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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file Live: Face Retopology visibility_off
  9. insert_drive_file Live: Head Retopology visibility_off
  10. insert_drive_file Live: Hair Retopology visibility_off
  11. insert_drive_file Live: Upper Body Retopology visibility_off
  12. insert_drive_file Live: Body Retopology visibility_off
  13. insert_drive_file Live: Retopo tweaks & outfit visibility_off
  14. insert_drive_file Live: Outfit Retopology visibility_off
  15. insert_drive_file Live: Retopology Finale visibility_off
  16. insert_drive_file Live: Body UV Mapping visibility_off
  17. insert_drive_file Live: Outfit UV Mapping visibility_off
  18. insert_drive_file Live: UV Mapping Finale visibility_off
  19. insert_drive_file Live: Base Colors & Preparations visibility_off
  20. insert_drive_file Live: Tiles & Procedural Detail visibility_off
  21. insert_drive_file Live: Height Map Painting visibility_off
  22. insert_drive_file Live: Detail Extraction & Stitches visibility_off
  23. insert_drive_file Live: Textures & Procedural Eyes visibility_off
  24. insert_drive_file Live: Procedural Skin & Hair Anisotropy visibility_off
  25. insert_drive_file Live: Turntable & Hair Textures visibility_off
  26. insert_drive_file Live: Baking & Final Renders visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file Topology Guides - Killing/Directing Loops visibility_off
  2. insert_drive_file Topology Guides - Poles & Edge Flow visibility_off
  3. insert_drive_file Topology Guides - Stretching & Pinching visibility_off
  4. insert_drive_file Topology Guides - Hiding Stretching visibility_off
  5. insert_drive_file Topology Guides - Strategic 2-Poles visibility_off
  6. insert_drive_file Topology Guides - Hard-Modeling Creases visibility_off
  7. insert_drive_file Facial Topology - Edge Flow visibility_off
  8. insert_drive_file Facial Topology - Landmarks visibility_off
  9. insert_drive_file Facial Topology - Articulation visibility_off
  10. insert_drive_file Facial Topology - Patches & Poles visibility_off
  11. insert_drive_file Facial Topology - Creases visibility_off
  12. insert_drive_file Facial Topology - Deformations visibility_off
  13. insert_drive_file Retopology Setup visibility_off
  14. insert_drive_file Body Topology - Seperate Limbs visibility_off
  15. insert_drive_file Body Topology - Joint Loops visibility_off
  16. insert_drive_file Body Topology - Finishing Touches visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file File 1: Head Sculpting Lessons visibility_off
  2. insert_drive_file File 2: Body Sculpting Lessons visibility_off
  3. insert_drive_file File 3: Topology Examples visibility_off
  4. insert_drive_file File 4: Facial Topology & Planning visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file Rain - Final Render visibility_off
  2. insert_drive_file Rain - Turnaround visibility_off
  3. insert_drive_file Rain - Turnaround (Clay) visibility_off
  4. insert_drive_file Rain - Turnaround (Wire) visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file Snow - Final Render visibility_off
  7. insert_drive_file Snow - Turnaround visibility_off
  8. insert_drive_file Snow - Turnaround (Clay) visibility_off
  9. insert_drive_file Snow - Turnaround (Wire) visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file Rain & Snow - Final Render visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Head Exploration visibility_off
  2. insert_drive_file 1 - Head Polish visibility_off
  3. insert_drive_file 2 - Body Iterations visibility_off
  4. insert_drive_file 2 - Outfit Variations visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file 4 - Retopology visibility_off
  7. insert_drive_file 4 - UV unwrapping visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file 6 - Pose Exploration visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file Rain - File 1: Head Sculpting visibility_off
  2. insert_drive_file Rain - File 2: Body & Outfit Sculpting visibility_off
  3. insert_drive_file Rain - File 3: Expression Tests visibility_off
  4. insert_drive_file Rain - File 4: Retopology & UV mapping visibility_off
  5. insert_drive_file Rain - File 5: Shading & Texturing visibility_off
  6. insert_drive_file Rain - File 6: Posing visibility_off
  7. insert_drive_file Rain - File 7: Lighting & Composition visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file Snow - File 1: Concept visibility_off
  2. insert_drive_file Snow - File 2: Sculpting visibility_off
  3. insert_drive_file Snow - File 3: Testing visibility_off
  4. insert_drive_file Snow - File 4: Retopology visibility_off
  5. insert_drive_file Snow - File 5: UVs & Shading visibility_off
  6. insert_drive_file Snow - File 6: Rendering & Compositing visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Concept Drawings visibility_off
  2. insert_drive_file 2 - Head Sculpting visibility_off
  3. insert_drive_file 3 - Full Body Sculpting visibility_off
  4. insert_drive_file 4 - Outfit Sculpting visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file 6 - Pose test visibility_off
  7. insert_drive_file 7 - Retopo (Face) visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file Base Meshes visibility_off
  2. insert_drive_file Matcap: Default with Specular visibility_off
  3. insert_drive_file Matcap: Gradient visibility_off
  4. insert_drive_file Matcap: Ghost visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file Screencast Keys visibility_off
  2. insert_drive_file Magic UV visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file Live: Face Retopology Free
  9. insert_drive_file Live: Head Retopology Free
  10. insert_drive_file Live: Hair Retopology Free
  11. insert_drive_file Live: Upper Body Retopology Free
  12. insert_drive_file Live: Body Retopology Free
  13. insert_drive_file Live: Retopo tweaks & outfit Free
  14. insert_drive_file Live: Outfit Retopology Free
  15. insert_drive_file Live: Retopology Finale Free
  16. insert_drive_file Live: Body UV Mapping Free
  17. insert_drive_file Live: Outfit UV Mapping Free
  18. insert_drive_file Live: UV Mapping Finale Free
  19. insert_drive_file Live: Base Colors & Preparations Free
  20. insert_drive_file Live: Tiles & Procedural Detail Free
  21. insert_drive_file Live: Height Map Painting Free
  22. insert_drive_file Live: Detail Extraction & Stitches Free
  23. insert_drive_file Live: Textures & Procedural Eyes Free
  24. insert_drive_file Live: Procedural Skin & Hair Anisotropy Free
  25. insert_drive_file Live: Turntable & Hair Textures Free
  26. insert_drive_file Live: Baking & Final Renders Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file Topology Guides - Killing/Directing Loops
  2. insert_drive_file Topology Guides - Poles & Edge Flow Free
  3. insert_drive_file Topology Guides - Stretching & Pinching
  4. insert_drive_file Topology Guides - Hiding Stretching
  5. insert_drive_file Topology Guides - Strategic 2-Poles
  6. insert_drive_file Topology Guides - Hard-Modeling Creases
  7. insert_drive_file Facial Topology - Edge Flow
  8. insert_drive_file Facial Topology - Landmarks
  9. insert_drive_file Facial Topology - Articulation Free
  10. insert_drive_file Facial Topology - Patches & Poles
  11. insert_drive_file Facial Topology - Creases
  12. insert_drive_file Facial Topology - Deformations
  13. insert_drive_file Retopology Setup Free
  14. insert_drive_file Body Topology - Seperate Limbs
  15. insert_drive_file Body Topology - Joint Loops
  16. insert_drive_file Body Topology - Finishing Touches
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file File 1: Head Sculpting Lessons
  2. insert_drive_file File 2: Body Sculpting Lessons
  3. insert_drive_file File 3: Topology Examples
  4. insert_drive_file File 4: Facial Topology & Planning
Final Renders keyboard_arrow_down
  1. insert_drive_file Rain - Final Render Free
  2. insert_drive_file Rain - Turnaround Free
  3. insert_drive_file Rain - Turnaround (Clay) Free
  4. insert_drive_file Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file Snow - Final Render Free
  7. insert_drive_file Snow - Turnaround Free
  8. insert_drive_file Snow - Turnaround (Clay) Free
  9. insert_drive_file Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file Rain & Snow - Final Render Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Head Exploration Free
  2. insert_drive_file 1 - Head Polish Free
  3. insert_drive_file 2 - Body Iterations Free
  4. insert_drive_file 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file 4 - Retopology Free
  7. insert_drive_file 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file Rain - File 1: Head Sculpting
  2. insert_drive_file Rain - File 2: Body & Outfit Sculpting
  3. insert_drive_file Rain - File 3: Expression Tests
  4. insert_drive_file Rain - File 4: Retopology & UV mapping
  5. insert_drive_file Rain - File 5: Shading & Texturing
  6. insert_drive_file Rain - File 6: Posing
  7. insert_drive_file Rain - File 7: Lighting & Composition
Snow .blend files keyboard_arrow_down
  1. insert_drive_file Snow - File 1: Concept
  2. insert_drive_file Snow - File 2: Sculpting
  3. insert_drive_file Snow - File 3: Testing
  4. insert_drive_file Snow - File 4: Retopology
  5. insert_drive_file Snow - File 5: UVs & Shading
  6. insert_drive_file Snow - File 6: Rendering & Compositing
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file 1 - Concept Drawings Free
  2. insert_drive_file 2 - Head Sculpting Free
  3. insert_drive_file 3 - Full Body Sculpting Free
  4. insert_drive_file 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file 6 - Pose test Free
  7. insert_drive_file 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file Base Meshes Free
  2. insert_drive_file Matcap: Default with Specular Free
  3. insert_drive_file Matcap: Gradient Free
  4. insert_drive_file Matcap: Ghost Free
Addons keyboard_arrow_down
  1. insert_drive_file Screencast Keys Free
  2. insert_drive_file Magic UV Free

Intro

Introduction

Aug. 15th, 2019

info License: CC-BY Free
Download (68.1 MB)
Download English Subtitles
Report Problem
Julien Kaspar
Julien Kaspar Publisher

In this video I'll go over what you can expect from this course and an overview of what you will & won't learn.

Links mentioned in the video:
  • 01:05- Blender 2.8 Fundamentals: A tutorial series by Blender on how to use the new version.
  • 01:40- Sculpting Fundamentals: A Bonus video covering the fundamentals of sculpt mode in Blender 2.80.
  • 02:18- Blender 2.80 homepage: The official homepage for the Blender 2.80 release, listing all changes and new features.
Other links:
  • 00:30- Spring Open Movie: The most recent Blender Open Movie I've worked on.
  • 06:00- Krita: The homepage for Krita
  • 06:00- PureRef: The homepage for PureRef

Join to comment publicly.

44 comments

David Boura
David Boura Aug. 15th, 2019

YESS.

David Boura
David Boura Aug. 15th, 2019

*@David Boura* In the Part 7, i hope you explain how to make custom facial rigs controls, and how to animate them like in the expressions test video. If you don't, i throw myself by the window ; ( ; )

Julien Kaspar
Julien Kaspar Aug. 15th, 2019

*@David Boura* I'll actually go over it in the 3rd chapter. Almost no rigging needed btw. The expressions were all sculpted.

David Boura
David Boura Aug. 15th, 2019

*@Julien Kaspar* Maybe i should just relax, thanks Julien. By the way your today uploads make my day. This course is going to be a real challenge and a great adventure.

StephenSun
StephenSun Aug. 15th, 2019

Thanks for the great stuff you've done, I have been waiting for this series!

Kevin Tatar
Kevin Tatar Sept. 28th, 2020

You said that the workflow differs to game characters. Can you tell me exactly what that means. Let's say i sculpt my character and retopologize and rig it. Do you mean that i couldn't just the character for a game? I'm just a little confused by your statement. I mean if the character is made up by vertices, has a rig, is weightpainted, is uv-unwrapped and has a texture, shouldn't it be possible to use that character for games?

Kevin Tatar
Kevin Tatar Sept. 28th, 2020

*@Kevin Tatar* I found the comment to my question. Sorry :S

menytra255
menytra255 Dec. 15th, 2020

I really liked the content but what a pity that it has no Portuguese subtitles

has how to put?

tim tuttle
tim tuttle Aug. 18th, 2019

OK rejoined the cloud for this course. I know it will be a large undertaking. Always good to get different viewpoints and ways of doing things. Congrats, Tim. Hoping you persevere until completed.

Brian Smith
Brian Smith Oct. 4th, 2019

Julien, is there an update on when the remainder of the lessons will be coming? It’s been a while since the previous videos were released.

Julien Kaspar
Julien Kaspar Oct. 4th, 2019

*@Brian Smith* I'm sorry that it took so long. There were some delays but they second chapter is finally out now.

Brian Smith
Brian Smith Oct. 6th, 2019

*@Julien Kaspar* Thank you!

Brian Smith
Brian Smith Oct. 6th, 2019

*@Julien Kaspar* There’s no need to apologize, Julien. I completely understand that things often get moved around and reprioritized. This is such a good training course so far that I am impatient for the release of the next set of videos.

Julien Kaspar
Julien Kaspar Oct. 7th, 2019

*@Brian Smith* Thanks a lot!

ultimateronsu17
ultimateronsu17 Jan. 20th, 2020

any updates on clean retopology chapter?

Julien Kaspar
Julien Kaspar Jan. 21st, 2020

*@ultimateronsu17* Sorry this is taking so long. The planning for the course changed but we haven't properly communicated yet how. Each chapter became much larger like they are their own courses, that's one reason why it's taking so long. We'll announce how we will move forward soon.

ultimateronsu17
ultimateronsu17 Feb. 3rd, 2020

*@Julien Kaspar* thanks for the reply. Thanks for communicating. I really have a burning desire to get good at making 3d models so this course means a lot to me.

I appreciate your hard work and thank you for taking the time to teach us. Peace be upon you and have a blessed day!

davomyan
davomyan March 7th, 2020

Why would this not be compatible with game development? If I create a character like this, then rig it, I can just export it into Unity or Unreal and animate it there, right?

Julien Kaspar
Julien Kaspar March 8th, 2020

*@davomyan* Its focused on film productions. There are optimisations you need to do and limitations to keep in mind for each render-engine when making the assets. Not every asset just works in any engine.

davomyan
davomyan March 13th, 2020

*@Julien Kaspar* Got it, thanks

Wyatt Chalifoux
Wyatt Chalifoux April 18th, 2020

*@Julien Kaspar* I would still like to follow this course as a first step to making game characters since it seems to cover quite a lot. Would I be correct in thinking that the main changes to make to this kind of model for game development would just be to reduce poly count, rig in a simplified way, etc? Thank you!

Julien Kaspar
Julien Kaspar April 20th, 2020

*@Wyatt Chalifoux* Well there are various differences. During the sculpting process there's is potentially no difference.

But to give a rundown of some of the differences:
The retopology needs to be unsubdivided and triangulated, which means all the most important shapes need to be in the model by default.
Any detailed shapes and surfaces are usually achieved with bump & normal maps, which are more accurate to bake with triangulated geometry and by inserting sharp edges in the shading on steep angles on the geometry.
Displacement maps are also not that common.
The UVs are much more tightly packed and often arranged in a way that most objects fit onto as few textures as possible for performance reasons.
RMA-maps are also common where multiple b/w textures are put into a single texture by giving each a color channel (RGB).
The file format for the texures also varies since you want to go for something compressed and light for games and detailed and high resolution for films. Even though I won't get into rigging there are also more limitations and differences there.

But apart from these technical differences there are usually also differences in the workflow.
For example you would sometimes have to make a dummy character after the blocking that can be used already as a placeholder in the game engine.

Wyatt Chalifoux
Wyatt Chalifoux May 25th, 2020

*@Julien Kaspar* Thank you so much for all the information and the long response! This course has been awesome so far.

Iván Olivares
Iván Olivares May 31st, 2020

*@Julien Kaspar* First of all, I hope you're doing well and safe from this COVID-19 situation. I should like to add a question to this topic; can you recommend to us any good material or source which cover the game character creation process ? (maybe as a timelapse project to see the difference between both workflows). Thanks for your work and thank you in advance for the response!

Julien Kaspar
Julien Kaspar June 2nd, 2020

*@Iván Olivares* I don't have any specific recommendations but there seem to be many high quality gaming asset/character courses on cubebrush and flippednormals. I can recommend to read through the polycount wiki though.

Iván Olivares
Iván Olivares June 3rd, 2020

*@Julien Kaspar* Thanks 4 the info Julien!

Yu
Yu April 25th, 2020

I want to do animation with the characters created in this course. It seems that there are many polygons. Can I use it for animation?

Julien Kaspar
Julien Kaspar April 28th, 2020

*@a.yuyus.52419211* The retopology examples from this course should be good for rigging and animation, yes.
Here's the ready to animate version of Rain as an example:
https://cloud.blender.org/p/characters/5dd54d68a709ab2eb08aa5a1

Johnny Shumway
Johnny Shumway May 23rd, 2020

Yay, now I can learn how to make characters like Pixar and Blender Studio :D

Anoop Janardhanan
Anoop Janardhanan Sept. 11th, 2020

Hi Julian. Thanks for the amazing tutorial you have made. I have made two sculpts watching your videos. Link to the second ( https://www.artstation.com/artwork/rAXmOJ ). I still haven't seen the retpology videos so these models are with high vertex count.

prescott.lawani
prescott.lawani Sept. 14th, 2020

So, I saw you said this is for film? It can't be used for games? Oh sorry, I checked the comments and I'm reading why now.

Dario Scaramuzza
Dario Scaramuzza Jan. 14th, 2022

just a tip: the picture of this course has a typo on "charActer"

Keshav Chaurasia
Keshav Chaurasia Nov. 17th, 2022

https://drive.google.com/file/d/17r-0ofoaki1C2Y1SipPd41o392lUNNHm/view?usp=share_link%C2%A0   this is the first 2d concept art I that have made for my own original character named Cuppy.

Anmol Krishna
Anmol Krishna March 15th, 2023
  • @Julien Kaspar* one query I have, like the height of characters as I have a baby character near about age 8-12 years then what height I should give to her....and also when building environment assets like room, chair, bed, table, pencil, small toys, or any stuff then we needed to coordinate the dimentions should be practically look like in real world...so can you help me out the size of charcters and the assets which I will making in future then how I should consider the dimention of those assets with respect to 3d characters.
Julien Kaspar
Julien Kaspar March 28th, 2023

@Anmol Krishna I can definitely recommend to put the characters next to some size reference props or characters early. I have a habit of forgetting this step and then the characters scale needs to be fixed late. Even getting the size a bit off can be very notcable too late. The characters in this course were originally too small and needed to be scaled a bit. That happened because I was just comparing the size to each other and general size ref cubes.

So go in, download some free props from the web (polyhaven for example) and see how well the characters compare :)

Anmol Krishna
Anmol Krishna March 29th, 2023

@Julien Kaspar ok THANKS.

Kenzie W Townsend
Kenzie W Townsend April 4th, 2023

Just an update for Linux users. The training videos required a codec and BeeRef works about the same as Pure Ref.

Vitalik Kaloshin
Vitalik Kaloshin Aug. 27th, 2019

Please captions or subtitles. kindly vitalik

Afolabi Samuel
Afolabi Samuel April 8th, 2020

i tried downloading krista and pure ref but i was having problem downloading

Yu
Yu May 23rd, 2020

Is there a 2.8 version of the Rigging Tutorial?

Julien Kaspar
Julien Kaspar May 25th, 2020

*@a.yuyus.52419211* There is no rigging tutorial in this course but everything should be enough up to date for 2.83.

Marcus Watkiss Veal
Marcus Watkiss Veal Aug. 26th, 2022

Question, if we can't learn how to make game ready characters here, where is the best place to learn that?

Julien Kaspar
Julien Kaspar Aug. 26th, 2022

@Marcus Watkiss Veal I don't really know where the best place would be. But I can recommend to search on popular sites for online courses and to check out the polycount forum: http://wiki.polycount.com/wiki/Polycount

Marcus Watkiss Veal
Marcus Watkiss Veal Aug. 26th, 2022

@Julien Kaspar I'm impressed with how quickly you responded to this message, thank you!

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