.

These are tools mostly used by illustrators, but having a good understanding of how 3D-space translates into 2D-space will help the sculpting process immensely.

dearg.doomed

28th March 2020 - 14:53

Also, when sculpting the mouth, it will help to first inflate the area, then sculpt inwards, rather than outwards.

basic-forms-lips-tuna-can-shape-600x306.jpg
unnamed.jpg

Jonathan Heier

22nd April 2020 - 22:38

When I try to sculpt the eyes, I am unable to sculpt the head. Dyntopo is only affected the recently added nose and ears. What is going on? Why won't can't I sculpt the head portion?

Jonathan Heier

22nd April 2020 - 22:50

nevermind! I just realized I didn't add scale and rotation :)

ammar mohammed

28th April 2020 - 09:46

..png

Yu

30th April 2020 - 13:46

I am be able to use the Boolean modifier to integrate the sphere and cylinder. However, if I apply a modifier to a sphere, I can sculpt the sphere but not the cylinder. Why can only one be sculpted?......So I combined it with Ctrl + J and sculpted it.

Yu

30th April 2020 - 13:48

*@a.yuyus.52419211* I can select both sphere and cylinder in object mode but only sculpt sphere.

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Julien Kaspar

30th April 2020 - 13:50

*@a.yuyus.52419211* I don't have a lot of info to go on but it's probably because you didn't delete the cylinder after the applying the boolean modifier and it's blocking the view. The boolean modifier does not join objects but instead adds a copy of another one and merges them.

Yu

30th April 2020 - 17:21

*@Julien Kaspar* Does delete mean hidden? I forgot to hide the cylinder. However, I cannot sculpt only the part of the cylinder.And I don't understand the meaning of " it's blocking the view ".

Julien Kaspar

30th April 2020 - 17:39

*@a.yuyus.52419211* Delete means deleting ;)
You can keep it around but if it's visible on top of your merged model it will obscure what you are looking at and sculpting (blocking the view).

Mohamad Amirul Hakim

7th May 2020 - 11:37

18:28 Where is detail flood fill? I couldnt find it.

Julien Kaspar

7th May 2020 - 11:41

*@Mohamad Amirul Hakim* It's in the Dyntopo options when you are using "Constant Detail". But I cannot recommend to use this option in most cases anymore since it is very slow. Use the voxel remesher instead.

Nicole Mangaroo

10th May 2020 - 18:56

After I mirrored over the eyes and ears, I was not able to manipulate one of the objects on one side and have the changes occur both sides even though I have x-axis symmetry on for all my tools. What am I doing wrong?

Julien Kaspar

11th May 2020 - 11:05

*@Nicole Mangaroo* In sculpt mode you cannot sculpt on both sides since one side does technically not exist.
There's no geometry to sculpt on unless you apply the modifer.

Akindeji Adesokan

13th May 2020 - 08:33

Quick question are you making this from a reference or is this by imagination also i am not really sure how to work with reference in blender do you have any videos that could help with that

Julien Kaspar

13th May 2020 - 11:26

*@Akindeji Adesokan* I already went over this in a previous video ;)
If you mean importing reference images like turnarounds into Blender then you can watch this video from the Settler Project where I went over it.

Nicole Mangaroo

14th May 2020 - 18:08

Here is my progress so far. It is supposed to be a teenage half orc, so some the proportions and shapes of the facial features are purposefully a bit off. Any feedback would be super appreciated.

Screen Shot 2020-05-14 at 11.54.42 AM.png
Loose references:
Screen Shot 2020-05-14 at 12.07.03 PM.png

Julien Kaspar

15th May 2020 - 15:30

*@Nicole Mangaroo* Here are some notes on the proportions since the rest is not that much defined yet:

  • The ears are pretty small. You might want to scale them up a bit.
  • The brow right now has this strange bump in the middle.
  • the Jaw corner is very low. Look at the distance between that corner and the ears.
  • The temple seems to extrude out of the head. I think the shape of the skull can overall be improved. Try to stick to close to a regular skull and just pronounce the mouth and brow a bit in size.
  • The tusk like teeth are going to be hard to do. Based on the reference they should be far more on the sides and the lips should look more like they are pushed away by the tteth instead of the teeth wrapping perfectly around them like a vacuum seal.
  • The tusk teeth are also looking more like little sticks that are placed in the mouth but don't connect to the rst of the skull. Let them seamlessly lead all the way down into the jaw with a noticeable bump over a lot more skin.

Bimmy

14th June 2020 - 19:55

front view

quarter view

side view

Julien Kaspar

15th June 2020 - 11:06

*@tyler.dan.bimrose* To give some feedback:
I think the most common issues in sculpting with Blender are scaled objects and inverted normals (the direction of the surface).
I'm guessing the inverted normals on the nose happened after you applied the scaling on the nose (Ctrl + A) and then it started looking this way.
The easiest way to fix this issue is to remesh the object in Sculpt Mode with Ctrl + R.
It's also a common issue to have non-manifold geometry (essentially broken meshes) but that can also be fixed with the remesher.
So apply your scaling often and remesh often :)

RAMKRISHNA VERMA

11th July 2020 - 17:48

head sculpt.png
Thanks Julien for this wonderful course. Here is a version of my sculpt. Feedbacks are welcome :)

Julien Kaspar

13th July 2020 - 11:44

*@RAMKRISHNA VERMA* Great! I think mostly the proportions and anatomy of the head needs some work. Some notes:

  • The ears are way too high
  • The chin is very pointy with very little volume to connect the jaw to the neck.
  • The face is very flat and shallow. Try to push out the face overall but also more specifically the nose, mouth and brow areas. Having the entire face sunken so much into the back of the head doesn't really look natural.
  • The shape of the eyelids or more specifically their curvature could be more accurate. Look at real eyes and where the highest point of the curve is on them.

niobe657

7th August 2020 - 05:02

Hello,this is my sculpt! https://drive.google.com/file/d/1-uHQ3R8TGd3VUWjCUjdhovKrbJyK7Lcg/view?usp=sharing

Abhirama Gopala Dasa

8th August 2020 - 18:20

Nicely understood many things.. My mind is able to dwell deep in the process... thanks so much

romaingierenz

14th August 2020 - 16:33

Hi, can you explain what the detail flood fill is? Thanks

Julien Kaspar

14th August 2020 - 17:16

*@romaingierenz* It fills the entire mesh with the level of detail that you have set for dyntopo. More info over here: https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/tool_settings/dyntopo.html

I can highly recommend to almost never use that option though. Use the voxel remesher instead ;)

jpaintr

26th August 2020 - 02:10

I can't seem to figure out what you did when you added the empty and created a center axis to mirror the ear

Julien Kaspar

26th August 2020 - 12:02

*@jpaintr* Sorry if some of these methods are a bit advanced. Usually an object will take it's own origin and rotation for the mirror modifier. But for objects like the ear it can be great to keep that origin to move the ear around more easily.
Instead I am assigning a separate object to act as the mirror axis in the mirror modifier.
It's the field called "Mirror Object".
For this I usually have an empty in the world centre but you could also pick the head, body or any other object that is centred.

Schoumi

9th March 2021 - 23:50

My result so far, I've learn many things with this course. It's not my first sculpt attempt but it's the first one where i go this far and understand much of what i'm doing.

https://cloud.blender.org/p/home/6047fe65b4bb1786d2aec7aa

daspona

13th March 2021 - 09:59

My first attempt, still in trouble with ears and lips. I used to model the nose without adding a cube. No reference, freestyle character.

Osiris

18th March 2021 - 22:02

This is my work http://www.noelshack.com/2021-11-4-1616101288-capture.png

John Devilman

13th April 2021 - 09:30

I did my best.  I couldn't figure out why the smooth brush kept destroying everything or how to make soft "cuts" for the mouth... and I don't want to even get started about how long I was messing around with the ears, (because I refused to just delete them and start over), but they would just explode anytime I touched them.... regardless... after wrestling with this project for most of the day, this is where I'm leaving it.  I learned a lot and, for that, I'm happy.  I look forward to learning more tomorrow.  For now... I sleep...

https://i.imgur.com/qy3IGfP.jpg

(p.s. I learned that, when using shift to smooth, I'm actually switching over to the smooth brush... and its settings... of which, the strength was very high.  Adjusting this in the brush helped calm it a bit.  Of course, I didn't realize this until the very end. )

Julien Kaspar

13th April 2021 - 11:42

@John Devilman Thanks for sharing! It's looking really good so far. For the ears I can recommend to inflate them a bit. If you sculpt on such a thin mesh it is almost unavoidable to affect both sides of it while sculpting, which will make it even thinner and messed up.     For sharper definition on the lips you would need to increase your resolution.

John Devilman

13th April 2021 - 16:05

@Julien Kaspar It's too late for me.  I moved the eyes down and "squashed" the head a bit to bring down the overall length, and when I applied a boulean, the geometry revolt.  Now, whenever I attempt to mirror my sculpting, the axis I'm trying to mirror along is off... or not even there, (the mirrored brush showing up far off the model, hovering in gridspace).

I just couldn't figure out how to make remesh work so that it wouldn't bog my computer or make the mesh into something that'd been hacked up by a machete.

This was a fun experiment.  I'm probably just going to move onto the next character though.  I'll have to look into how to increase my resolution.  Thanks for the tips, the replies and the videos.

Julien Kaspar

14th April 2021 - 11:11

@John Devilman Yeah, loosing the mirror axis is a tricky thing. You can get it back though. Either by:

  • Applying the location & rotation of your head object if it is centred in the world (Ctrl A). Then the mirroring will again align with the world.
  • In the "options" panel on the top right you can checkmark "Affect only origins". This way you can move around the center of the object and align the mirror axis however you want.

There's always a way to fix your msitakes.

habonimanah

10th September 2021 - 03:50

This is great. Thanks a lot for sharing. I'm struggling with the nose and eyes. But I'm happy with the progress so far.

David Hixon

31st January 2022 - 00:11

https://scontent-atl3-1.xx.fbcdn.net/v/t39.30808-6/273118546_10224309236171410_7102875238436003980_n.jpg?_nc_cat=104&ccb=1-5&_nc_sid=5cd70e&_nc_ohc=0gkDdBVD6AMAX9uTa07&_nc_ht=scontent-atl3-1.xx&oh=00_AT9F3xiRyOKPP_fxYKNbkMqdVVZlCBolHX8YDlDXo0KCZw&oe=61FC51E1

Appel Stuttgart

23rd February 2022 - 17:49

Feels like I am a little bit too late for the party, but your tutorial is still good to follow in blender 3.0 Luckily, the sculpting tools are far better now.

Asaka

24th August 2022 - 20:37

i cant thank you enough Julien ! only this first part of sculpting helped me a lot understanding how proportions should be done and i got shocked from my own sculpt lol .. i already did some face sculpts before this course and they were obviously unnatural .. but following your instructions are game changing . props to you sir

https://drive.google.com/file/d/18aQsoOP7GdeMA1C0qeCuf_OnqgSgXvnr/view?usp=sharing

Alexandre Ribeiro

13th September 2022 - 20:04

I hate this time lapse commented format. It makes it way harder to follow.

THANG TRAN VIET

10th October 2022 - 05:01

Here is my sculting:

Capture.jpg Capture1.jpg

Please feedback, Thank you!

Keshav Chaurasia

21st October 2022 - 09:19

https://drive.google.com/file/d/1nuZkezLHNNVEWj72jAuqjPBZ33dOZhBc/view?usp=sharing

Keshav Chaurasia

21st October 2022 - 10:03

@Keshav Chaurasia  i'm making a folder with all the progress screenshots here it is: https://drive.google.com/drive/folders/1x1G0ntGhrLbOopBtNFM97kU1n8K56ODh?usp=sharing

vickyrulz.vignesh

23rd September 2019 - 19:22

How did you reshape the nose at 0:35?Mine looks like that ,but i don't know how to make it look symmetrical,like you did it there?

Julien Kaspar

23rd September 2019 - 23:23

*@vickyrulz.vignesh* I scaled my selection down along the X axis (Shortcut: S, X). I don't know if that answers your question.

Yang Qiu

26th December 2019 - 00:37

How did you start with a sphere with the high density mesh? When I added a UV sphere, my mesh was very low density.

Julien Kaspar

27th December 2019 - 00:51

*@Yang Qiu* I subdivided the sphere. You can do that easily by adding a subdivision surface modifier (Shortcut: Ctrl + 1/2/3/4) and applying it.

Yang Qiu

27th December 2019 - 23:57

*@Julien Kaspar* Thanks! It worked

jyotish kumar

21st February 2020 - 18:27

I have difficulty in making ear can you please help me https://drive.google.com/open?id=1hKa4k8UQ6azv9bN-eIEvp4oes8igjcmL https://drive.google.com/open?id=1zTpKizWXwflU5Bbh4OjThmw4u2LQh_tv

Julien Kaspar

23rd February 2020 - 23:55

*@jyotish kumar* You're going in the right direction but it looks like you still have X-mirror in sculpt mode enabled. I can recommend to turn that off for now to sculpt on it freely. Just keep going and refining the shape and it will get better.

jyotish kumar

21st February 2020 - 18:28

can you recommend me tutorial for hard surface object

Julien Kaspar

21st February 2020 - 21:03

*@jyotish kumar* https://blendermarket.com/products/hard-surface-modeling-in-blender

William

1st March 2020 - 17:11

SmoothBrushWierdness.jpg
Whoops! Forgot Image

missionyyn

1st April 2020 - 17:44

0:35 what is the shortcut to reshape the nose please?

Julien Kaspar

1st April 2020 - 17:54

*@missionyyn* The way how Blenders shortcut operators work is that you can use any shortcuts like move, rotate or scale and then you can press additional shortcuts for extra effects. You can see all available operator related shortcuts usually at the bottom in the status bar.
For example when pressing S to scale you can then press X to scale only along the X-axis. Or you can press Shift X to scale along the X-plane (Y & Z axis). When pressing X another time it will by default switch between the global and the local x-axis.

If this is too hard to learn all at once I can recommend to use the Tools on the left as a start-off point since they have a visual gizmo to click on as well. The additional shortcuts also work with them but they are a bonus.
But learning all the shortcuts lets you work very fast and efficiently like learning how to play a keyboard with all fingers instead of just the index finger of one hand :)

missionyyn

1st April 2020 - 18:24

*@Julien Kaspar* thank you julien , i will practice more and try to learn step by step. The thing i really want to figure out is how to fix the nose (which in this vedio is at 00:34 to 00:35 ), can you kindly tell me the way to do that step ?

Julien Kaspar

1st April 2020 - 18:25

*@missionyyn* I think I did. 00:35 when I scaled the face on the front of the nose along the x-axis?

I can actually recommend the Blender Fundamentals on YouTube if you are new to Blender since this will be too hard to follow later on :)
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6

missionyyn

1st April 2020 - 18:31

*@Julien Kaspar* that is surely an solution, thank you have a nice day :)

Bee Salvador

13th April 2020 - 01:36

*@Julien Kaspar* Hi. I am also having the same issue with the nose being asymmetrical at the 0:34-0:35 step. I am a beginner-intermediate Blender user. I have scaled the front plane of the nose along the x axis just like you did by using the S and X keys. I even tried both local and global scaling along the x axis. Both yielded the same result: an asymmetrical looking nose. After looking very closely at your demonstration, I noticed yours was asymmetrical as well, but only for a split second. It appeared to almost fix itself immediately after doing the transformation. I can't figure out what I'm missing!

Julien Kaspar

13th April 2020 - 10:36

*@bellasalvador1014* The only other factor I can think of is that the pivot point is off center (By using active element or the 3D Cursor instead of Median).
That split second that you are talking about: I think you mean that when you press S it will first scale along all axes but once X is pressed afterwards it will switch to only one axis and undo the scale on the other 2.

Bee Salvador

13th April 2020 - 19:55

*@Julien Kaspar* Thank you for the reply! Changing the pivot point did not solve my problem unfortunately (I tried all the options). I'm still not exactly sure why this issue is occurring for me. For a while I thought it was the main head mesh somehow being slightly asymmetrical from sculpting (and therefore causing a weird overlap area), so I even symmetrized it, but to no avail. Luckily, I was able to get the nose looking pretty symmetrical by messing with other vertices in edit mode while still keeping a nose shape (I scaled down the top face of the nose, and made some other symmetrical adjustments, and that seemed to make a big difference for some reason). There is one tiny imperfection still, but it is hard to notice, and I have decided to keep working and see what happens. Thanks again, and I'm loving the course so far.

ammar mohammed

28th April 2020 - 09:43

{attachment Invalid slug Blender - should be a static_asset id}{attachment No slug given}

ammar mohammed

28th April 2020 - 09:45

what do you think

Julien Kaspar

28th April 2020 - 11:19

*@ammar mohammed* It's a bit hard to tell from the size of the image. I can recommend to give the 3D Viewport a bit more space and make the properties editor to the right a lot thinner.
Overall the proportions of th head seem ok but the nose-bridge, eye-sockets, back of the head and ears could use some better shapes.
The ears and neck are also leaning forward a lot.
The lips and eyes are also mostly just looking tagged on, there are volumes and eyelids missing that really makes them mesh well into the rest.
It's all a bit hard to explain and the best advice I can give is too not just look up anatomy references but also shape references.

ammar mohammed

28th April 2020 - 16:07

*@Julien Kaspar* ok i will try fixing it

ammar mohammed

28th April 2020 - 19:56

*@Julien Kaspar* Stylized Face.mp4

ammar mohammed

28th April 2020 - 19:57

*@ammar mohammed* I feel like nothing has changed

Julien Kaspar

29th April 2020 - 11:49

*@ammar mohammed* Sculpting human heads takes solid understanding of anatomy, shape-language and the sculpting tools you use or following reference faithfully until you acquired those skills. But you need to learn how to look at reference and analyze what is different between a realistic head and your current model and then iterate on it.
The more you tweak and the longer you work on it the better it will become, as long as you understand what you're looking at. It's the most crucial skill to learn.

Dhairya Gupta

8th May 2020 - 20:39

I am unable to Carve the eye sockets, is there something I could be doing wrong?

Julien Kaspar

8th May 2020 - 22:57

*@Dhairya Gupta* Might be too much auto-smooth or the scale is not applied? Hard to guess.

Dhairya Gupta

9th May 2020 - 19:31

*@Julien Kaspar* you mean like the dyntopo value?, if that’s the case then my value is 3. all my scales are applied,

Edit : where to adjust the auto smooth value.

Julien Kaspar

10th May 2020 - 00:22

*@Dhairya Gupta* It's a brush setting. It adds smoothing automaticly to the stroke and this might work against the adding/subtracting of your brush.

ammar mohammed

18th May 2020 - 22:31

{attachment Invalid slug Blender_ - should be a static_asset id}

Sundaram

19th May 2020 - 18:22

hi there, unexpected selection is there after using lasso mask tool, not able to fine the solution.

Julien Kaspar

19th May 2020 - 18:50

*@Sundaram* Very likely because you are using x-mirror and are accidentally selecting parts from the other side.
Switch to Orthographic instead of Perspective (Numpad 5) to get more accurate selections

Unruly Sherden

9th June 2020 - 10:35

hi, im blocked at the begin i can't reproduce bisect steps on 2.83

Julien Kaspar

9th June 2020 - 10:48

*@Unruly Sherden* Make sure everything is selected before using bisect. There could also be a problem with the keymap. If you have a custom one try to switch back to the default or revert your settings.

Unruly Sherden

9th June 2020 - 11:24

*@Julien Kaspar* my bad, i just forget to hold and move above the icon to activate it, forgive me

Bimmy

14th June 2020 - 19:58

ignore

noahpapagni

23rd June 2020 - 16:40

I am having an issue using the clay strips brush. When I use it normally (additively) it works fine, but when I hold shift to remove from the sculpt it is extremely weak. In order to carve out the eye sockets like you do in the video, I have to be sculpting for over a minute. My brush settings are the same as yours. What am I doing wrong?

Julien Kaspar

23rd June 2020 - 21:44

*@noahpapagni* You have to hold Ctrl to subtract. Shift is Smoothing ;)

noahpapagni

24th June 2020 - 00:39

*@Julien Kaspar* whoops haha I have no idea how I got those confused. Thanks!

macgregorarney

12th July 2020 - 23:41

If I make a he ears a different way than you, will it mess up the rest of the lessons down the line?

Julien Kaspar

13th July 2020 - 11:30

*@macgregorarney* I don't think so. You don't have to follow the tutorials 1:1.

[deleted]

13th July 2020 - 22:18

[deleted]

Julien Kaspar

14th July 2020 - 11:48

*@Ceren Erdoğan* Just based on that description I can't really tell what the issue is, sorry. It could be that everything is masked? Perhaps you are using the wrong brush? Maybe the object has extreme scaling values and you need to apply the scale first. Maybe it's a bug and you could solve the issue by using one of the official releases like Blender 2.83.

Garry Wu

7th October 2020 - 12:59

If anybody is experiencing problems with changing the shape of the ear with the Grab tool, try switching to 'Projected' Falloff (from Sphere) and making sure symmetry is turned off.

Mia P

14th October 2020 - 08:42

So here is my dilema, I'm not entirely sure how to go about the process of making my character! I want to make an animal, a character of mine and I planned to use this tutorial as a loose guide. The problem I'm having is that they have a mantle, like a cobra... I'm not sure exactly how I might sculpt that as far as what possible shapes I may use,,

Dev.AhmedRamy

3rd November 2020 - 23:00

Hi, this is my first try ever on blender and here is what I made

https://pasteboard.co/JyHTyTE.png https://pasteboard.co/JyHTICK.png https://pasteboard.co/JyHTcRU.png

Evgeny Dekalin

11th November 2020 - 12:23

Maybe it obvious but i have missed how to use any brushes with the mirror effect. Right now i have to paint eyes separately. Could you tell me what should i turn on and off to use this effect?

Mirlan Zulumbekov

10th December 2020 - 11:57

I see u forgot to turn on screencast

Mirlan Zulumbekov

11th December 2020 - 10:02

Why u didnt turn on screencast? I cant understand how did u use mask tool.

Julien Kaspar

11th December 2020 - 11:03

@Mirlan Zulumbekov Sadly the screencast addon was broken during these recordings. So I decided to show all important shortcuts manually. I recommend to NOT use the mask tool addon since it is very outdated and most functionality is now officially in Blender. I am planning to make updates to the videos to show the official features.

Ceren Erdoğan

17th December 2020 - 13:44

Hi Julien! It's probably my 25th time starting to sculpt the ear from scratch and even though i carefully followed your each step, my ear just can't seem to work but end up like a total mess. When interacting with any tool, especially smoothing with shift, it's just too "layery" that nothing works properly. For example, when i use the draw tool for drawing the "anti helix" it looks like thin flat layer bumps rather than regular round bumps. I hope i could make it clear. I'm dropping the image in the replies.

[deleted]

17th December 2020 - 13:48

[deleted]

Julien Kaspar

17th December 2020 - 18:30

@Ceren Erdoğan Sorry but the image doesn't work for me.

Ceren Erdoğan

17th December 2020 - 20:14

@Julien Kaspar Sorry, can you try these? https://drive.google.com/drive/folders/1cgHoWsCTPBHUojZbNF1Hh1_eaqIFXrWc?usp=sharing ___ https://imgur.com/wJNt3hL __  https://imgur.com/ZSjzp1C%C2%A0 __

Julien Kaspar

18th December 2020 - 12:10

@Ceren Erdoğan Apply your scale with Ctrl + A and remesh. That should fix it. Always look at your current object scale values. If they are anything but 1, 1, 1 then apply your scale. If they are in any direction -1 then apply scale and recalculate the normals in edit mode with Shift + N, or remesh in sculpt mode.

johnlemox

23rd December 2020 - 22:26

If you press ctrl + alt + q you can get multiple perspective views as well.

Kyla Anum

29th December 2020 - 04:08

Im currently on the esr, but everytime I even do anything, it starts to lag alot. Idk if i did something,but that was the first thing that happen when I turn on my laptop

Julien Kaspar

4th January 2021 - 10:42

@Kyla Anum If it's not because of your machine then make sure that the amount of faces is not too high and that no modifiers are visible in sculpt mode. For that you can remove/apply the modifiers or check the "Use Deform Only" option in the sculpt mode options (Header or Sidebar).

daspona

11th March 2021 - 18:12

mmm, I don't understand how to post images, someone could help pls!

Julien Kaspar

11th March 2021 - 18:59

@daspona It's so far done via embedding images with markdown. But you can also just attach a link to an image/video/file if you want, which is easier.

daspona

12th March 2021 - 09:06

@Julien Kaspar Thanks!

Tobias Harry

30th March 2021 - 09:23

This is my work so far. I will be happy for a bit of feedback :)  https://drive.google.com/drive/folders/1VpBfIv1nIlONfwbMeSpNKkijU8nyU2CN?usp=sharing

Julien Kaspar

30th March 2021 - 11:01

@tobiasharryjensen Thanks for sharing your progress! I think the main thing to tackle are the general proportions. I have some notes:

  • The ears are far to high
  • The eyes are very big and far apart
  • The cheek bone is very much absent
  • The jaw is too long in height (A common mistake)

Keep comparing your sculpt to references and where facial elements are placed. After that you can go in and define the head a bit more to get more detail.

Tobias Harry

30th March 2021 - 13:44

Thank you @Julien for the kind feedback, i'll try working on the proportions.

Aiden Venter

14th April 2021 - 00:33

Hey sorry I'm not sure how to post an image but I'm really enjoying it so far I have been doing blender for 2 yrs now and I really think this is what I want to do for my future if you can please help me that would be great any tips and tricks would be very appreciated i have tried contacting you on instagram but I could see you have not been active on it for some time now If you could please tell me how to share an image that would be great thanks https://drive.google.com/file/d/19al3liMFGsmNVIJvqNwxQwmWkStKCiit/view?usp=sharing

Aiden Venter

14th April 2021 - 01:57

@aidenv2005 https://drive.google.com/file/d/19al3liMFGsmNVIJvqNwxQwmWkStKCiit/view?usp=sharing

Julien Kaspar

20th April 2021 - 11:49

@Aiden Venter Overall this is looking good already. From that one angle I see one very common mistake though. Try to place the ears lower and the corner of the jaw higher. Look up some images from faces from the side and look at the distance between the ears and the jaw. Keep some references on the side on how you want the head shape to look like exactly. There's not specific right way for the head to look like. As long as it kinda looks like what you are going for you are doing great. Just keep going.

Aiden Venter

22nd April 2021 - 01:13

@Julien Kaspar Thanks so much that helps a tone I see what you mean about the jawline and ears it was very helpful

siddhjoshi85

29th April 2021 - 06:54

here is my work and i am having problem with making eyes

parkchihun9

24th June 2021 - 12:40

When sculpting the ear, I find it hard to clear the Lasso mask by pressing ctrl+m. Is there any other method that I can clear Lasso mask?

Julien Kaspar

24th June 2021 - 15:22

@parkchihun9 Try the Mask Pie Menu on A.

Vincent Beaudet

2nd August 2021 - 22:26

I can't select the ear faces properly using 'lasso mask', no matter what type of 'cylinder cap fill type' i choose when i create it. It only selects few triangles. I'm not using any mirror/x-symmetry. https://drive.google.com/file/d/1NXpBnj_pE2ftqaWlTDEjNbt6GRiRAVIK/view?usp=sharing

Julien Kaspar

4th August 2021 - 10:41

@Vincent Beaudet Only vertices are being masked in sculpt mode. If you want to mask an entire face you will need to mask all vertices that are connected to it.

Vincent Beaudet

6th August 2021 - 16:52

@Julien Kaspar , there's no vertices on the cap , i think i needed to remesh the ear, not sure tho. Thanks for the reply.

Melanie Ruano

4th August 2021 - 07:18

Hi quick question on 09:07 how did you set only one object into wireframe while having the others solid, I've been searching everywhere I need the answer. Please. I know if you press shift+z it turns everything in wireframe. But you made only a single object into wireframe? How? I need to know.

Julien Kaspar

4th August 2021 - 10:48

@Melanie Ruano I think you mentioned a wrong timestamp or it's in a different video but I think I know what you mean. In the properties to the right -> Object tab (orange square) -> Viewport display -> Wireframe, you can show wireframes on a single object instead of all. You can also toggle this for all selected objects if you hold Alt while pressing the button or if you right click on it and click on "Copy to Selected".

tuhina ranjan

17th August 2021 - 12:45

im trying to copy the mirror modifier of the ear to the eye its just not happening!!!

Julien Kaspar

17th August 2021 - 13:06

@tuhina ranjan Can you share some more info, a screenshot or even your .blend file?

tuhina ranjan

17th August 2021 - 14:02

@Julien Kaspar sharing my .blend link: https://www.dropbox.com/s/amyat5lscbs2lim/sculpting%20cloud.blend?dl=0

Julien Kaspar

17th August 2021 - 14:37

@tuhina ranjan There is not mirror modifier on the ear object. Did you maybe already apply it?

tuhina ranjan

17th August 2021 - 14:47

@Julien Kaspar Oh O! in that case i need to first give ear a mirror modifier and then repeat the process as in the video. hope i get it correct this time

tuhina ranjan

25th August 2021 - 13:51

how do i deselect the lasso mask after i push the object inward.

Julien Kaspar

25th August 2021 - 13:54

@tuhina ranjan Sorry I'm not sure what you mean. Do you want to clear the mask? You can find most useful operations for masking in the mask pie menu (shortcut: A).

tuhina ranjan

25th August 2021 - 14:02

@Julien Kaspar thanks just "cleared" the mask

Jon Crowder

20th December 2021 - 03:44

seems that when I place the cube in for the nose and make those first two adjustments I get an awkward look to the shape. What am I doing wrong?

Julien Kaspar

3rd January 2022 - 10:01

@Jon Crowder Can you send an image? I would need more information to help.

David Hixon

31st January 2022 - 00:02

Already started the smoothing (haven't done the eyes yet). Pretty happy with how it looks (for a female character):

David Hixon

31st January 2022 - 00:07

Started smoothing already.

Antonio Oliveira

8th March 2022 - 00:00

Im having an issue where it goes straight through :/

Julien Kaspar

8th March 2022 - 12:47

@Antonio Oliveira Can you explain more? Maybe even send a link to an image, video or .blend file?

Joonbum Kim

16th January 2023 - 21:07

Here's my version, but it looks weird :).

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