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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

1: Head Sculpting

Timelapse: Sculpting Rain's Head

15th August 2019

info License: CC-BY Free
Download (146.9 MB)
Download English Subtitles
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Published by

Julien Kaspar

With all the major lessons out of the way I will start going over the timelapse recordings on the creation process of Rain. In this commentated timelapse video I will explain the process of sculpting Rain's first head design, my workflow and mistakes.

Links mentioned in the video:

16:30- My Gradient Matcap

Other helpful links:
  • Rain - File 1: Head Sculpting: File of all the conceptual head sculpts of Rain, including the polished version.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

82 Comments

Join to comment publicly.

Brian Smith

15th August 2019 - 19:10

That is a classic piece of advice right there: There will be a time when your sculpt doesn't look good. Just keep going and refining and it will turn out good. I had the hardest time with this when I started sculpting. To a certain extent, I still get discouraged at some point and I want to discard sculpts before I finish. You just have to push through that and realize that it's a part of the process.

Karl Bernhardt

22nd November 2021 - 11:55

@Brian Smith perfect piece of advice, I've been on the same sculpt for about 20 hours total, just making mistakes, restarting and learning and I've finally got it to where I think it should be.

mrjessecunningham

31st August 2019 - 22:31

Hmm, I thought by paying for this subscription the tutorials would be easier to follow along with. I can't keep up with the timelapses. Figured this was going to be different. Good stuff but not for me.

Julien Kaspar

1st September 2019 - 13:07

*@mrjessecunningham* I'd love to hear more feedback. It's true that the course is not very targeted towards blender beginners but I tried to ease viewers into each topic with the step-by-step lessons in the beginning. The timelapses are meant to build on that by giving a direct example on how I approach the process in my own time & speed while providing additional techniques, tips & commentary. The timelapses are not really meant as a step-by-step follow along tutorial, but if there's something you want to know more about just ask ;)

mrjessecunningham

3rd September 2019 - 05:31

*@Julien Kaspar* Thanks for the reply. I don't think I am totally intimidated, I will probably stick around to learn how to do a clean retopology. No need to slow things down for me but it would just be nice to get to learn things at a not so excelerated pace. I have already created meshes and a few pretty good sculpts but they are bumpy and not as clean as yours. Maybe do a section on your settings or did I miss that already in the hyper speed of your videos lol. I'll try to stick around tho. Thanks!

Show more replies

june leonardo

3rd September 2019 - 20:52

*@mrjessecunningham* ye the word beginner is kinda confusing sometimes, you can be a complete beginner in blender vs you used blender for animation but not modeling vs you used blender for modeling objects but not human. I'm learning blender for two years now but mostly for animation and this character creation is too fast for me LOL.

Michael

25th August 2019 - 18:58

Hi there, are you using a stylus to sculpt and if so can you talk about how you set it up, thanks

Julien Kaspar

26th August 2019 - 10:37

*@michaelakinfenwa* Yes I am using a pen tablet and have been using many variations over the past years. Currently I am working with a Wacom Cintiq 16 but it's not easy to set up to work on it comfortably. I can recommend to go for an Intuos S or M and keep it in front or side by side with your keyboard. I don't recommend sculpting with a mouse ;)

Michael

26th August 2019 - 14:13

*@Julien Kaspar* thanks I am using a intuos M also, what I wanted to know is how you mapped the buttons on it or etc,thanks

Julien Kaspar

26th August 2019 - 15:00

*@michaelakinfenwa* The cintiq has no buttons unfortunately so I am using the keyboard. Blenders keymap is too big for just the tablet buttons anyway.

Tomhardy

14th November 2019 - 13:33

You are so great!Thanks for the tutorial!But my English is poor, so I need to follow it more times

MARCOS ISMAEL MAIA JUNIOR

11th May 2020 - 00:27

Hi, Julien Kaspar,. your tutorial is good, but there something that don't like,...the videos are more fast,..i believe that could be more slow...to follow better the course.

coyohti

26th August 2020 - 00:43

*@MARCOS ISMAEL MAIA JUNIOR* There is an option to slow the video down as much as .25x speed. It's also possible to pause the video at any time. These are valuable tools when one wishes to get a better look at a certain part of the process during a timelapse video.

Pedro Nataniel

16th August 2019 - 17:11

Hey Julian, thanks a lot for such an instructive tutorial. I am delighted about all the new things I'm learnig with you. I'm also very curious about your naming convention. What does GEO-... stand for when you name the objects in the scene?

Julien Kaspar

16th August 2019 - 17:18

*@Pedro Nataniel* Thanks! Glad you like it :D I try to make it clear in the naming what type of object it is. GEO stands for geometry (Usually meshes to sculpt on), HLP for helper and sometimes I use LOC for locator (Objects that are used for modifiers, constraints & parenting), CRV for curves, etc.

Pedro Nataniel

17th August 2019 - 00:27

*@Julien Kaspar* Fine. I got it! Have a nice weekend 🤜

Daniel Popel

14th December 2019 - 15:36

Do you think that making a 3d model of a planer head and using it on every character and changing a little bit the face for every character is a good thing to do? or should I make a planer head for every character?

Julien Kaspar

14th December 2019 - 15:46

*@Daniel Popel* Reusing basemeshes for different projects is a very common practice and I can highly recommend it. Most artists do it to save a lot of time during productions so save your models and import them whenever you need a base to start from :)

Minkyung Park

29th December 2019 - 12:54

Hello teacher, I have questions. 00:33 when you use mask function to create a nose, mine is not dark like yours but painted lightly. 00:36 your nose is very round and soft, mine is angled and rough. I use Elastic Hook like you. What should I do? I did everything that you told me. Did you do Dyntopo during that process? plus, my brush shape is not like yours. Your brush cursor is just one circle, but mine is 2 layers circle and it sticks to the mesh surface.

Julien Kaspar

29th December 2019 - 18:04

*@Minkyung Park*

  • You can change the darkness of the mask in the viewport overlays settings in the header.
  • Keep adjusting the nose until the shape looks right. Since my footage is speed up it's hard to see that I made a lot of small strokes until the shape was right.
  • Yes I did have dyntopo enabled during the process.
  • The cursor looks different in the new version of Blender 2.81. The inner circle is the "normal radius" which defines the direction that the brush is facing.

jayson

15th January 2020 - 00:53

Hi @Julien I am following this series and it's great, I'm currently try to sculpt a different character with this workflow, but my character needs a spikey type of hair, ahm wonder if you have tutorial for spikey hair :) Thanks

Julien Kaspar

15th January 2020 - 10:56

*@jayson* Maybe this tutorial I did a while ago helps. The general principles should still work. Look up some references on how the hair should look specifically and try sculpting it. https://cloud.blender.org/p/speed-sculpting/5cb8879fd6963c01ab9b0fe2

jayson

15th January 2020 - 14:24

*@Julien Kaspar* wow! thanks a lot.

Samaila Sodangi

4th February 2020 - 12:36

Hello there Trying to sculpt a different character using your excellent workflow but need to load a background image to sculpt off of. Tried loading the image several time into your template but only the image's bounding box would be visible. pls help

Julien Kaspar

4th February 2020 - 12:42

*@S.S* In the overlays settings in the 3d viewport header: Check "extras" and it will be visible. Other overlays like bones, origins & the 3D cursor were disabled as well for sculpting workspaces since they are often just in the way and too distracting. You can toggle them back on if you like of course.

Samaila Sodangi

4th February 2020 - 12:45

*@Julien Kaspar* Yes, Thanks man!

Samaila Sodangi

7th February 2020 - 11:36

Hello there. Managed to finish sculpting rains head, closed for the day and went home. The following morning i opened blender and suddenly the sculpting tools are laggy except for a few of them. YES some tools like the snake hook respond well while others like the grab tool are laggy. I then opened a new sculpting file and tried the tools on the default mesh just to be sure and they all work well but still wont work in my rains head file! ? Any thoughts on that? Thanks!

Julien Kaspar

7th February 2020 - 17:40

*@Sosa* Is dyntopo enabled? Are there any modifiers active on the object? Are any extra shading optiosn enabled like Cavity or Shadow that could slow down the viewport?

Samaila Sodangi

7th February 2020 - 17:57

*@Julien Kaspar* There is none, actually bcos i have successfully done the Boolean operations and the mesh is now one. What baffles me is that snake hook brush works perfectly but not the grab brush: it lags terribly. I also noticed that pen pressure is also erratic could it my stylus? I use veikk tablet A15 version 2.00.3

Julien Kaspar

8th February 2020 - 23:37

*@Sosa* Sorry I don't know an answer to this. It could also be a hardware issue.

Mohamad Amirul Hakim

14th May 2020 - 08:27

Hi, why my blender doesn't have the Sculpt Sidebar Panel like in 14:21 ?

Julien Kaspar

14th May 2020 - 11:42

*@Mohamad Amirul Hakim* It's an addon called Mask Tools. By now it's almost completely outdated and I can recommend to just use the default masking features in Blender.
Hopefully I'll make an update to the lessons soon to include them.

Andrea Bianchi

17th July 2020 - 13:39

Starting with sculpting a sphere VS editing and merging separate primitives (sphere+cylinders..): What would you recommend and why? Thank you!

Julien Kaspar

17th July 2020 - 14:23

*@andbia* It's a lot easier to get the forms right if you do it with lots of separate primitives. If you are more advanced at sculpting then you can just sculpt everything from a sphere, which can also be faster sometimes.

zokuro

19th July 2020 - 18:39

Hi, I've been loving this course so far and it has helped me progress so much already! When it comes to sculpting how do you do hard edges like the lip crease and eyelids? I find that if I try and keep each side of the edge smooth I end up losing the hard edge every time, the alternative is that I end up with bumpy geometry on each side.

Julien Kaspar

20th July 2020 - 11:01

*@zokuro* Thanks! And that is a really good question!! I think these sculpting fundamentals need their own tutorials but the short answer is unfortunately to use the right tools at the right time.
The pinch, crease, draw sharp and multi-plane scrape brushes are all useful but get you slightly different results. One tip would be to use masks way more often. Use the mask brush or lasso mask the hard edge, then smooth the mask a bit with the A pie menu and then you can smooth he surfaces nearby without destroying the hard edge.

Peter Yoon

7th September 2020 - 13:47

what was the voxel size in remash when you first started sculpting the head???

Julien Kaspar

7th September 2020 - 14:17

*@Peter Yoon* I can't tell because the voxel size is based on the real world scale. It might be very different every time. But try to keep it only as high as necessary and increase it slowly over time to get more detailed later.

Jonathan Doe

17th January 2021 - 21:10

I'm stuck with the masking tools. I use Blender 2.9 and despite pressing "N" while in sculpt mode with the mask tool selected, I cannot see any of the settings, or similar settings, for the mask tool's more indepth functions that you're using.

Julien Kaspar

18th January 2021 - 11:56

@phunky.doodle If you are using nay version of Blender past 2.81 I cannot recommend the mask tools addon anymore. Use the official masking features instead. Most things should be included by now :)

julien.renaudot

15th April 2021 - 21:33

Hi, thanks for the tutorial, love the way your sculpt still always smooth !

Aly

20th May 2021 - 02:07

Hi there! I'm new to a teaching style like this, so my apologies for asking so many questions. Do you happen to have the sculpting videos of rain in real-time as well (no commentary needed) that you'd be willing to share? To be honest, the time lapses are nice, but a little hard to keep up with since there's so much jumping. I know a video in real-time would probably hours longer than this, but I wouldn't mind. If it costs extra to pay for, I don't mind paying for it as well. If not please do not worry about it. Slowing it down by speed has been my solution so far, so I can keep doing it!

Julien Kaspar

20th May 2021 - 12:41

@Aly It is possible for every video here to slow the speed down to half. For most timelapse videos this will be a bit choppy as a result but easier to follow.

Aly

20th May 2021 - 17:40

@Julien Kaspar No worries! I assumed so, I'll keep doing that then. Thank you for the quick response and for making the course! :)

Brian Smith

15th August 2019 - 19:27

QUESTIONS: When you boolean objects together in your sculpts, if there is an area where you want to keep a hard crease, you can just leave it, right? You don't HAVE to smooth all transitions, do you? Or would you recommend to smooth it and add a crease with the crease brush?

Julien Kaspar

15th August 2019 - 22:21

*@Brian Smith* You CAN keep it if you want to, but it's usually best to remesh and smooth it a little bit since it will usually look terrible once you use smooth shading.

mrjessecunningham

7th September 2019 - 18:38

@Julien Kaspar, Just wanted to say that if this was it's own paid for content that actually allowed the user to follow you step by step instead of the way it is presented here, many of us would easily paid $100 dollars for that. Since we pay a membership, we don't know what to expect and a lot of the content on this site is not geared toward anyone trying to learn to build a nice character model in 2.8. While I am enjoying this very much, I feel you kind of dropped the ball and could've made yourself a nice penny with a real Gumroad tutorial or something like that to really help all levels of your audience. I hope I do not sound negative. Thanks!

Julien Kaspar

7th September 2019 - 21:15

*@mrjessecunningham* Thanks for the feedback, but I don't think I really understand. How is the way the course is presented here not step by step?

Samaila Sodangi

4th February 2020 - 12:36

Hello there Trying to sculpt a different character using your excellent workflow but need to load a background image. Tried loading the image several time into your template but only the image's bounding box would be visible. pls help

Ryan Clouse

24th February 2020 - 11:59

Hi! I was going through your tutorials and really love your content and workflow. I was adding the ears and neck cylinders and not sure if I pressed something. It is not allowing me to sculpt anything except for the forehead and when I do it comes out really weird. I deleted the cylinders and still doesn't work. Don't really want to start over if I don't have to. Thanks!

Ryan Clouse

24th February 2020 - 12:07

*@Ryan Clouse* HAHA!!! Nevermind I found it out. xP Still, Thanks for the great videos!

ammar mohammed

29th April 2020 - 05:57

will i need to watch the rain videos or they are something Extra

Julien Kaspar

29th April 2020 - 10:39

*@ammar mohammed* They usually have a lot of extra tips and techniques, especially for production. But the main lessons are more important.

Abdullah khalid

9th May 2020 - 21:54

Hi, I had problem when I use mask tool for drawing eyebrow and doing outline relax I got en error which said ,,Traceback (most recent call last)? could you help me, please

Julien Kaspar

10th May 2020 - 00:23

*@Abdullah khalid* In the more recent versions of Blender I cannot recommend the mask tools addon anymore. All the necessary features are now in Blender by default.

Abdullah khalid

10th May 2020 - 18:54

*@Julien Kaspar* ok thanks, but how I can make eyebrow easy way by making new object or draw it on the head ?

Julien Kaspar

11th May 2020 - 11:06

*@Abdullah khalid* You can paint a mask and then use the "Mask Extract" option in the Mask menu of the header.

Omar Gonzales Diaz

25th September 2020 - 02:59

*@Julien Kaspar* would be good if you update the videos. I was wondering how to use that addon, until I saw this mention. Cheers.

Jonathan Mbau

19th May 2020 - 06:02

Hi. I'm having trouble keeping my overall mesh clean and smooth. It is full of bumps here and there. Any advice on how to keep the meshes topology generally clean.

Julien Kaspar

19th May 2020 - 11:41

*@Jonathan Mbau* You will only be able to reliably keep the surface smooth if the resolution is even throughout the surface.
So if you use dyntopo, use the simplify brush with a bit of autosmooth in the brush settings and sculpt over the surfaces.
Or use the voxel remesher, which will make it a lot easier to smooth your model.

Abhirama Gopala Dasa

29th July 2020 - 16:25

Mask tools you mentioned is a paid Addon?

Julien Kaspar

29th July 2020 - 17:28

*@Abhirama Gopala Dasa* No but in the recent versions of Blender you don't need it anymore ;)

austinwilloughby2

5th November 2020 - 02:12

Hey this might be a dumb question, but when you start the video your sphere is smooth and it seems like it has a lot of geometry to work with, but the only option I see in blender is the UV sphere which doesn't give me a lot of geometry to work with so everything looks kinda blocky. How do I add the smooth sphere?

Mirlan Zulumbekov

21st December 2020 - 13:36

I am so confused. Why dont u just upload this video without 4x speed.(tried 0.5x cant see anything) You teaching and doing differend things...

Christina Wilke

23rd December 2020 - 15:09

I have some weird things going on with the surface of my charcater after applying the boolean union. Can anybody help?

Christina Wilke

23rd December 2020 - 15:10

Christina Wilke

23rd December 2020 - 15:14

I have some weird things going on with the surface of my sculpt after apllying the boolean union modifier. Can anybody help?

Julien Kaspar

24th December 2020 - 12:53

@christinaw90 Try using the voxel remesher instead. Or watch this bonus video: https://cloud.blender.org/training/stylized-character-workflow/5d3a1d3afa5e1feb5a307840

garyyang4019

30th December 2020 - 05:44

I don't have "Mask Tools" on the right~

Julien Kaspar

4th January 2021 - 10:48

@garyyang4019 It's an old addon. If you are using any Blender version newer than 2.80 then you won't need it. Just look up the same functionality in the pie menu on the shortcut A or in the header under the menu "Mask".

Ceren Erdoğan

14th January 2021 - 14:02

Hello Julien. Excuse me for asking a  hundred questions... I'm learning how to sculpt for the first time thanks to you. I looked up your note in one of the previous videos where you talked about a new method to merge and remesh multiple objects in the newer versions, and I tried joining the head objects with each method (Ctrl + J and Boolean) but I still get this empty head mesh in wireframe mode. Also when I voxel remesh after joining the objects, the sculpt tools work way too slow with dyntopo. If I don't remesh with high resolution the mesh will lose all the detail. I'd really appreciate your help. https://drive.google.com/file/d/1m1TFX9vHPrS5HCxzMQ7N5A5GZEsoUSiE/view?usp=sharing

Julien Kaspar

15th January 2021 - 12:26

@Ceren Erdoğan I have it planned to make an update to the course with a bonus video on the general sculpting workflow. The idea is that the voxel remesher, dyntopo and the multiresolution modifier are all individual stages in the sculpting process. Dyntopo will not work on higher resolutions because its too slow. It's only really useful for the initial shape exploration. The voxel remesher can then combine everything easily but cannot get you to a very high detail level either but you can get most of the definition you need. It's important not to merge everything and to take the polycount only as high as you need. Then once you need to get to a very high detail level and the general shape of the objects are not going to change anymore you can remesh the object either manually or with the quad remesher and continue with the subdivision based multires modifier. It's a lot to explain but the general tip I would give you is to not expect to get to a very high resolution detail level with the voxel remesher and especially not with dyntopo.

Ceren Erdoğan

15th January 2021 - 21:53

@Julien Kaspar So my understanding is that I should keep the polycount adequate and only subdivide later at the end for the details.  "It's important not to merge everything" So I'm not going to merge any facial objects yet and now skipping to the hair tutorial before I start to vertex paint. Hope it's okay to work that way.

Archit Gupta

2nd April 2021 - 06:22

Great tutorial. I can't see mask less option or the sculpt tab in side bar. Please help!

Julien Kaspar

2nd April 2021 - 14:03

@Archit Gupta It's an old addon. Just use the A pie menu in the latest releases for the official features.

John Desmond

12th August 2021 - 01:01

I do not understand how to get good results out of snake hook.  All it ever gives me is tortured geometry.

Julien Kaspar

12th August 2021 - 10:49

@John Desmond Not sure what you mean. Are you sure you enabled Dyntopo with enough resolution?

fu233

2nd June 2022 - 16:15

HI, I have two problems when I first tried to script the face. https://drive.google.com/file/d/1ledANZQlzRiHskiN1QBkZeqbxnHJBmni/view?usp=sharing The first question is the white circle when I smooth the skin near the eye or nose ( such high detail parts), its always smoothed with a cease or a high vertex pole, neither smooth with or without dyntopo can solve the problem. The second question is the red circle, when I first script the nose with dyntopo, the head turn to lower level with obvious pixel entirely which can still script detail on the surface, however, it turned out to the red circle result like a mix level of smooth scripture.

Julien Kaspar

2nd June 2022 - 16:27

@fu233 Sorry I'm not sure I understand. Can you maybe send a video or even the .blend file so I can have a closer look. My first thought is that dyntopo might be disabled or has some settings that are not idea. Make sure that dyntopo is set to "relative detail" and "subdivide collapse".

Simon Lovell

3rd October 2022 - 22:27

@JulienKasper - this may be a little off topic, but is your initial sculpting really the only "conceptual" work for the start of the character? What I mean is I find myself - in my work and practices - leaning more to traditional model sheet development first. Then I will do a low-poly box model of the head based on my drawings, and then bring it in to sculpt. Is there any set backs to my methods or do you think it's more just personal preference? (By the way - I really love your work!)

Julien Kaspar

4th October 2022 - 10:07

@Simon Lovell I think it's very much down to personal preference. Personally I often like to first start from a concept drawing and very simple turnaround sheets or expression sheets. I did a bit of this myself for the second character "Snow". There's also a quick summary video of the creation of that character.

I know a lot of people that also like to skip sculpting and just model their characters. Some have a very strict workflow of including a sculpt of the bone structure. It all depends on what helps you figure out design questions as you go.

Simon Lovell

4th October 2022 - 17:01

@Julien Kaspar Thanks for the reply. Yes, figuring out design questions is paramount. I tend to sketch my characters in a definitive action pose. This really helps me define their personality too. From there, I will then develop a model sheet.

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