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Login Join Blender Studio2: Body & Outfit Sculpting
3rd October 2019
info License: CC-BYPublished by
For this lesson we will start to further sculpt and refine the primitive objects to get a planar torso sculpt.
25 Comments
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Tookietookiefilms
16th April 2020 - 04:36
Help! I followed all the steps above and saved. When I pull my project back up, it looks like everything ballooned and my body is deformed. Do you know how to fix this?
Tookietookiefilms
16th April 2020 - 07:22
*@Tookietookiefilms* Crisis averted. I needed to apply my scale as I went along I believe. I am currently going object to object changing the scale to 1 and rotation to 0, then applying all transforms. That seems to fix my problem
Willow Maxine
28th December 2021 - 00:38
@Tookietookiefilms I'm having the same issue. Tried to go through twice now, both times applying scale along the way. Whenever I quit out and go back in, my body is deformed and ballooned.
Willow Maxine
28th December 2021 - 19:23
@Willow Davidson I'm still not sure why it's happening, but I figured out what I was doing wrong to solve it. I needed to change scale to 1 in edit mode rather than object mode. Future update: On the off chance someone else experiences this issue, it was because I had auto-keyframe enabled, which was preventing scale from being applied.
Sundaram
23rd May 2020 - 14:03
hey, when i apply remesh to the object(voxel size 0.1m, same as you do), the object's wireframe are bigger comparing to yours because of which while i sclupt i see dimand shape. it is not that fine as you do in the tutorial. is their anything i am doing wrong?
Julien Kaspar
25th May 2020 - 10:10
*@Sundaram* The voxel remesher size is based on the world scale. It's very likely that our characters differ in size, so the example could be 3 meters tall while yours could be 10 meters.
Zony Zhao
13th September 2021 - 08:17
Question : why not join all muscle primitives and remesh them, sculpt them together? Sculpting one by one would easily making muscle unmatch from each other, because brush will only effect one on them.
Julien Kaspar
13th September 2021 - 11:36
@Zony Zhao Nowadays, with some new features in Blender, I would at some point merge all these objects into a few unified objects. With topology or face set automasking it would then still be really easy to work on them separately or at the same time. But I wouldn't remesh them unless I would want to start blending them. Having them separate gives you a lot more control for changing the proportions of the muscles.
Abhirama Gopala Dasa
18th August 2020 - 12:54
How can I fix these holes when i Join some objects?
https://drive.google.com/file/d/1T9FjKPsxVYcjJxMh1ZkZCAYbrwZzqlDr/view?usp=sharing
Abhirama Gopala Dasa
18th August 2020 - 12:56
When I remesh, why does it turn to this?
https://drive.google.com/file/d/1dROHkH5ZWM0yGkPNco7RqIxAhy1p1Peo/view?usp=sharing
Julien Kaspar
18th August 2020 - 14:38
*@Abhirama Gopala Dasa* Very likely either because the object has thickness and it's trying to remesh only a shell but it's too thin,
or because there are big holes in the object, which make the voxel remesher fail to spot the volume of it.
To fill in holes before remeshing: Go to edit mode -> Press F3 and type in "Fill Holes" and use that one. Then use the little popup window in the corner or press F9 to increase the sides to a huge number so that any size of a hole is filled.
Then try to remesh again.
Drew Nicolo
4th October 2020 - 21:05
Hi Julien, I'm loving this series so far! I've learned so much already and you do a great job of breaking everything down so it feels less intimidating. I wanted to ask your advice on the brushes you're using. I really like the harder edges that you get with the clay strips and crease tools, but I can never seem to get my brushes to look like that. I am using a tablet and have the pressure settings enabled too. I've tried playing with the falloff but it never looks quite right. If there are any custom settings that aren't shown or if you have any advice I'd really appreciate it! Thank you!
Julien Kaspar
5th October 2020 - 11:46
*@Drew Nicolo* I can recommend to reset all brushes that you are using to the default.

Chien
11th October 2020 - 15:07
https://drive.google.com/file/d/1PcD6ejpgFTwE6q6VvfCi0fArCBeQPcys/view?usp=sharing
Chien
11th October 2020 - 16:07
Hi Julien, when i remesh, why it would different for u doing.
Julien Kaspar
12th October 2020 - 09:44
*@Chien* I don't think I really understand the question. Different how?
Chien
13th October 2020 - 13:58
*@Julien Kaspar* if you remesh the model, it would diffuse in the middle. I remesh the model, it would diffuse in the upper right.
Chien
13th October 2020 - 14:01
*@Julien Kaspar* https://drive.google.com/file/d/1mu_vAnXqB78k8I1_ymXy-uXhPiQtzvJN/view?usp=sharing
like this
Julien Kaspar
13th October 2020 - 15:23
*@Chien* Well the reason for that is that the top right might be further to the front or back than the rest. It's because of the way the voxel remesher works. There's nothing wrong with that ;)
Antonio Mateos Pomar
11th December 2020 - 00:34
Hi Julien. This is my torso so far. I know it needs some polishing but I am trying to move on. When I have sculpted the whole body I will do some readjusting. This series is really helping me improve my sculpting skills. You did a great job on it, I am learning a lot. Did have some trouble with claystrips brush though, it didn't add much volume on a second pass, it acted sometimes as if it was the smooth brush. https://www.dropbox.com/s/v7ry7wf0j2r6vzs/captura%20de%20pantalla%202020-12-11%2000.25.42.png?dl=0
Antonio Mateos Pomar
11th December 2020 - 09:40
@Julien Kaspar, I have just seen in previous answers that maybe it would be advisable to reset some brushes. I will try it when I get home. Thanks again for this great series and for taking the time to help beginners like me.
Jamison
12th April 2022 - 00:01
I don't really have anything to say but I wanted to comment.
Jamison
12th April 2022 - 00:02
I ment to say: I don't really have anything to say but I just wanted to comment.
Julien Kaspar
12th April 2022 - 14:54
@Jamison Thanks for your comment :D
Jamison
14th April 2022 - 13:55
@Julien Kaspar thanks