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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
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2: Body & Outfit Sculpting
Oct. 3rd, 2019
In this first timelapse video I'll show you how I sculpted the body of Rain in Blender 2.80 with some added commentary to give tips & tricks I didn't mention in the lessons.
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Not gonna lie. I'd have gladly spent hours watching this in real time, or even 2x. 6x is just way too fast at times. (I'm still a beginner.) Love the hands. Great job!
*@0x777777* Thanks! There is the option to slow the video down and mute the audio but the frame rate will become pretty choppy. I'll keep in mind to upload any future timelapses in 60 fps to make it a better option to slow it down to 0.25x speed.
*@0x777777* true this would have been better.... if it is slower
Question, which is better, dyntopo or the remesh frpù teh previous lesson?
*@randimby01* Ideally use the remesher for most of the early sculpting. Dyntopo is useful for certain cases but a lot slower and can lead to various issues.
*@Julien Kaspar* Thank you for your help
After joining the fingers to the hand and doing a voxel remesh, I always get webbing between the fingers. I can reduce the voxel size, but the point where the webbing goes away seems impractical in terms of quad density. Is there a way to avoid this?
@Bruce Matthews Sadly no. This is in general a limitation you will find with any voxel remesher used in sculpting applications. To avoid this don't make the fingers parallel or too close to each other. Until developers find a smarter way to remesh objects without any other downsides, this is something you will have to work around while sculpting, sorry.
@Julien Kaspar, thanks for the speedy reply. At least now I know I'm not missing something. :-)
hey, how do you join the head and the body?
*@akmalfkr.ig* as in attaching two of them i mean :)
*@akmalfkr.ig* You can merge the 2 objects either with the boolean modifier or the voxel remesher.
why can't I rotate the arms around the shoulder? They only rotate around a point near the feet
*@Jonathan Heier* They will only rotate around their origin point (or the 3D cursor if you set it as the pivot point).
You need to change the origin point to the shoulder if you want that as the rotation point.
Here's a video that shows the best technique:
Hello, I have a question. I really enjoy creating and sculpting my character, but at some point I can see that there is something kinda off. To summerise my issue, the body that I sculpt is not symmetrise even tho I'm sure that the symmetry was on when I sculpt the body. Even if I re-symmetrise, after a while if i sculpt the issue come back again.
*@randimby01* Sorry I don't think I know what could cause this. Try to keep an eye out for when exactly it happens again.