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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Gradient

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Gradient

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

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3: Expression Testing

Fast & rough Retopology for the Head

2nd December 2019

info License: CC-BY
flag Report Problem

Published by

Julien Kaspar

In this lesson I'll show you how to create a fast & perfectly suitable retopology to base the expression tests on. This is a vital step since the head model needs to be both cleaned up and have enough geometry to sculpt the expressions from.

Links mentioned in the video:
  • 00:36- Spring Expression Tests Timelapse: The timelapse video of the original expression tests of Spring. It doesn't include any commentary and it shows only a first pass with no additional feedback & polishing.
  • 14:42- Sergi Caballer Timelapses: A 3 part timelapse video series on vimeo on box modeling a clean head retopology by Sergi Caballer. This is much more advanced than the purpose of this lesson but it's still very educational.
Other links:
  • Rain - File 3: Expression Tests: The file of the expression tests made for the character Rain.

38 Comments

Join to comment publicly.

Ben Rand

17th November 2020 - 23:21

First of all, wonderful video series I've been learning so much. I am having an issue that I'm having a tough time trouble shooting. When I go to extrude the edge loop for the ears the new mesh gets super distorted it seems to be clipping downward for some reason. I think that it's clipping to the body mesh, I re meshed the head with the body mesh which I'm realizing is a mistake. I unfortunately don't have any back ups. I tried creating a new vertex group to exclude from the shrink wrap but the SW modifier only seems to use vertex groups from the object it's applied to, so the new re topology mesh and not the sculpted mesh. I'm a bit at a loss is there anything I can do to fix this?

Julien Kaspar

18th November 2020 - 16:46

Thanks! One tip to seperate the body & the head again is to mask out one part and use "Mask Slice to New Object". If you want to avoid the wrong shrinkwrap preview I can reccomment to disable Edit Mode toggle in the modifier (next to viewport & render visibility). This way you can see and adjsut the geoemtry position better before then toggling the modfier back on. If you use the Project shrinkwrapping method then you can also define a "Limit" distance. That could prevent it from targeting the body too.

Ben Rand

19th November 2020 - 17:07

@Julien Kaspar it worked! thank you!!!

Sarsawat Chimnikorn

16th March 2022 - 21:52

Been following the course and learning a lot! I subscribed because of this course in particular. Thank you for the in-depth and thorough explanations. Sending love to all the wonderful people involved in making Blender & Blender Training. Thank you!

Julien Kaspar

18th March 2022 - 09:42

@Sarsawat Chimnikorn Thank you so much! I'm glad you liked it ^^

pop.loreee

3rd March 2020 - 14:38

Hello. When will u put the tutorial for Clean Retopology?

Julien Kaspar

3rd March 2020 - 15:49

*@pop.loreee* Very soon.

adela.kormoutova

21st July 2020 - 20:52

Hi Julien, i have a problem here with the final shrinkwrap modifier

headremeshed.png

adela.kormoutova

21st July 2020 - 20:53

*@adela.kormoutova*...and this is after shrinkwrap...

shrinkedremeshed.png

Julien Kaspar

22nd July 2020 - 12:51

*@adela.kormoutova* This is weird. Maybe you can share the file because I can't really tell what could be causing this.

adela.kormoutova

22nd July 2020 - 19:32

*@Julien Kaspar* If you are so willing to look directly at the file in Blender, I´d love to send you the file or share it, I just don´t know how or where. Via google?

adela.kormoutova

22nd July 2020 - 19:33

*@adela.kormoutova* I tried to upload the document here, but my pc stopped working :-D

adela.kormoutova

22nd July 2020 - 19:54

*@Julien Kaspar*

adela.kormoutova

22nd July 2020 - 20:06

*@adela.kormoutova* I just realized that i can create a "project" here on blender cloud ... i ll try to upload it there...

adela.kormoutova

22nd July 2020 - 20:41

*@adela.kormoutova* ...ok it doesn´t work.. too big file, i just can´t upload it... no chance :(((

Julien Kaspar

23rd July 2020 - 11:32

*@adela.kormoutova* You can send it to me however you want or can ;)

adela.kormoutova

23rd July 2020 - 18:38

*@Julien Kaspar* it has about 500MB, can you give me you e-mail?, I will send it via server Uschovna.cz

Julien Kaspar

23rd July 2020 - 18:48

*@adela.kormoutova* It's julien@blender.studio

adela.kormoutova

23rd July 2020 - 20:15

*@Julien Kaspar* https://www.uschovna.cz/zasilka/ARCCBCY8BPKPGMPK-9AU/

adela.kormoutova

23rd July 2020 - 20:16

*@adela.kormoutova* i dont remember exactly how it works, but i think that you get some notification email with some password to download the file...

Julien Kaspar

24th July 2020 - 10:44

*@adela.kormoutova* I got the file.
I had a look and the reason why the shrinkwrapping is not working is because your sculpt has an outer and inner side: alt text
The shrinkwrap modifier was just not sure if it should snap to the outer or inner side of the head.

I don't know how you managed to get this result but here's what I highly recommend :D
Even if you are sculpting with dyntopo, use the voxel remesher regularly. When remeshed, all of these issues will usually be fixed automatically.
So if you ever have any shading issues, non-manifold geometry, intersecting meshes, unwanted thickness, floating meshes within the object, small open holes, or any other unknown issue:
Ctrl + R.
Just make sure the voxel size is small enough that you don't lose too much work.

adela.kormoutova

24th July 2020 - 13:02

thank you so much!! :)))))

can Kadincik

11th January 2021 - 17:49

hello , in 4:30 minute . how can you add loop ? what is keyframe ?  thanky u

Julien Kaspar

11th January 2021 - 18:03

@can Kadincik You can add loops with the Loop Cut Tool or by pressing Ctrl + R. Keyframes are for animation and will be pivotal for these lessons.    I'm sorry but if you don't yet know these concepts then I recommend to watch the Blender Fundamentals tutorial series on YouTube first or other more beginner friendly tutorials or courses. You can of course continue watching but keep in mind that these videos will likely not hold your hand in how to use Blender on a fundamental level.

can Kadincik

11th January 2021 - 18:11

@Julien Kaspar Thank you for your quick reply :) but I'm not talking about ctrl + r. exactly 10:24 minutes. Creating shortcuts  in a straight line on the earcups. this is not ctrl+r

can Kadincik

11th January 2021 - 18:12

@can Kadincik outer part of the ear

Julien Kaspar

11th January 2021 - 18:20

@can Kadincik I am filling in the missing faces. The outer part of the ear was still open. There are many ways to do this but the easiest way in my experience is to select an edge on one of these holes and press F to fill in a new 4 sided face. Do this repeatedly and you can quickly fill in the area.

can Kadincik

11th January 2021 - 18:25

@Julien KasparI  .I knew the f button, I was just one click. don't understand the serial click thing thank you so much

can Kadincik

11th January 2021 - 17:50

sorry not 4:30 , in 10:25 for the ears

Ekin Kılıçdere

14th May 2021 - 21:52

Hi Julien, when I activate shrinkwrap modifier some vertices snaps weirdly than the others. I'm working hard to understand blender in general so I would really appreciate any help :D  https://vimeo.com/549425268%C2%A0  https://drive.google.com/file/d/1pSIw9lOsYGalBQ2wo6rXenKmnFY08IMW/view?usp=sharing (this time I copied only the necessary objects to a new blender project so size of the file is reduced.)

Ekin Kılıçdere

15th May 2021 - 10:36

@Ekin Kılıçdere I fix this problem by just moving vertices and adding additional cut loops :D What I need was to give a break to see what might cause problem.

Julien Kaspar

17th May 2021 - 12:02

@Ekin Kılıçdere It can help if you enable snapping as well. But yes, the shrinkwrap is trying to find the closest surface to move the vertices to. If you move them closer to where you want them to be the shrinkwrap will be more accurate.

Jonathan Doe

17th November 2021 - 10:03

When I add a shrinkwrap modifier and select my intended target object: it displays perfectly.

When I apply the modifier: the vertices move back to where they were as though the modifier was never used.

Any idea of what I might be doing wrong?

Thanks!

Julien Kaspar

17th November 2021 - 13:08

@Jonathan Doe Not sure. Can you send me a file where I can reproduce the issue?

Jonathan Doe

18th November 2021 - 07:35

@Julien Kaspar

Here's a link to a google drive folder that includes the files and that includes a visual of my collections and how they interact.

https://drive.google.com/drive/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV?usp=sharing

If I need to change permissions, don't hesitate to let me know.

Thanks for your help!

Julien Kaspar

18th November 2021 - 10:19

@Jonathan Doe The issue is that modifiers can only be applied on the mesh that exists in Edit Mode. Since you have a Subdivision modifier first and then a Shrinkwrap, the subdivided mesh will be shrinkwrapped. So you would have to apply the Subdiv modifier first. If you try to apply modifiers in the wrong order Blender will even give you a message at the bottom "Applied modifier was not first, result may not be as expected".

But the best solution to the problem would be to use a multiresolution modifier instead of subdivision. If you apply the shrinkwrap onto a subdivided multires modifier it will be shrinkwrapped to those subdivisions, since they can be editied and sculpte on.

Jonathan Doe

19th November 2021 - 04:11

@Julien Kaspar

Thank you so much, Julien! Worked like a charm for what I need to do.

Just want to say I think it's amazing you still pop in here and respond to individual student inquires. Shows a real dedication to your lessons and I feel as though I'm getting what I pay for while learning so much. : D

Julien Kaspar

19th November 2021 - 11:16

@Jonathan Doe Thanks a lot! Responding to questions and helping out here in the comments is the least I can do ^^

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