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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Youtube Version: Stylized Character Workflow in Blender 2.81
Snow Character Creation Recap
Preventing/Fixing Boolean Errors
Rain - Turntables
Snow - Turntables
3 - Expression Tests
5 - Turntable Renders
6 - Pose Polishing
5 - Expression Tests
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
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1: Head Sculpting
Aug. 15th, 2019
In this timelapse I am creating the rest of the head variations to find the design I wanted to take further. I will go over a few more techniques and time saving methods to create these sculpts.
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Awesome! So many important things with the goal in mind to keep full control of the character from beginning to end. Just what I was expecting to finally learn well altogether and far more by now already that you are teaching, plus full control of 2.8 as due along the way too, short keys and everything. Very impressed and very greatful! Thanks a million times! :)
Brillant workflow, really useful in terms of character/shape exploration too in early phases! Your tutorials are pure gold!
The video doesnt seem to work.
*@Giovanni Coakley* Can you elaborate? Might be an issue with your browser.
Hi Julien, is Mask Tool Addon required to extract the mask of the hairline (at 18:53)? Or is there another way to do the same thing with the tools that are in Blender 2.93 by default? Thank you!
@coolyan2016 Yes you should use the default tools in Blender at this point. I made these tutorials in Blender 2.80 when they were not implemented yet and I had to use an addon.
@Julien Kaspar Okay, thank you! :)
Even i, who have never studied Blender at all, can repeat after you and make my own project! It's incredible!
In version 2.92, I can't find the duplicate option in Mask tool, the one shown around 18:33. Please tell me if anybody found it.
@YKLim.art nvermind lol, "Mask slice to new object" does the same job ;)
@YKLim.art or "mask extract"
@YKLim.art Yes, the new masking functionality that is in Blender by default made the mask tools addon unnecessary.
:D Every time you touch the hair it seems it adds 500 new faces. Just something to consider when planning a hair style on a smaller computer.