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Oct. 3rd, 2019
info License: CC-BYTo cover the smaller areas of the planar body I will show you how to sculpt planar versions of the hands and feet.
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17 comments
Once again I am posting the result here. I don't know if this is bothering or anything but I really appreciate this class. I also feel like I am learning more than ever before about sculpting compared to any other online classes I followed in the past.
thank you so much!
here is my weird character :D (I know this is a 6 pack but shhh)
*@calmels.gaelle* This looks really amazing! Keep them coming and don't worry about asking questions or looking for feedback :)
*@Julien Kaspar* Got it! I do have quite some experience with clay sculpting and drawing. I guess it helps a lot to have these skills before trying 3D sculpting.
*@calmels.gaelle* really cool, thanks for posting and inspiration! :D
*@calmels.gaelle* Abolutely love your take on this sculpt. I can't wait to see what it becomes further down the line. Keep sharing!
@calmels.gaelle It looks like the Iron Man Hulk. Some.
Hi everyone, This took me a while but I think I did okay on the proportions and overall look of the body. Your excellent step by tep explanation really helped me to better understand human anatomy for sculpting. Any feedback is very welcome.
I felt so much panic at booleans. Now this is the glory, haha. And it is great being able to sculpt separately a bit firstly by objects like you do and then joining them later because I am very impatient as well as fearful to ruin everything too soon. This technique keeps you very centered and everything under control, so it quite solves all that for me. I am ver happy, greatful and surprised as always! :)
*@adela.kormoutova* isnt the torso too long? At first i thought the legs were too big, but it looked weird when i tried to make them smaller... i feel that something is wrong...maybe the torso is thin too much...
*@adela.kormoutova* I think the proportions are somewhat correct but the torso is pushed upwards in some places.
The shoulders are very small and the chest is kinda taking up all their space, which makes the torso seem longer.
The pelvis is also not very big and kinda pushed up, which makes the legs seem longer.
The hands also seem very small in comparison to the rest. Anatomy is a tricky thing. Over time you will develop an eye for these mistakes but it's already good that you can tell that something is off.
I encountered a bit of trouble with the fingers; after saving and re-opening the file, all the linked duplicates returned to the same position as the first finger. Adam3141 recommended keyframing the positions to resolve this kind of issue: https://blenderartists.org/t/linked-duplicates-not-rendering-saving-where-i-placed-them/1385482 . What worked for me was this:
@flavonol I would avoid inserting keyframes on the objects if you plan to
Alt D
duplicate them. Duplicating the objects this way does not just link the 'object data' but also the 'animation data'. The only ways to fix this afterwards would be to delete the keyframes, or to duplicate the Action in the dopesheet editor.It's a bit annoying to deal with so my recommendation is just to not animate those objects or to make sure you animate them after you've created and duplicated them.
I've been making very slow progress, I hope to speed up as I keep practicing, I saw the retopology talk you gave at Bcon22 and I'm kinda excited to try retopologizing this sculpt. Also I think i'll add a tail tomorrow ^ ͜ ^' https://drive.google.com/file/d/1x-5IEfuUHEaKh3x1QzpbhOUoXZ2eAZQ-/view?usp=share_link
Why does the mesh get destroyed at times during a sculpt? I'll use a tool on one side and then I'll flip over to the other side and it's the Grand Canyon?
@Kenzie W Townsend I found the issue. Brush settings > Advanced > (Check) Front faces only
What. At 07:32. That saved so much time. I made coffee and stared at my cube fingers and just muttered terrible things for a second. :D