Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
You can join Blender Studio for €11.50/month and get access to all of our training & film content
3: Expression Testing
Dec. 2nd, 2019
In this video we will wrap up the expresison tests by adding some additional asymmetry with shapekeys and a simple rig setup.
Join to comment publicly.
My few facial tests. This part was really annoying because of broken multires but after Julien helped me it came much more enjoyable. I haven't polished my tests as Julien done on Rain but I am still very pleased with results. I tried with bones but when I try parent with automatic weights the whole head was moving and I didn't know how to fix it.
Thank you Julien
Hi, the tutorials in this Stylized character series are just simply awesome. Really professional! I'm so curious and eager to see the rest of the tutorials that are TBA. Any estimated time arrival (ETA) for these?
*@Erik Dahlbäck* Since I am and will also now work on the new Open Movies like "Coffee Run" & "Cosmos Laundromat Pt.2", the next chapter will still take at least a month to finish as my personal estimate.
The TBA Chapters after that weren't fully discussed yet and might even continue a bit later with a big character update for Rain.
Part of this is my fault for blowing up the scale of the course and running out of time.
But I intend to finish the course even if it takes way longer than intended.
*@Julien Kaspar* Thanks for the info. There are so many details from this course that I think you must know about otherwise you will not get good results or simply get nothing done because you get stuck due to the problems you encounter. You combine the technical part of it with the artistic part, like the anatomy trainings. Both are needed to get good results
one issue i have is that you will eventualy change the topology so the keyframes or shape keys will not work. how can i make a rig that will match the shapekey expresions? speaking of which, i would love to see a tutorial for advanced rigging on a styalised character especialy for the face. so far the only tutorial you have is a basic one for begginers with a dummy
@bigboomer3000 Thanks for the questions!
First of all there won't be a rigging part to this course, sadly. What I am talking about here is purely a needed step to test & polish the character design and to create a style guide that will be taken into consideration for the rigging & animation to come.
Ideally you would also not want to change the topology when you go into expression testing. Add more resolution if needed but all you would do at this point is change the proportions and details (which doesn't need topology changes).
You can theoretically rig anything that you sculpt from the topology you start with but that's not necessarily what you need to find out.
I can recommend to look at the current work that is being done for the movie Spright Fright on the cloud.
All of them had expression tests done in the same method. The files are also available if you want to take a look.
These expression tests showed clearly that we needed a very specific retopology to allow for extreme movements & deformations on the mouth. We also decided then that we didn't want any creases or anatomical preserving of volume & surfaces in the animation. It also helped with finalising the design and creating guides for the texturing, like having darker, thicker lips & eyelids to make the mouth & eyes more readable).
There's a lot o take away from eh expression tests that is beneficial for retopology, shading, rigging & animation.
Just wanted to say thanks so much for this in depth course it is pure gold!
Hey Julien, first off I just wanted to say it's a great course you've put together. Truly enjoyed it so far. The sculpting, retopolgy and shape keys worked out fine, I am having a problem with my armature though, and I'm not sure why.
This is my character thus far.
I added a basic one just to tilt head angles, I've parented the head mesh to it, its clearly attached, weight paint mode shows it is too. However when i rotate it in pose mode the mesh doesn't move with it. Just wondering if you have any idea why?
During weight paint mode.
In pose mode.
Thanks for your time,
*@Will Brigham* Thanks a lot.
Unfortunately the images are not loading so I can't see the screenshots.
*@Julien Kaspar* that's bizarre, I'll send a link to them instead. Sorry man.
weight paint mode
*@Will Brigham* Oh ok I thought the pictures would add some more info. To be honest I don't know. Maybe the modifier is disabled.
Hi, I can't seem to get a lot of creases. Did you apply the multires modifier for extra detail?
@sulemandawood911 Generally I tried to have the topology follow the direction of any possible creases. If you then already have a lot of resolution on the base mesh it will be easy to create creases without applying the multires modifier. I hope that helps.