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Sculpting a Primitive Head Shape
Sculpting a complete Planar Head
Smoothing the Planar Head
Stylising the Head Sculpt
Timelapse: Sculpting Rain's Head
Timelapse: Vertex Painting
Timelapse: Sculpting Hair
Timelapse: Head Design Variations
Timelapse: Finishing Rain's Head Design
Creating a Primitive Body
Sculpting the Planar Torso
Sculpting the Planar Arms & Legs
Sculpting the Planar Hands & Feet
Smoothing & Stylising the Body
Creating Clothing Basemeshes
Update: Optimal Clothing Basemesh
Modelling additional Basemeshes
Stretching vs Compression
Sculpting Wrinkles & Folds
Polishing the Surfaces
Finishing the additional Elements
Timelapse: Sculpting Rains Body
Timelapse: Rains Autumn Outfit
Timelapse: Adjusting Proportions and the Outfit
Timelapse: Rains Summer Outfit
Timelapse: Sculpting Rains final Outfit
Fast & rough Retopology for the Head
Modelling the inner Head & transferring Details
Adding the teeth, gums & tongue
Basic Expression Shapekeys
Sculpting an Expression
Breakdown: Expression Guide Part 1
Breakdown: Expression Guide Part 2
Breakdown: Design Adjustments
Breakdown: Adding extra Appeal
Creating & Guiding Topology
Planning the Facial Retopology
Facial Retopology - Edge Flow & Articulation
Update: Strategic 2-Poles
Facial Retopology - Patches & Poles
Facial Retopology - Creases & Tweaking
Timelapse: Head Retopology
Timelapse: Body Retopology
Timelapse: Inner Body & Transfering Volume
Timelapse: Head Objects & Tweaking
Timelapse: Hair Retopology
Timelapse: Shirt & Pants Retopology Pt.1
Timelapse: Shirt & Pants Retopology Pt.2
Timelapse: Shoe modeling & additional Tweaking
Timelapse: Scarf Retopology & Finishing Touches
Timelapse: Sculpting Snow's Head
Timelapse: Sculpting Snow's Body
Timelapse: Polishing Snow
Timelapse: Sculpting Snow's Outfit
Timelapse: Remeshing & Adjusting Snow
Timelapse: Snow's Expression Tests
Timelapse: Posing Snow
Live: Facial Retopology
Live: Head Retopology
Live: Hair Retopology
Live: Upper Body Retopology
Live: Body Retopology
Live: Retopo tweaks & outfit
Live: Outfit Retopology
Live: Retopology Finale
Live: Body UV Mapping
Live: Outfit UV Mapping
Live: UV Mapping Finale
Live: Base Colors & Preparations
Live: Tiles & Procedural Detail
Live: Height Map Painting
Live: Detail Extraction & Stitches
Youtube Version: Stylized Character Workflow in Blender 2.81
Preventing/Fixing Boolean Errors
File 1: Head Sculpting Lessons
File 2: Body Sculpting Lessons
File 3: Topology Examples
File 4: Facial Topology & Planning
Topology Guides - Killing/Directing Loops
Topology Guides - Poles & Edge Flow
Topology Guides - Stretching & Pinching
Topology Guides - Hiding Stretching
Topology Guides - Strategic 2-Poles
Topology Guides - Hard-Modeling Creases
Facial Topology - Edge Flow
Facial Topology - Landmarks
Facial Topology - Articulation
Facial Topology - Patches & Poles
Facial Topology - Creases
Facial Topology - Deformations
Body Topology - Seperate Limbs
Body Topology - Joint Loops
Body Topology - Finishing Touches
1 - Head Exploration
1 - Head Polish
2 - Body Iterations
2 - Outfit Variations
3 - Expression Tests
4 - Retopology
4 - UV unwrapping
5 - Turntable Renders
6 - Pose Exploration
6 - Pose Polishing
1 - Concept Drawings
2 - Head Sculpting
3 - Full Body Sculpting
4 - Outfit Sculpting
5 - Expression Tests
6 - Pose test
7 - Retopo (Face)
8 - Retopo (Head)
9 - Hair Retopology
10 - Body Retopology
11 - Outfit Retopology
12 - Turntable Tests
Rain - File 1: Head Sculpting
Rain - File 2: Body & Outfit Sculpting
Rain - File 3: Expression Tests
Rain - File 4: Retopology & UV mapping
Rain - File 5: Shading & Texturing
Rain - File 6: Posing
Rain - File 7: Lighting & Composition
Snow - File 1: Concept
Snow - File 2: Sculpting
Snow - File 3: Testing
Snow - File 4: Retopology
Snow - File 5: UVs & Shading
Snow - File 6: Rendering & Compositing
Rain - Final Render
Rain - Turnaround
Rain - Turnaround (Clay)
Rain - Turnaround (Wire)
Rain - Turntables
Snow - Final Render
Snow - Turnaround
Snow - Turnaround (Clay)
Snow - Turnaround (Wire)
Snow - Turntables
Rain & Snow - Final Render
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1: Preparation & Head Sculpting
15th August 2019
After getting the head sculpt of Rain to a good start it's time to improve the visualisation of the character by painting the sculpt in full color.
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28th March 2020 - 13:56
Small tip, though not sure whether it's applicable or not, is to disable symmetry when painting the specular highlight for the eyes. Highlights reflect on the same side of the cornea, so painting them that way will make the eyes look much better.
Eyes are such an important part of someone's personality, so even though this is just vertex paint, a placeholder colour, it will set up better decisions for the continued design.
In my opinion, at least. :-)
10th January 2020 - 00:50
Hey how did you paint the entire face? When I went to the vertex paint, I could only paint it bit by bit with the brush....
10th January 2020 - 02:13
*@Yang Qiu* Use the shortcut "Shift + K". As a tip: Most of these operations and their shortcuts can be found inside the listed menus in the header.
12th January 2020 - 21:03
*@Julien Kaspar* Thanks! Got it
21st July 2020 - 00:20
hello everybody, this is my first post on the course, here is my work so far
25th September 2020 - 04:27
*@Joseph Alejandro Gonzalez Garrido* Remeber that neck can play a huge role on what age you character is. For me the head overall looks like for a 22-26 man, but the neck for someone older.
15th August 2019 - 18:23
Not being super familiar with Vertex painting other than for influences zones, i didn't know we can paint directly without an Unwrap. Ideal for sculpting quickies, and (as i'm reading about it) we can later bake it to the Diffuse map. Great!
3rd September 2019 - 10:30
Very interesting, I used to add simple UVs to paint my sculpted model but very often I ended up with some glitches on the geometry (painting certain areas of the sculpt automatically added some paint stains in other areas randomly). Furthermore I usually forgot to save my texture separately :D
Vertex painting seems a lot better solution in this phase, thanks!
5th September 2019 - 20:36
*@Matteo Cuccato* You certainly have overlapping UVs. Apparently, the last 2.81 automatically saves textures.
7th September 2019 - 18:22
*@David Boura* that's a great news!
24th March 2020 - 18:17
Is there a reason why it lags when I vertex paint my model? If I vertex paint the eyeballs, it's all blocky too. Did I skip something?
24th March 2020 - 18:44
*@Simão Amaral* In a couple of releases the vertex painting will get a big performance boost but for now it's not easy to paint on objects that have a very high polycount.
I would advise to keep the polycount as low as necessary until your need to get into details.
24th March 2020 - 19:15
*@Julien Kaspar* thanks! very helpful :D
25th March 2020 - 00:40
I'm trying to test colors on my mesh using the color palette, but every time i press ctrl+z after painting in the viewport, it resets the color palette too which is very annoying.
25th March 2020 - 10:14
*@tallaridaj* Undo has some big issues at the moment. The main reason why your issue could be happening is because you are undoing the first thing you did upon entering vertex paint mode. When you undo and it reaches the state when you entered the mode it will undo way more than it should, like brush settings.
The issue is being worked on but it will take a bit more time.
25th September 2020 - 04:26
Hey @Julien Kaspar, why would you use Vertex Paint instead of Texture paint?
When I switch to object mode, I don't see the painted colors when Vertex Painting. Besides that they don't appear on rendering.
When to use Vertex painting, instead of Texture painting?
25th September 2020 - 12:19
*@Omar Gonzales Diaz* Here are the main reasons:
On the other notes:
If you enter vertex paint mode the viewport rendering will automaticly display them.
But outside of vertex paint mode you need to choose "Vertex" as the color option in the viewport shading options in the header.
For rendering you need to plug in the vertex color as the base color in your material (just like you need to plug in a texture so it will be rendered).
No color input will be rendered automatically.
Just add a vertex color node (or Attribute node) to your material and make sure the right Vertex Color layer is typed in.
6th January 2021 - 20:01
Thanks Julien, I like this workflow. https://cdnb.artstation.com/p/assets/images/images/033/565/181/large/kenneth-jinks-susan-002-makeup.jpg
21st April 2020 - 13:04
It’s not letting me paint the mesh. My paint strokes doesn’t show. I’m not even show it’s doing it at all😐
21st April 2020 - 13:13
*@Jose Belizaire* Are you sure you are in vertex paint mode and not in texture paint mode?
21st April 2020 - 13:34
*@Julien Kaspar* yea I was thank you.
18th May 2020 - 00:21
why while viewing with matcap does my sculpt appear more and more "static-y" as I zoom out?
18th May 2020 - 10:06
*@Jonathan Heier* I don't know what you mean with "staticy". Can you elaborate?
18th May 2020 - 20:41
*@Julien Kaspar* Thanks for replying. Is there any way I can send a screenshot somehow?
19th May 2020 - 11:36
*@Jonathan Heier* Unfortunately it's a bit more complicated at the moment. You need to upload the image first somewhere on the internet and then you can attach it via the link like this:
1st July 2020 - 19:28
Hi Julien, I have another problem regarding my sculpt: At first, vertex painting went quite well (exept for the strokes being laggy) but after saving my file and opening it the other day, I was not able to create strokes in vertex paint mode. I am not sure why it happens, because I can fill the whole sculpt with one single color, only the brush seems to not be working.
I hope you can help me out! thanks in advance,
6th July 2020 - 11:57
*@Cosimo* It's really hard to tell. I can't think of anything just based on the description. Maybe you can share the file or report it as a bug?
Vertex painting is going through some changes in Blender 2.90 so if you are using the latest experimental builds then it might be a bug.
6th July 2020 - 17:42
*@Julien Kaspar* Thanks for your reply! I still don't know what was the exact issue here, but I was able to solve that problem by copying my collection into another file. After that, I was able to paint again. So I think it was some kind of a bug
13th July 2020 - 18:25
I tried the trick with the eyebrow... :-D
4th August 2020 - 01:14
29th December 2020 - 23:06
Why is that when I change from vertex paint mode to another mode I can't see the colors anymore? Also, when I select another object, I can no longer see the color of the previous object that was selected. I'm in version 2.92 alpha.
4th January 2021 - 10:47
@André In the header of the 3D viewport go tot he viewport shading settings all the way on the right. Set the color to "Vertex". It might be set to "Material" so by default it will always use the material colors instead.
1st February 2021 - 16:10
why vertex paint brush not working and shift k
1st February 2021 - 16:53
@jyotish kumar Try it with the latest version of Blender. Maybe that will fix it.
1st February 2021 - 18:35
@jyotish kumar i try but not work when start new file it work only for few strokes and then stop
1st February 2021 - 19:06
@jyotish kumar Sorry I don't know what could cause this. Maybe report it as a bug and a developer can have a look at it and fix it. They are very responsive and helpful :)