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2: Body & Outfit Sculpting
Oct. 3rd, 2019info License: CC-BY
In this last lesson of the second chapter I am going over some last touches to the sculpt and adding additional elements that were missing so far. This can be polished further afterwards but I left the video short.
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Just an update. I finally got the courage to do the clothes
*@calmels.gaelle* Looks great! :D
The folds could use some more work but that's always the tricky part. Did you sculpt it already in pose or pose it afterwards? This is just important if you plan to use the character for animation later. Keeping the resting pose is pretty important for that ;)
*@Julien Kaspar* I sculpted in pose because I will keep it as just a sculpt. I am not an expert with folds. I sure need to improve on that part.
Thanks @JulienKaspar for this great tutorial & @PabloDobarro for making blender sculpturing Amazing
I learn a lot, screen short of WIP - Link
I'm not working with a sculpted character that is retopolized, instead I've created my character using box modeling, choosing the quads that will be clothes, separating, scaling up, then manipulating into clothes. Is there a negative to the method I'm using? Should I delete the hidden mesh beneath before rigging?
@Wayne Batchelor As long as the topology is good enough for rigging then this is completely fine. The main reason why we sculpt characters anyway, is so we can think about the design separately from the final topology.