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Login Join Blender Studio1: Head Sculpting
Aug. 15th, 2019
info License: CC-BYIn this timelapse I am creating the rest of the head variations to find the design I wanted to take further. I will go over a few more techniques and time saving methods to create these sculpts.
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13 comments
Awesome! So many important things with the goal in mind to keep full control of the character from beginning to end. Just what I was expecting to finally learn well altogether and far more by now already that you are teaching, plus full control of 2.8 as due along the way too, short keys and everything. Very impressed and very greatful! Thanks a million times! :)
Brillant workflow, really useful in terms of character/shape exploration too in early phases! Your tutorials are pure gold!
The video doesnt seem to work.
*@Giovanni Coakley* Can you elaborate? Might be an issue with your browser.
Hi Julien, is Mask Tool Addon required to extract the mask of the hairline (at 18:53)? Or is there another way to do the same thing with the tools that are in Blender 2.93 by default? Thank you!
@coolyan2016 Yes you should use the default tools in Blender at this point. I made these tutorials in Blender 2.80 when they were not implemented yet and I had to use an addon.
@Julien Kaspar Okay, thank you! :)
Even i, who have never studied Blender at all, can repeat after you and make my own project! It's incredible!
In version 2.92, I can't find the duplicate option in Mask tool, the one shown around 18:33. Please tell me if anybody found it.
@YKLim.art nvermind lol, "Mask slice to new object" does the same job ;)
@YKLim.art or "mask extract"
@YKLim.art Yes, the new masking functionality that is in Blender by default made the mask tools addon unnecessary.
:D Every time you touch the hair it seems it adds 500 new faces. Just something to consider when planning a hair style on a smaller computer.