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Course

Stylized Character Workflow
feed Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    visibility_off
  9. insert_drive_file

    Live: Head Retopology

    visibility_off
  10. insert_drive_file

    Live: Hair Retopology

    visibility_off
  11. insert_drive_file

    Live: Upper Body Retopology

    visibility_off
  12. insert_drive_file

    Live: Body Retopology

    visibility_off
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    visibility_off
  14. insert_drive_file

    Live: Outfit Retopology

    visibility_off
  15. insert_drive_file

    Live: Retopology Finale

    visibility_off
  16. insert_drive_file

    Live: Body UV Mapping

    visibility_off
  17. insert_drive_file

    Live: Outfit UV Mapping

    visibility_off
  18. insert_drive_file

    Live: UV Mapping Finale

    visibility_off
  19. insert_drive_file

    Live: Base Colors & Preparations

    visibility_off
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    visibility_off
  21. insert_drive_file

    Live: Height Map Painting

    visibility_off
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    visibility_off
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    visibility_off
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    visibility_off
  25. insert_drive_file

    Live: Turntable & Hair Textures

    visibility_off
  26. insert_drive_file

    Live: Baking & Final Renders

    visibility_off
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

    visibility_off
  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    visibility_off
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

    visibility_off
  4. insert_drive_file

    Topology Guides - Hiding Stretching

    visibility_off
  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

    visibility_off
  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

    visibility_off
  7. insert_drive_file

    Facial Topology - Edge Flow

    visibility_off
  8. insert_drive_file

    Facial Topology - Landmarks

    visibility_off
  9. insert_drive_file

    Facial Topology - Articulation

    visibility_off
  10. insert_drive_file

    Facial Topology - Patches & Poles

    visibility_off
  11. insert_drive_file

    Facial Topology - Creases

    visibility_off
  12. insert_drive_file

    Facial Topology - Deformations

    visibility_off
  13. insert_drive_file

    Retopology Setup

    visibility_off
  14. insert_drive_file

    Body Topology - Seperate Limbs

    visibility_off
  15. insert_drive_file

    Body Topology - Joint Loops

    visibility_off
  16. insert_drive_file

    Body Topology - Finishing Touches

    visibility_off
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

    visibility_off
  2. insert_drive_file

    File 2: Body Sculpting Lessons

    visibility_off
  3. insert_drive_file

    File 3: Topology Examples

    visibility_off
  4. insert_drive_file

    File 4: Facial Topology & Planning

    visibility_off
Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    visibility_off
  2. insert_drive_file

    Rain - Turnaround

    visibility_off
  3. insert_drive_file

    Rain - Turnaround (Clay)

    visibility_off
  4. insert_drive_file

    Rain - Turnaround (Wire)

    visibility_off
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    visibility_off
  7. insert_drive_file

    Snow - Turnaround

    visibility_off
  8. insert_drive_file

    Snow - Turnaround (Clay)

    visibility_off
  9. insert_drive_file

    Snow - Turnaround (Wire)

    visibility_off
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    visibility_off
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    visibility_off
  2. insert_drive_file

    1 - Head Polish

    visibility_off
  3. insert_drive_file

    2 - Body Iterations

    visibility_off
  4. insert_drive_file

    2 - Outfit Variations

    visibility_off
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    visibility_off
  7. insert_drive_file

    4 - UV unwrapping

    visibility_off
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    visibility_off
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

    visibility_off
  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

    visibility_off
  3. insert_drive_file

    Rain - File 3: Expression Tests

    visibility_off
  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

    visibility_off
  5. insert_drive_file

    Rain - File 5: Shading & Texturing

    visibility_off
  6. insert_drive_file

    Rain - File 6: Posing

    visibility_off
  7. insert_drive_file

    Rain - File 7: Lighting & Composition

    visibility_off
Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

    visibility_off
  2. insert_drive_file

    Snow - File 2: Sculpting

    visibility_off
  3. insert_drive_file

    Snow - File 3: Testing

    visibility_off
  4. insert_drive_file

    Snow - File 4: Retopology

    visibility_off
  5. insert_drive_file

    Snow - File 5: UVs & Shading

    visibility_off
  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

    visibility_off
Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    visibility_off
  2. insert_drive_file

    2 - Head Sculpting

    visibility_off
  3. insert_drive_file

    3 - Full Body Sculpting

    visibility_off
  4. insert_drive_file

    4 - Outfit Sculpting

    visibility_off
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    visibility_off
  7. insert_drive_file

    7 - Retopo (Face)

    visibility_off
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    visibility_off
  2. insert_drive_file

    Matcap: Default with Specular

    visibility_off
  3. insert_drive_file

    Matcap: Gradient

    visibility_off
  4. insert_drive_file

    Matcap: Ghost

    visibility_off
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    visibility_off
  2. insert_drive_file

    Magic UV

    visibility_off

Course

Stylized Character Workflow
Intro keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow keyboard_arrow_down
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. insert_drive_file

    Live: Face Retopology

    Free
  9. insert_drive_file

    Live: Head Retopology

    Free
  10. insert_drive_file

    Live: Hair Retopology

    Free
  11. insert_drive_file

    Live: Upper Body Retopology

    Free
  12. insert_drive_file

    Live: Body Retopology

    Free
  13. insert_drive_file

    Live: Retopo tweaks & outfit

    Free
  14. insert_drive_file

    Live: Outfit Retopology

    Free
  15. insert_drive_file

    Live: Retopology Finale

    Free
  16. insert_drive_file

    Live: Body UV Mapping

    Free
  17. insert_drive_file

    Live: Outfit UV Mapping

    Free
  18. insert_drive_file

    Live: UV Mapping Finale

    Free
  19. insert_drive_file

    Live: Base Colors & Preparations

    Free
  20. insert_drive_file

    Live: Tiles & Procedural Detail

    Free
  21. insert_drive_file

    Live: Height Map Painting

    Free
  22. insert_drive_file

    Live: Detail Extraction & Stitches

    Free
  23. insert_drive_file

    Live: Textures & Procedural Eyes

    Free
  24. insert_drive_file

    Live: Procedural Skin & Hair Anisotropy

    Free
  25. insert_drive_file

    Live: Turntable & Hair Textures

    Free
  26. insert_drive_file

    Live: Baking & Final Renders

    Free
Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    Free
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    Free
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    Free
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Final Renders keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    Free
  2. insert_drive_file

    Rain - Turnaround

    Free
  3. insert_drive_file

    Rain - Turnaround (Clay)

    Free
  4. insert_drive_file

    Rain - Turnaround (Wire)

    Free
  5. 05

    Rain - Turntables

    Free
  6. insert_drive_file

    Snow - Final Render

    Free
  7. insert_drive_file

    Snow - Turnaround

    Free
  8. insert_drive_file

    Snow - Turnaround (Clay)

    Free
  9. insert_drive_file

    Snow - Turnaround (Wire)

    Free
  10. 10

    Snow - Turntables

    Free
  11. insert_drive_file

    Rain & Snow - Final Render

    Free
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    Free
  2. insert_drive_file

    1 - Head Polish

    Free
  3. insert_drive_file

    2 - Body Iterations

    Free
  4. insert_drive_file

    2 - Outfit Variations

    Free
  5. 05

    3 - Expression Tests

    Free
  6. insert_drive_file

    4 - Retopology

    Free
  7. insert_drive_file

    4 - UV unwrapping

    Free
  8. 08

    5 - Turntable Renders

    Free
  9. insert_drive_file

    6 - Pose Exploration

    Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Snow .blend files keyboard_arrow_down
  1. insert_drive_file

    Snow - File 1: Concept

  2. insert_drive_file

    Snow - File 2: Sculpting

  3. insert_drive_file

    Snow - File 3: Testing

  4. insert_drive_file

    Snow - File 4: Retopology

  5. insert_drive_file

    Snow - File 5: UVs & Shading

  6. insert_drive_file

    Snow - File 6: Rendering & Compositing

Snow - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Concept Drawings

    Free
  2. insert_drive_file

    2 - Head Sculpting

    Free
  3. insert_drive_file

    3 - Full Body Sculpting

    Free
  4. insert_drive_file

    4 - Outfit Sculpting

    Free
  5. 05

    5 - Expression Tests

    Free
  6. insert_drive_file

    6 - Pose test

    Free
  7. insert_drive_file

    7 - Retopo (Face)

    Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources keyboard_arrow_down
  1. insert_drive_file

    Base Meshes

    Free
  2. insert_drive_file

    Matcap: Default with Specular

    Free
  3. insert_drive_file

    Matcap: Gradient

    Free
  4. insert_drive_file

    Matcap: Ghost

    Free
Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    Free
  2. insert_drive_file

    Magic UV

    Free

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1: Head Sculpting

Timelapse: Finishing Rain's Head Design

15th August 2019

info License: CC-BY
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Published by

Julien Kaspar

For this final timelapse on Rains head I am taking one of the conceptual sculpts from the previous videos and polishing it into the final head design.

Links mentioned in the video:
  • 02:00 - Using my Sculpting Template: A bonus video how to use and import parts of my sculpting template. I am also talking about my custom brushes and how I modified the existing ones.
  • 02:12- My Gradient Matcap
  • 05:25 - Speed Sculpting Workshop - Sculpting Hair: Here I go into more detail on the theory and practices I use while sculpting hair.
Other helpful links:
  • Rain - File 1: Head Sculpting: File of all the conceptual head sculpts of Rain, including the polished version.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

37 Comments

Join to comment publicly.

Bas Raven

6th September 2020 - 10:30

Hey everyone, I am quite new to discord and sharing my art in general. Lately I've been working on my very first sculpting project which I also intend to animate once finished. I've been learning from the Blender Cloud Course: Stylized character workflow of the character Rain. My character will be called May. I've been working on the head for quite some time now and since I'll be starting on the body soon I'd really appreciate any feedback on the shapes/anatomy and general appeal of the character.

May_Headsculpt_3.PNG

Julien Kaspar

9th September 2020 - 18:01

*@Bas Raven* Looks really good so far. I see a lot that's going right with this. Here's some feedback:

  • The most noticeable element is the big round eyes. I think it would help a lot to scale them down as far as even half the size. In the perspective view this becomes really noticeable.
  • The hair consists of a lot of thin clumps but the overall shape is very rounded and blobby. I can recommend to work with bigger shapes and nail the silhouette before going into detail. Look at how the tension in the hair and gravity would affect the shapes and flow of the ponytail.
  • The mouth also seems to sink a bit into the face. Try pushing it outwards a bit more.
  • I think the ear and jaw corner might also be a bit far in the back.
  • Overall the surfaces are also rather lumpy. Try to keep the shapes clean and smooth. Especially on the neck and ear the surfaces seem random.

Keep looking through perspective view to see how much the ears get lost behind the face and how large the face looks.
The orthographic view can be deceiving on that.

Bas Raven

20th September 2020 - 10:05

*@Julien Kaspar* Thank you so much for taking the time to give me such valuable feedback. I am stil working on the body but when I come back to the face I will definitely use your feedback.

Cosimo

15th July 2020 - 19:32

Bild1.png
Bild2.png
Bild3.png
Hi Julien, thanks for the great course so far. I learned a lot in those hours of practice! I still do have problems with sculpting eye kids and ears, do you have any suggestions on how to improve? thanks in advance!

Cosimo

15th July 2020 - 19:32

*@Cosimo* eye lids*

Julien Kaspar

16th July 2020 - 12:32

*@Cosimo* The progress is looking good. Eyelids are definitely very tricky to get right, so I can recommend to create them from a sphere object. It will make it easier to get the shapes right before then merging the objects and sculpting the transitions between eyelids and the rest of the face. Same with the ears. If you have difficulties getting the shapes right, try to separately sculpt them as different objects and then merge them once they look right.

To give some more feedback on the overal proportions: I would look at some more reference for the jaw. In your sculpt it is very pointy right now. In general, the face is getting lifted up the further it goes into the abck of the head. Try lowering the ears, cheeks and jaw corner too make the lower jaw edge a bit more straight. Here's an example.

You could also push back the chin a bit. The entire mouth region is peaking forward which looks also like a very unnatural under-bite.

Cosimo

16th July 2020 - 18:44

*@Julien Kaspar* Thank you for your detailed answer. I will try to implement your tips.

sandeep200680

30th August 2019 - 09:36

Great tutorial on workflow! Thanks for sharing your expertise with beginners like me to understand the concept in such an easy manner! Can you also cover teeth modelling, fitting the same in the mouth and opening the mouth....

Julien Kaspar

30th August 2019 - 11:16

*@sandeep200680* For the first design sculpts it was not really necessary to include them but I'll talk about it too :) I'll cover the teeth and inner mouth in chapter 3 when I'll go over the expression tests.

sandeep200680

30th August 2019 - 11:31

*@Julien Kaspar* Thanks dear friend...looking forward to see how that works!

jhonatansilva31415

2nd September 2019 - 00:20

Will be any content related to lip sync? Or making a dialogue in blender?

Julien Kaspar

2nd September 2019 - 00:44

*@jhonatansilva31415* No, not in this course. But there is an Animation Fundamentals Course in progress. Maybe ask there: https://cloud.blender.org/blog/introducing-blender-animation-fundamentals-training

Alan Belov

10th September 2019 - 16:44

When new episode?

Julien Kaspar

10th September 2019 - 16:47

*@Alan Belov* Hopefully very soon :)

Alan Belov

10th September 2019 - 18:18

*@Julien Kaspar* thx👌❤️

Sundaram

21st May 2020 - 13:54

hey there, what is the use of painting the sclupt in the solid view mode, does it effect the material and render preview?

Julien Kaspar

22nd May 2020 - 11:46

*@Sundaram* It only affects the render if the color you are painting is plugged into the material. It won't automatically use any color information.

Sundaram

22nd May 2020 - 13:58

*@Julien Kaspar*thanks but how to do that?

Julien Kaspar

22nd May 2020 - 14:30

*@Sundaram* Plug the vertex color node into the base color of your material node.
More info here:
https://www.youtube.com/watch?v=0zrd37k2tJM&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=18

Joanne Seale

15th February 2021 - 17:22

here is a link to my sculpt https://imgur.com/TtDdzHl

storey.thomas

1st May 2021 - 17:02

Thanks Julien for the excellent course. Here are my results so far - couldn't figure out how to embed an image, so here's a link. https://blender.cloud/r/IwoLa2 Would love any critique or feedback if you have time. Looking forward to completing the rest of the course!

Julien Kaspar

3rd May 2021 - 13:00

@storey.thomas That looks amazing! You are clearly going for a bit more realism in style, which is good, but I'd say continue with the body and clothing before polishing the head further.  The only thing that struck me as a bit weird is that the ears are very small and high. I'm really looking forward to more progress from you!

storey.thomas

8th May 2021 - 05:51

@Julien Kaspar Thanks so much! Good note about the ears. I don't know how they ended up drifting so high up. Seems quite obvious now that you point it out. I have already started on the body and will have some progress to show there soon. :)

coolyan2016

8th June 2021 - 01:36

Hi Julien, I have some questions about your workflow. Firstly, why did you choose to use vertex colors instead of texture painting to add color to Rain? And what are the advantages in doing so? Secondly, why did you first use a sphere with a sculpted "hole" in the center for the eyes and then switched it out for a regular sphere without a hole? How would it work differently if we just used a regular sphere throughout the whole thing? Thank you! :)

Julien Kaspar

8th June 2021 - 10:45

@coolyan2016 So first: It's easier painting a sculpt with vertex colors since they are more flexible. If you want to paint a texture you first need to create a UV map. And unwrapping a high resolution sculpt is slow and time consuming and the results will likely have issues that are hard to predict or fix. Also once you unwrapped our sculpt you cannot use the remesher or dyntopo anymore. If you do you will destroy your entire painting progress. With vertex colors on the other hand the colors are stored in the geoemtry directly, so you can immidiately start painting and if you remesh a small area you can repaint it. Vertex colors also work best on higher mesh resolutions since that means you can paint more detail. Each vertex is one color so the more you have the more you can paint. For UV maps you want the mesh resolution to be as low as possible on the other hand.

I can also recommend to try out the Blender 3.0 alpha version. In here you can enable an experimental feature called "Sculpt Vertex Colors". It's adding fully functional painting features and brushes to Sculpt Mode which are much higher performing and your colors will not be destroyed when remeshing. This will eventually become the new default vertex color painting system.

Show more replies

Julien Kaspar

8th June 2021 - 10:56

@coolyan2016 And about the second question: At first I was just interested in the shape of the eyes and it's easy to show the pupil by pushing in the area. It leads to shadows and occlusion which will darken the hole. But But yes, once you add color to it, it doesn't really matter if the pupils are extruded inwards. You can just paint it black and it's done. But if you ever look at your sculpt without colors it's nice to also have the pupil and iris indicated in the shape.

There is no solid reason why I didn't extrude in the pupils on the second version of the eyes. Perhaps I wanted to keep the sphere as much like the original as possible so that I can later model the final eyes from them.  Try out some eye models yourself and you can decide which shape works best for you.

coolyan2016

8th June 2021 - 20:52

@Julien Kaspar Ohhh I get it now, thank you for such a clear explanation!

Paulo Henrique Crincev

20th April 2022 - 19:25

Hi Julien, here is my final head design. https://i.imgur.com/G1j7LFl.png

I really liked this first module, it has a lot of tricks that i've got with your tips, and watching your process. I'd really appreciate your feedback, and what can i improve in this step. Thanks!

Julien Kaspar

25th April 2022 - 14:03

@Paulo Henrique Crincev This looks absolutely amazing! I don't really have any specific notes, except for very subjective details. The anatomy on the ears could be differently stylised. Right now they feel a bit too anatomical and draw a bit too much attention to themselves. Check out other movies and how they do their ears. There's a lot of variation out there to draw from.

I'd just urge you to leave the head for now and move on to the body. Once you have the entire character in a rough state it makes sense to make more detailed adjustments.    Well done!

Paulo Henrique Crincev

3rd June 2022 - 23:19

@Julien Kaspar damn, got it! looking at some references from animated films, I realized that I never noticed much about the characters' ears, they really are more stylized, with simpler shapes.

I was off for a while, but I'll pick it up again in the next module, which I stopped at the end practically for lack of time.

Thankyou Julien!

matterling1

27th January 2021 - 00:56

So far this has been really fun. I'm looking forward to finishing the course and getting some more practice in on some different characters. https://blender.cloud/r/HjLhyI https://blender.cloud/r/yIydaS

julien.renaudot

17th April 2021 - 14:17

Hi, thanks for the tutorial, your work is awesome ! Here my final result, it's my first stylized character, it's looking a bit weird, thinks the color is wrong, i'll change it after the retopo I think. I tried to pick a color with the eyedropper in your blend file of the skin, but the color is wrong, not the same as I picked, don't know why.. Critic of my work are welcome : [url=https://zupimages.net/viewer.php?id=21/15/spg7.png][img]https://zupimages.net/up/21/15/spg7.png%5B/img%5D%5B/url]

julien.renaudot

17th April 2021 - 14:18

https://zupimages.net/viewer.php?id=21/15/spg7.png

Julien Kaspar

20th April 2021 - 11:54

@julien.renaudot This is looking really good! Well done :D    Don't worry too much about picking the right colors. Just do your own thing if you want to. But if you want to pick colors more easily you can also switch the viewport to flat shading (The shading options in the header tot he right).    For the sculpt I can recommend to work a bit more on the shoulders (but we'll get more into that in the next chapter), lower the ears a tiny bit and maybe add a bit more forehead but the head is pretty solid so far! You can always polish it further of course.

coolyan2016

8th June 2021 - 01:25

@Julien Kaspar

Stylianos Andreolas

25th September 2021 - 21:10

Hi, I've been following the tutorials so far. This is what I made. A lot of tweeking but with patient, everything is possible.

Julien Kaspar

27th September 2021 - 10:19

@Stylianos Andreolas You might want to add a link to an image. Nothing is visible here.

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