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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free
Julien Kaspar
Julien Kaspar Author
  • Free
Download English Subtitles
Download .mov   68.1 MB
License CC-BY
Report Problem
Intro

Introduction

In this video I'll go over what you can expect from this course and an overview of what you will & won't learn.

Links mentioned in the video:
  • 01:05- Blender 2.8 Fundamentals: A tutorial series by Blender on how to use the new version.
  • 01:40- Sculpting Fundamentals: A Bonus video covering the fundamentals of sculpt mode in Blender 2.80.
  • 02:18- Blender 2.80 homepage: The official homepage for the Blender 2.80 release, listing all changes and new features.
Other links:
  • 00:30- Spring Open Movie: The most recent Blender Open Movie I've worked on.
  • 06:00- Krita: The homepage for Krita
  • 06:00- PureRef: The homepage for PureRef

Join to leave a comment.

44 comments
Kenzie W Townsend
Kenzie W Townsend
April 4th, 2023

Just an update for Linux users. The training videos required a codec and BeeRef works about the same as Pure Ref.

Anmol Krishna
Anmol Krishna
March 15th, 2023
  • @Julien Kaspar* one query I have, like the height of characters as I have a baby character near about age 8-12 years then what height I should give to her....and also when building environment assets like room, chair, bed, table, pencil, small toys, or any stuff then we needed to coordinate the dimentions should be practically look like in real world...so can you help me out the size of charcters and the assets which I will making in future then how I should consider the dimention of those assets with respect to 3d characters.
Julien Kaspar
Julien Kaspar
March 28th, 2023

@Anmol Krishna I can definitely recommend to put the characters next to some size reference props or characters early. I have a habit of forgetting this step and then the characters scale needs to be fixed late. Even getting the size a bit off can be very notcable too late. The characters in this course were originally too small and needed to be scaled a bit. That happened because I was just comparing the size to each other and general size ref cubes.

So go in, download some free props from the web (polyhaven for example) and see how well the characters compare :)

Anmol Krishna
Anmol Krishna
March 29th, 2023

@Julien Kaspar ok THANKS.

Keshav Chaurasia
Keshav Chaurasia
Nov. 17th, 2022

https://drive.google.com/file/d/17r-0ofoaki1C2Y1SipPd41o392lUNNHm/view?usp=share_link%C2%A0   this is the first 2d concept art I that have made for my own original character named Cuppy.

Marcus Watkiss Veal
Marcus Watkiss Veal
Aug. 26th, 2022

Question, if we can't learn how to make game ready characters here, where is the best place to learn that?

Julien Kaspar
Julien Kaspar
Aug. 26th, 2022

@Marcus Watkiss Veal I don't really know where the best place would be. But I can recommend to search on popular sites for online courses and to check out the polycount forum: http://wiki.polycount.com/wiki/Polycount

Marcus Watkiss Veal
Marcus Watkiss Veal
Aug. 26th, 2022

@Julien Kaspar I'm impressed with how quickly you responded to this message, thank you!

Dario Scaramuzza
Dario Scaramuzza
Jan. 14th, 2022

just a tip: the picture of this course has a typo on "charActer"

menytra255
menytra255
Dec. 15th, 2020

I really liked the content but what a pity that it has no Portuguese subtitles

has how to put?

Kevin Tatar
Kevin Tatar
Sept. 28th, 2020

You said that the workflow differs to game characters. Can you tell me exactly what that means. Let's say i sculpt my character and retopologize and rig it. Do you mean that i couldn't just the character for a game? I'm just a little confused by your statement. I mean if the character is made up by vertices, has a rig, is weightpainted, is uv-unwrapped and has a texture, shouldn't it be possible to use that character for games?

Kevin Tatar
Kevin Tatar
Sept. 28th, 2020

*@Kevin Tatar* I found the comment to my question. Sorry :S

prescott.lawani
prescott.lawani
Sept. 14th, 2020

So, I saw you said this is for film? It can't be used for games? Oh sorry, I checked the comments and I'm reading why now.

Anoop Janardhanan
Anoop Janardhanan
Sept. 11th, 2020

Hi Julian. Thanks for the amazing tutorial you have made. I have made two sculpts watching your videos. Link to the second ( https://www.artstation.com/artwork/rAXmOJ ). I still haven't seen the retpology videos so these models are with high vertex count.

Johnny Shumway
Johnny Shumway
May 23rd, 2020

Yay, now I can learn how to make characters like Pixar and Blender Studio :D

Yu
Yu
May 23rd, 2020

Is there a 2.8 version of the Rigging Tutorial?

Julien Kaspar
Julien Kaspar
May 25th, 2020

*@a.yuyus.52419211* There is no rigging tutorial in this course but everything should be enough up to date for 2.83.

Yu
Yu
April 25th, 2020

I want to do animation with the characters created in this course. It seems that there are many polygons. Can I use it for animation?

Julien Kaspar
Julien Kaspar
April 28th, 2020

*@a.yuyus.52419211* The retopology examples from this course should be good for rigging and animation, yes.
Here's the ready to animate version of Rain as an example:
https://cloud.blender.org/p/characters/5dd54d68a709ab2eb08aa5a1

Afolabi Samuel
Afolabi Samuel
April 8th, 2020

i tried downloading krista and pure ref but i was having problem downloading

davomyan
davomyan
March 7th, 2020

Why would this not be compatible with game development? If I create a character like this, then rig it, I can just export it into Unity or Unreal and animate it there, right?

Julien Kaspar
Julien Kaspar
March 8th, 2020

*@davomyan* Its focused on film productions. There are optimisations you need to do and limitations to keep in mind for each render-engine when making the assets. Not every asset just works in any engine.

Wyatt Chalifoux
Wyatt Chalifoux
April 18th, 2020

*@Julien Kaspar* I would still like to follow this course as a first step to making game characters since it seems to cover quite a lot. Would I be correct in thinking that the main changes to make to this kind of model for game development would just be to reduce poly count, rig in a simplified way, etc? Thank you!

Julien Kaspar
Julien Kaspar
April 20th, 2020

*@Wyatt Chalifoux* Well there are various differences. During the sculpting process there's is potentially no difference.

But to give a rundown of some of the differences:
The retopology needs to be unsubdivided and triangulated, which means all the most important shapes need to be in the model by default.
Any detailed shapes and surfaces are usually achieved with bump & normal maps, which are more accurate to bake with triangulated geometry and by inserting sharp edges in the shading on steep angles on the geometry.
Displacement maps are also not that common.
The UVs are much more tightly packed and often arranged in a way that most objects fit onto as few textures as possible for performance reasons.
RMA-maps are also common where multiple b/w textures are put into a single texture by giving each a color channel (RGB).
The file format for the texures also varies since you want to go for something compressed and light for games and detailed and high resolution for films. Even though I won't get into rigging there are also more limitations and differences there.

But apart from these technical differences there are usually also differences in the workflow.
For example you would sometimes have to make a dummy character after the blocking that can be used already as a placeholder in the game engine.

Iván Olivares
Iván Olivares
May 31st, 2020

*@Julien Kaspar* First of all, I hope you're doing well and safe from this COVID-19 situation. I should like to add a question to this topic; can you recommend to us any good material or source which cover the game character creation process ? (maybe as a timelapse project to see the difference between both workflows). Thanks for your work and thank you in advance for the response!

Julien Kaspar
Julien Kaspar
June 2nd, 2020

*@Iván Olivares* I don't have any specific recommendations but there seem to be many high quality gaming asset/character courses on cubebrush and flippednormals. I can recommend to read through the polycount wiki though.

Iván Olivares
Iván Olivares
June 3rd, 2020

*@Julien Kaspar* Thanks 4 the info Julien!

Wyatt Chalifoux
Wyatt Chalifoux
May 25th, 2020

*@Julien Kaspar* Thank you so much for all the information and the long response! This course has been awesome so far.

davomyan
davomyan
March 13th, 2020

*@Julien Kaspar* Got it, thanks

ultimateronsu17
ultimateronsu17
Jan. 20th, 2020

any updates on clean retopology chapter?

Julien Kaspar
Julien Kaspar
Jan. 21st, 2020

*@ultimateronsu17* Sorry this is taking so long. The planning for the course changed but we haven't properly communicated yet how. Each chapter became much larger like they are their own courses, that's one reason why it's taking so long. We'll announce how we will move forward soon.

ultimateronsu17
ultimateronsu17
Feb. 3rd, 2020

*@Julien Kaspar* thanks for the reply. Thanks for communicating. I really have a burning desire to get good at making 3d models so this course means a lot to me.

I appreciate your hard work and thank you for taking the time to teach us. Peace be upon you and have a blessed day!

Brian Smith
Brian Smith
Oct. 4th, 2019

Julien, is there an update on when the remainder of the lessons will be coming? It’s been a while since the previous videos were released.

Julien Kaspar
Julien Kaspar
Oct. 4th, 2019

*@Brian Smith* I'm sorry that it took so long. There were some delays but they second chapter is finally out now.

Brian Smith
Brian Smith
Oct. 6th, 2019

*@Julien Kaspar* There’s no need to apologize, Julien. I completely understand that things often get moved around and reprioritized. This is such a good training course so far that I am impatient for the release of the next set of videos.

Julien Kaspar
Julien Kaspar
Oct. 7th, 2019

*@Brian Smith* Thanks a lot!

Brian Smith
Brian Smith
Oct. 6th, 2019

*@Julien Kaspar* Thank you!

Vitalik Kaloshin
Vitalik Kaloshin
Aug. 27th, 2019

Please captions or subtitles. kindly vitalik

tim tuttle
tim tuttle
Aug. 18th, 2019

OK rejoined the cloud for this course. I know it will be a large undertaking. Always good to get different viewpoints and ways of doing things. Congrats, Tim. Hoping you persevere until completed.

StephenSun
StephenSun
Aug. 15th, 2019

Thanks for the great stuff you've done, I have been waiting for this series!

David Boura
David Boura
Aug. 15th, 2019

YESS.

David Boura
David Boura
Aug. 15th, 2019

*@David Boura* In the Part 7, i hope you explain how to make custom facial rigs controls, and how to animate them like in the expressions test video. If you don't, i throw myself by the window ; ( ; )

Julien Kaspar
Julien Kaspar
Aug. 15th, 2019

*@David Boura* I'll actually go over it in the 3rd chapter. Almost no rigging needed btw. The expressions were all sculpted.

David Boura
David Boura
Aug. 15th, 2019

*@Julien Kaspar* Maybe i should just relax, thanks Julien. By the way your today uploads make my day. This course is going to be a real challenge and a great adventure.

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