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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Live: Face Retopology
Live: Head Retopology
Live: Hair Retopology
Live: Upper Body Retopology
Live: Body Retopology
Live: Retopo tweaks & outfit
Live: Outfit Retopology
Live: Retopology Finale
Live: Body UV Mapping
Live: Outfit UV Mapping
Live: UV Mapping Finale
Live: Base Colors & Preparations
Live: Tiles & Procedural Detail
Live: Height Map Painting
Live: Detail Extraction & Stitches
Live: Textures & Procedural Eyes
Live: Procedural Skin & Hair Anisotropy
Live: Turntable & Hair Textures
Live: Baking & Final Renders
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Topology Guides - Killing/Directing Loops
Topology Guides - Poles & Edge Flow
Topology Guides - Stretching & Pinching
Topology Guides - Hiding Stretching
Topology Guides - Strategic 2-Poles
Topology Guides - Hard-Modeling Creases
Facial Topology - Edge Flow
Facial Topology - Landmarks
Facial Topology - Articulation
Facial Topology - Patches & Poles
Facial Topology - Creases
Facial Topology - Deformations
Body Topology - Seperate Limbs
Body Topology - Joint Loops
Body Topology - Finishing Touches
File 1: Head Sculpting Lessons
File 2: Body Sculpting Lessons
File 3: Topology Examples
File 4: Facial Topology & Planning
Rain - Final Render
Rain - Turnaround
Rain - Turnaround (Clay)
Rain - Turnaround (Wire)
Rain - Turntables
Snow - Final Render
Snow - Turnaround
Snow - Turnaround (Clay)
Snow - Turnaround (Wire)
Snow - Turntables
Rain & Snow - Final Render
1 - Head Exploration
1 - Head Polish
2 - Body Iterations
2 - Outfit Variations
3 - Expression Tests
4 - Retopology
4 - UV unwrapping
5 - Turntable Renders
6 - Pose Exploration
6 - Pose Polishing
Rain - File 1: Head Sculpting
Rain - File 2: Body & Outfit Sculpting
Rain - File 3: Expression Tests
Rain - File 4: Retopology & UV mapping
Rain - File 5: Shading & Texturing
Rain - File 6: Posing
Rain - File 7: Lighting & Composition
Snow - File 1: Concept
Snow - File 2: Sculpting
Snow - File 3: Testing
Snow - File 4: Retopology
Snow - File 5: UVs & Shading
Snow - File 6: Rendering & Compositing
1 - Concept Drawings
2 - Head Sculpting
3 - Full Body Sculpting
4 - Outfit Sculpting
5 - Expression Tests
6 - Pose test
7 - Retopo (Face)
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
Matcap: Default with Specular
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2: Body & Outfit Sculpting
3rd October 2019
Similarly to the previous lesson we will continue to sculpt the planar arms & legs of the body.
Join to comment publicly.
21st July 2020 - 02:05
I really appreciate how in depth with all the anatomy you are going with this. This series is definitely one I will need to come back to from time to time to brush up.
14th August 2020 - 03:33
Why do I keep getting this weird mesh when ever I remesh or use dyntopo? I can see these little bumps when it is supposed to be smooth and when I grab the mesh outwards, it creates this really weird looking mesh instead of being smooth. If I don't use dyntopo or remesh, then I don't have enough detail to scrape, crease, etc. Thank you for any help you can provide.
14th August 2020 - 14:29
*@jamececoplen* Could be an invisible mask or face sets. Check the overlays settings in the header.
Check your brush settings and sculpt mode options for "Auto-Masking" -> "Face Sets" and turn it off if its enabled.
14th August 2020 - 20:32
*@Julien Kaspar* Thank you so much for responding! Honestly incredibly amazing to be able to get help like this. None of the things you mentioned were my issue, but I did end up figuring it out. My mirror modifier had clipping enabled, which ended up being the problem. Once I turned that off, I could smooth these weird bumps and grab the mesh normally.
18th September 2021 - 22:34
You frequently use the elastic hook, but the current versions of Blender have elastic deform and snake hook. Which should we be using for the elastic hook?
20th September 2021 - 10:29
@Bruce Matthews It's a custom brush I was using but not anymore. It's the Snake Hook brush with the strength lowered and Magnify & Rake turned to 0. This is making the brush behave like a liquid Grab brush that works with Dyntopo.
13th May 2022 - 17:57
Hm, I really struggled on this part, you're able to make your creases so flat after using the scrape brush so the muscles get this really nice angular look, mine just turn round again almost as if the scrape brush doesn't push the mesh as much as yours does. I tried messing with the settings but well, it got very crusty. Do you have any tips?
16th May 2022 - 10:51
@Adrian Gilbu The biggest advice I can give is to reset your brushes when updating Blender to a new release. Or even start with a brand new startup file so that everything is reset to the defaults. It might be that your brush defaults are heavily outdated.
To reset the brush look at the image attached to this post.
To reset your entire startup file, go to the top most menu File -> Defaults -> Load Factory Settings
Then save the file somewhere on your computer. Reopen Blender (to get your preferences back).
Then open that startup file you saved. Then go to that same menu and instead click on "Save Startup File".