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Login Join Blender Studio4: Clean Retopology
26th March 2020
info License: CC-BYPublished by
This is the first part of the shirt & pants retopology timelapse.
6 Comments
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Wayne Batchelor
10th August 2022 - 04:51
You are building in the cloth folds in the retopo, does applying cloth physics to the clothing items (and tweaking) create too much overhead for animations compared to your basic method?
Julien Kaspar
10th August 2022 - 10:50
@Wayne Batchelor Yes, the idea with these characters was to not worry about dynamic clothes. Even if this would be simulated in a mostly automatic way or handled by another FX artist, it makes the animation process more difficult. These characters are meant to be as easy to animate as possible.
Wayne Batchelor
11th August 2022 - 13:35
On the body topology everything is set to have a good flow, example; running up the leg and over the back in a continuouis flow. The clothes, particularly the pants, seem to deviate from that. Where you are sculpting in the folds behind the knees, you use a number of diamonds that create five point star posts, this seems to spiral the flow around the knee in different ways. Is this intentional for the folds to open and close more naturally when animating? Does it conflict with the body topology.
Julien Kaspar
11th August 2022 - 16:12
@Wayne Batchelor Diamonds are actually not that bad, when placed somewhere they are not stretching too much. I actually made cheat sheets for this course. One of them is showing the folds topology logic a bit more: https://studio.blender.org/training/stylized-character-workflow/5e7102a35d6a0f559750c76f/
These should be fine when rigged and animated, as long as they are on a mostly flat, non deforming surface. Or at least a surface that is mostly compressing, like the back of the knees.
Wayne Batchelor
11th August 2022 - 18:12
@Julien Kaspar Thanks for the link. I tend to take apart concepts to really get to know them, and the thinking behind them, rather than just skim over tutorials so, I do tend to ask a few more questions than most. My original background was training CAD/CAM systems, even wrote books on procedures for CNC systems so I'm comfortable in 3D space, but character creation and animation are quite a different creature. I have creative projects I want to create for education/entertainment. Thanks for your information and patience.
Julien Kaspar
11th August 2022 - 18:31
@Wayne Batchelor You're welcome! I'm glad to answer questions any time :)