You can join Blender Studio for €11.50/month and get access to all of our training & film content instantly!
Login Join Blender Studio2: Body & Outfit Sculpting
3rd October 2019
info License: CC-BYPublished by
In this first timelapse video I'll show you how I sculpted the body of Rain in Blender 2.80 with some added commentary to give tips & tricks I didn't mention in the lessons.
16 Comments
Join to comment publicly.
0x777777
23rd January 2020 - 03:03
Not gonna lie. I'd have gladly spent hours watching this in real time, or even 2x. 6x is just way too fast at times. (I'm still a beginner.) Love the hands. Great job!
Julien Kaspar
23rd January 2020 - 10:36
*@0x777777* Thanks! There is the option to slow the video down and mute the audio but the frame rate will become pretty choppy. I'll keep in mind to upload any future timelapses in 60 fps to make it a better option to slow it down to 0.25x speed.
akmalfkr.ig
7th May 2020 - 14:38
*@0x777777* true this would have been better.... if it is slower
Tsihoarana Randimbivololona
12th August 2020 - 15:50
Question, which is better, dyntopo or the remesh frpù teh previous lesson?
Julien Kaspar
12th August 2020 - 19:27
*@randimby01* Ideally use the remesher for most of the early sculpting. Dyntopo is useful for certain cases but a lot slower and can lead to various issues.
Tsihoarana Randimbivololona
17th August 2020 - 10:57
*@Julien Kaspar* Thank you for your help
Bruce Matthews
27th October 2021 - 02:02
After joining the fingers to the hand and doing a voxel remesh, I always get webbing between the fingers. I can reduce the voxel size, but the point where the webbing goes away seems impractical in terms of quad density. Is there a way to avoid this?
Julien Kaspar
27th October 2021 - 11:27
@Bruce Matthews Sadly no. This is in general a limitation you will find with any voxel remesher used in sculpting applications. To avoid this don't make the fingers parallel or too close to each other. Until developers find a smarter way to remesh objects without any other downsides, this is something you will have to work around while sculpting, sorry.
Bruce Matthews
28th October 2021 - 02:58
@Julien Kaspar, thanks for the speedy reply. At least now I know I'm not missing something. :-)
akmalfkr.ig
7th May 2020 - 14:37
hey, how do you join the head and the body?
akmalfkr.ig
7th May 2020 - 14:42
*@akmalfkr.ig* as in attaching two of them i mean :)
Julien Kaspar
7th May 2020 - 14:53
*@akmalfkr.ig* You can merge the 2 objects either with the boolean modifier or the voxel remesher.
Jonathan Heier
24th May 2020 - 01:16
why can't I rotate the arms around the shoulder? They only rotate around a point near the feet
Julien Kaspar
25th May 2020 - 10:35
*@Jonathan Heier* They will only rotate around their origin point (or the 3D cursor if you set it as the pivot point).
You need to change the origin point to the shoulder if you want that as the rotation point.
Here's a video that shows the best technique:
https://www.youtube.com/watch?v=5qpCCasTdAc
Tsihoarana Randimbivololona
6th October 2020 - 13:58
Hello, I have a question. I really enjoy creating and sculpting my character, but at some point I can see that there is something kinda off. To summerise my issue, the body that I sculpt is not symmetrise even tho I'm sure that the symmetry was on when I sculpt the body. Even if I re-symmetrise, after a while if i sculpt the issue come back again.
Julien Kaspar
12th October 2020 - 09:46
*@randimby01* Sorry I don't think I know what could cause this. Try to keep an eye out for when exactly it happens again.