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Login Join Blender Studio1: Head Sculpting
15th August 2019
info License: CC-BYPublished by
In this timelapse I am creating the rest of the head variations to find the design I wanted to take further. I will go over a few more techniques and time saving methods to create these sculpts.
12 Comments
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Gemma María Rull
24th August 2019 - 19:23
Awesome! So many important things with the goal in mind to keep full control of the character from beginning to end. Just what I was expecting to finally learn well altogether and far more by now already that you are teaching, plus full control of 2.8 as due along the way too, short keys and everything. Very impressed and very greatful! Thanks a million times! :)
Matteo Cuccato
3rd September 2019 - 10:51
Brillant workflow, really useful in terms of character/shape exploration too in early phases! Your tutorials are pure gold!
Giovanni Coakley
8th August 2020 - 17:05
The video doesnt seem to work.
Julien Kaspar
10th August 2020 - 11:14
*@Giovanni Coakley* Can you elaborate? Might be an issue with your browser.
coolyan2016
10th June 2021 - 06:42
Hi Julien, is Mask Tool Addon required to extract the mask of the hairline (at 18:53)? Or is there another way to do the same thing with the tools that are in Blender 2.93 by default? Thank you!
Julien Kaspar
10th June 2021 - 10:04
@coolyan2016 Yes you should use the default tools in Blender at this point. I made these tutorials in Blender 2.80 when they were not implemented yet and I had to use an addon.
coolyan2016
10th June 2021 - 18:05
@Julien Kaspar Okay, thank you! :)
Evgeny Dekalin
11th November 2020 - 20:20
Even i, who have never studied Blender at all, can repeat after you and make my own project! It's incredible!
YKLim.art
29th March 2021 - 10:09
In version 2.92, I can't find the duplicate option in Mask tool, the one shown around 18:33. Please tell me if anybody found it.
YKLim.art
29th March 2021 - 10:12
@YKLim.art nvermind lol, "Mask slice to new object" does the same job ;)
YKLim.art
29th March 2021 - 10:13
@YKLim.art or "mask extract"
Julien Kaspar
29th March 2021 - 11:55
@YKLim.art Yes, the new masking functionality that is in Blender by default made the mask tools addon unnecessary.