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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
You can join Blender Studio for €11.50/month and get access to all of our training & film content
4: Clean Retopology
March 5th, 2020
In this video I'll give a brief introduction & overview to the overall chapter, the main aspects of film asset topology & what makes a "good" retopology and more.
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Hi, Thank you for those high quality lessons! can I ask you if this is the last part?
*@djadmadu93* The other chapter have been removed for now since it's not clear when they will be finished.
Since I'm working on current film projects as well, I don't have much time for the course so each following chapter will be released when they are ready.
Around 4 additional chapters are still planned for the future.
*@Julien Kaspar* Thanks a lot i've learnt a lot from your tutorial that's what managed to do thanks to your lessons! https://media.giphy.com/media/QXUKd1KLxAgmiqcclY/giphy.gif
Thanks Julien. I say that it is as relaxing as knitting crochet, at least to me.. :)
Thank u very much. In the first Chapter, u had drawn the whole body using Vertex Painting. I have a question.. As soon as I had done the retopology, do I have to make the UV MAP and redo the skin shade or is it the same?
*@pop.loreee* I did reuse the vertex colors after the retopology but I also made UV maps. Since you can freely mix many color inputs for the texturing, I mixed them with vertex colros for base colors, textures for extra definition and procedural textures for more random detail.
So you won't have to redo everything if you don't want to.
*@Julien Kaspar* Thx. God bless u
Hey there! I am still following the class but I think I am gonna do a simpler project for the retopology part haha. The other one will stay a sculpt for now.
Thank you for the clean concepts. The class is really easy to understand.
Do you know if you will do a full-body retopo class by the way? I searched online but people keep contradicting each other most of the time. I find it hard to know whom to follow.
*@calmels.gaelle* Thanks a lot! ^^
Next week the size of chapter 4 will double in size since I will publish all the commentated timelapse videos from the character Rain.
This will be a full look at my 22 hour process on retopologizing the head, body, hair, clothes and additional objects and finishing touches.
I will go over it faster than in the lessons but I will mostly rely on the same theory & practices and show how to use them on other areas of the retopology.
Everybody does retopology a bit differently and it also depends on the engine, medium & art-style.
You can already download and have a closer look at the file of the result from the retopology timelapses.
I think the retopology for Rain ended up as a bit too dense but looking at the edge flow and colored patches can be very helpful :)
*@Julien Kaspar* Thank you!
I am looking forward to next week :)
I really need to see the separate areas more than anything.
Hi, thank you for those great lessons but I just have a question. I'm actually looking for character creation for a game and, for me it doesn't look so different than what you show us until the retopology, so can you explain a little more how to do it for a game character please ?
@theogillot2 Sorry but this course is much about film topology. For games there are some significant differences like that the mesh won't be subdivided (so it needs to work well without smoothing), it needs to be triangulated (for better baking and more predictable normals) and even more optimisation on the side of UV maps and textures. This deserves its own tutorial series tbh.
Do you have a tutorial how to bake the character?
@Varga Mihaly Not yet. Likely that would be part of any shading and texturing tutorials once I add them.
@Julien Kaspar I'm waiting for it. I didn't find anything good on youtube.