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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
4: Clean Retopology
March 26th, 2020
In this timelapse video I will continue to retopologize the rest of the body.
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Tutorials too fast can I get a slower version of this tutorial
*@Moncy Yohannan* how many hours a day do you practice. you have come so far
*@Som-Anene Ugochukwu Elvis* 4hrs in a day with some breaks in between the days.
*@Moncy Yohannan* You can also slow down the timelapse videos. They are all 60fps so it shouldn't be too choppy as a result.
With retopology it's more important that you understand the theory and the techniques rather than practice a lot. I personally don't have an insane amount of experience retopologizing but every time I do a lot of research to try to learn something new. If you just practice the same methods over an over again while retopologizing you don't learn much.
*@Julien Kaspar* Thank god I do this... Yippy
idk what I did but, whenever I extrude or use the f2 add on the patch I extruded goes crazy like it cant find the model that the shrinkwrap is targeted to.
Hi Julien, I have a problem related with shrinkwrap modifier. I mentioned the problem in the video and I can actually solve it with duplicating and applying the shrinkwrap modifier but after that I have to fix my mesh manually in edit mod which is exhausting. Can you help me please? https://vimeo.com/555661445 (video is subtitled)
@Ekin Kılıçdere I cannot recommend to use the smooth brush anymore for retopology. Use the slide/relax brush. It will distribute the geometry way better while keeping the original shape.
@Julien Kaspar Thanks for the reply, now I am using slide/relax brush and it is really much better.
@Julien Kaspar I just realized slide/relax brush pushes the mesh in as well :D I think I will keep duplicating and applying the shrinkwrap modifier :(
@Julien Kaspar I just found out the problem. I should have changed the shrinkwrap modifier's wrap method to target normal project and its snap mode to above surface.
Hi Guys, could you please help? I have weird transition ((
@Leo Lingua Can you send a file? It's ahrd tot ell from the screenshots.
@Julien Kaspar Hi Julian, thanks for reply, I really love blender studio tutorials I hope it will keep it up.
My problem was that I did not recalculate normals (Shift + N) which created weird vertex transitions! its solved now!