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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
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2: Body & Outfit Sculpting
Oct. 3rd, 2019
For this lesson I'll demonstrate how to sculpt all the folds and wrinkles onto our base meshes. This is generally still very rough right now but we'll continue to polish it all in the next video
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I have a question concerning the voxel remesher. You said in that video that the remesher is based on the volume of the mesh, and so the only way to get more resolution for the shirt is to subdivide it instead of remeshing it.
Does this means it's beneficial for us to upscale the entire model at the start of the sculpt so we have more room to remesh everything later on in the sculpting process?
Or does this limitation only concerns things like clothing (thin meshes), and there is no real limitations for the "thick" parts of the model like the body/head?
Thanks for the help and the efforts you put in these videos =)
*@QuantumBucket* The limitation only really concerns the clothing since at that point I didn't want to include any thickness That's just unnecessary geometry that can slow everything down and make things a bit more messy & unpredicatable since the thickness needs to be higher than the voxel size of the remesher (Otherwise you'll get holes in the clothes).
For any object with enough thickness there is not really a limit to remeshing.
Did you make these folds with drawing-tablet? I can not draw out natural folds like you while practicing..I did use draw-sharp brush and set falloff to sharp
Is drawing-tablet necessary for a beginner?
Learning sculpting with a mouse is just as unintuitive as like learning drawing with a mouse.
There are very affordable drawing tablets out there from 25-80 Euros from Wacom and Huion. They are basic but so reliable that I am still using one of those regularly.
The "Draw sharp" tool on sculpt mode just does not exist for me. I don't know how you bring it up???
*@GJM* It's the second brush-tool in the toolbar.
Hey Julien, I had to add another subdivision modifier to make the "draw sharp" brush work as intended (ctrl + 3 or higher). I already have one subdivision applied, but it seems that it was not enough to work with this brush.
One question, adding this modifier multiple times will affect performance right? How can I mitigate this problem?
This is how the draw shape tool affect my t-shirt before applying another modifier:
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