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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
1: Head Sculpting

Smoothing the Planar Head

After having completed the basic planar head, it's time to add more definition and smooth the sculpt to something far more natural looking.

Other helpful links:
  • File 1: Head Sculpting Lessons: The collections of final head sculpts that are shown in the video
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

82 comments
Sky
Sky
Oct. 1st, 2024

Hi Julian i am struggling with a problem that only happens after i join my objects. (i used the Crt+J method)https://drive.google.com/file/d/1cKVpe3V8vr7fR6JTY_tfYD3fFr9OWzi7/view?usp=sharingas you can see, the brush isn't mirrored to the center of the face, it's slightly off, it makes it hard to smooth everything out, before i join all the objects it's perfectly symmetrical;https://drive.google.com/file/d/1Jm-jhS22rpw87dBeUDRS6sWHGZTp0ofV/view?usp=sharing, How do i get it to be like this again.

Also if you have any advice on how my model is coming along it would be appreciated (i'm making a girl)https://drive.google.com/file/d/1po5JXK0pJ-Iiy-xjb5REQHmlDZIcm6CL/view?usp=sharing thank you!

Julien Kaspar
Julien Kaspar
Oct. 2nd, 2024

@Sky When you join objects it doesn't just merge them into a new object. Instead all selected objects are joining the actively selected object (bright orange outline).So you have to make sure that the active object is actually symmetrical. Or rather that the object has its origin point and rotation centered. You can fix this before/after by using Ctrl A to apply the location and rotation. If you've already had your objects in the world center then this will work. If it didn't, you likely need to reset transforms on your objects before joining them, so that everthing is actually symmetrical.

Sky
Sky
Oct. 2nd, 2024

@Julien Kaspar you’re a genius thank you! I had my item selection order wrong!

Taif Almamari
Taif Almamari
Sept. 13th, 2024

I dont have the circle mask where can i find ?

Julien Kaspar
Julien Kaspar
Sept. 13th, 2024

@Taif Almamari There is none unfortunately. You can use the mask brush. If you want a perfect circle I recommend to change the Stroke Method to 'Anchored' and then click and drag to create a perfect circle. The 'Hardness' brush setting can be used to make the falloff of the circle more sharp ;)

Kenzie W Townsend
Kenzie W Townsend
April 8th, 2023

It came along well enough.

Keshav Chaurasia
Keshav Chaurasia
Oct. 21st, 2022

https://drive.google.com/drive/folders/1x1G0ntGhrLbOopBtNFM97kU1n8K56ODh?usp=sharing%C2%A0  I know that some shapes might be too bold or abstract, but it is a conscious decision and I want the look it gives, I found the talk that Hjalti gave very helpful in finding my own sweet spot. still i'd appreciate any critiques :)

THANG TRAN VIET
THANG TRAN VIET
Oct. 10th, 2022

When I use Ctrl J instead of Boolean, I can not smooth merge objects edges together. How to solve this problem?  Ok I answer myself after Ctrl J I forgot to press Ctrl R to remesh objects into one.

smoothfrontface.jpg

smoothsideface.jpg

Peter Klassen
Peter Klassen
Sept. 1st, 2022

Probably a silly question but... how are you all adding your screenshots here?

Julien Kaspar
Julien Kaspar
Sept. 1st, 2022

@Peter Klassen The comments are using Markdown, so any images can be embedded here. But I can also just recommend to share a link ;)

Peter Klassen
Peter Klassen
Sept. 6th, 2022

@Julien Kaspar Ok, thanks!

Peter Klassen
Peter Klassen
Sept. 1st, 2022
Asaka
Asaka
Aug. 24th, 2022

hey Julien ! i had a little problem if you could help please .. i used boolean modifier on all the meshes and i smoothed the hard edges just fine except for the neck . i had some weird clipping in the edges and some weird geometry inside the sculpt idk what caused it andhow to slove it

Julien Kaspar
Julien Kaspar
Aug. 25th, 2022

@Asaka The easiest way to fix it would be by using the voxel remesher. Define a detail size with Shift R and then press Ctrl R to remesh. This would remove any weird issues the boolean modifier caused.

Asaka
Asaka
Sept. 13th, 2022

@Julien Kaspar yeah that actually fixed the problem ,  thanks !

chhristJunia
chhristJunia
July 28th, 2022

ok, let's move on.

Elie Helou
Elie Helou
Dec. 23rd, 2021

hi I used voxel remesher but It still not smooth.Am I suppose to shade smooth it or not and what should I do to make it clean.After smoothing the face, there are some triangles . @Julien Kaspar

Julien Kaspar
Julien Kaspar
Jan. 3rd, 2022

@Elie Helou Can you send some images or even the .blend file as an example. Not sure what the issue might be.

Elie Helou
Elie Helou
Jan. 10th, 2022

@Julien Kaspar It is okay I have figured it

tuhina ranjan
tuhina ranjan
Dec. 17th, 2021

pls advice how can i share my jpg file here

Julien Kaspar
Julien Kaspar
Jan. 3rd, 2022

@tuhina ranjan You can ideally link it from another source, like a cloud (google drive for example)

tuhina ranjan
tuhina ranjan
Dec. 8th, 2021

and also after i have applied boolean, blender has become very slow? just wondering what could be the reason. Pls Help.

Julien Kaspar
Julien Kaspar
Dec. 8th, 2021

@tuhina ranjan My direct advice would be to not use the boolean modifier for sculpting anymore. Try to join the objects (Ctrl J) and use the voxel remesher (Ctrl R) and choose a good resolution (Shift + R)

tuhina ranjan
tuhina ranjan
Dec. 8th, 2021

@Julien Kaspar great!

tuhina ranjan
tuhina ranjan
Dec. 8th, 2021

hi again,still working on the head.  i have applied boolean modifier to nose, eye lids and neck, till that level it worked, but the moment i apply boolean to ears while the head selected , the head disappears.

Ricardo Marques
Ricardo Marques
June 28th, 2021

Hey Julien, how are you? Only after a while polishing and detailing my sculpt, I found out I don't have a balanced Dynotopo mesh (some places have more poligons than others), which is giving me some troubles when I want to smooth. How can I solve it, without loosing a lot of detail?

Cesar Sarmiento Jr
Cesar Sarmiento Jr
April 19th, 2021

I couldnt follow this at all.

Elie Helou
Elie Helou
Feb. 13th, 2021

hi, i can't merge the eyelips to the head.Please help

Julien Kaspar
Julien Kaspar
Feb. 15th, 2021

@Elie Helou If you ahve issues with the boolean modifier look at this video. But I recommend to instead join the objects with Ctrl + J and then remesh them. It's the easiest workflow.

Show more replies
Elie Helou
Elie Helou
Feb. 16th, 2021

@Elie Helou yea thank you it worked

Tighe Racicot
Tighe Racicot
Feb. 13th, 2021

Here's where I'm at. Starting too stylize a tiny bit but I'm afraid to push it further!

wip

becragey
becragey
Oct. 4th, 2020

I accidentally merged the eye and the rest of the face, did a lot of steps then realised, thus, cant undo it, What should I do? Also, Please suggest me on what changes should be done to my sculpt?

Georges Dahdouh
Georges Dahdouh
Sept. 8th, 2020

arjdalmoncef
arjdalmoncef
Aug. 26th, 2020

Hi @Julien I have a problem when I merge everything with the head, that place near the ear won't get smooth even if I'm using Dyntopo Relative Detail Also, my computer gets slower hen I use it even if I have 16G of RAM and an RTX 2060

Julien Kaspar
Julien Kaspar
Aug. 27th, 2020

*@arjdalmoncef* If you merged it with the boolean modifier there could be some issues that snuck in. It could also be that you are sculpting on the front side and the back side of the eyelids at the same time without noticing.
Either way, the best way tio fix this or find out what the issue is is to use the voxel remesher with a high detail size. If the eyelids are too thin for that try to increase the thickness inside the eye socket first.
When remeshing it will lose some of the sculpted detail but that is ok.
This is not meant to go too much into detail yet anyway.

arjdalmoncef
arjdalmoncef
Aug. 27th, 2020

*@Julien Kaspar* I will try this, Thanks a lot.

romaingierenz
romaingierenz
Aug. 20th, 2020

Hi, my pc starts to get slow with these high poly count. Have 32gb ram, rtx 1070..

Julien Kaspar
Julien Kaspar
Aug. 27th, 2020

*@romaingierenz* Try disabling dyntopo on high poly counts.

Van Aken Tom
Van Aken Tom
Aug. 18th, 2020

I merged all the meshes with the boolean modifier but after that blender didn't work properly anymore. It now takes me 10 seconds to do 1 thing. I'm using a laptop with 16gb RAM so I don't know why it takes so much time to make small adjustments. X-symmetry also doesn't work properly anymore. If I change something on the right side of the face, it doesn't change on the left side of the face (and X-symmetry was on I checked it).

Julien Kaspar
Julien Kaspar
Aug. 18th, 2020

*@Van Aken Tom* It could be that you didn't apply the boolean modifiers yet?
Try joining the obejcts and using the voxel remesher instead of the boolean modifier. It will be much faster in every way.

romaingierenz
romaingierenz
Aug. 15th, 2020

Hi, how can I smooth the area around the mouth. I tried to smooth it, but the bumps stay. Flatten makes it too flat, and when I try to add polygons with brushes, it stays bumpy... Thanks https://ibb.co/42C21NC

Julien Kaspar
Julien Kaspar
Aug. 18th, 2020

*@romaingierenz* My tip in general for dyntopo is to first sculpt over an area with another brush first to remesh the surface and then smooth it afterwards.
If you enable the wireframe overlay you will see how uneven the resolution on the mouth is. Dyntopo tends to make surfaces messy, there's no way around it.
And the smooth brush is not actually remeshing surfaces with dyntopo, so it can't fix those bumps by itself.

Alternatively use the Simplify brush and increase the Autosmooth slider. This way the brush will smooth and remesh surfaces at the same time.

anasof.persa
anasof.persa
July 26th, 2020

Well, this is what I got at this point. The eyes drove me crazy, really, and although I'm not happy, I decided to leave it as it is. I'm a little confused about the use of dyntopo and remesh while sculpting. Should one use dyntopo even though we used remesh? Sorry if it is a nooby question! Thanks!

Julien Kaspar
Julien Kaspar
July 27th, 2020

*@anasof.persa* I can recommend to mostly use the remesher for early sculpting. Dyntopo has it's advantages but is causing a lot more issues in performance and bad mesh structure.
On the sculpt:

  • The eyes seem to be very far apart and wall-eyed. I can always recommend to rotate the eyeballs so that it looks like the character is looking at someone in front of him by rotating them inwards. It gives the impression that he is looking at you instead of into the distance or at nothing at all.
  • The ears are drifting far too much into the back of the head and upwards. This is the most common mistake I see people make.

Look at the distance between the ears, eyes and jaw corner for reference

anasof.persa
anasof.persa
July 29th, 2020

*@Julien Kaspar*

Hi, Julien! Thanks so much, I tried to fix the problems you pointed out about the eyes and ears, it actually looks much better! Although his gaze looks a bit awkward still, to me.

Julien Kaspar
Julien Kaspar
July 29th, 2020

*@anasof.persa* Looks better. He still seems to look off into the distance and towards the ground.

kyugak.pm
kyugak.pm
July 21st, 2020

I really liked my result after a few trial and error but always ended up with an astronomical polycount, my pc can handle it starts to get a little slow when switching modes.{attachment Invalid slug 2020-07-21 - should be a static_asset id}

Julien Kaspar
Julien Kaspar
July 22nd, 2020

*@kyugak.pm* You don't need to get that high during the voxel remesh sculpting. I want to add another video soon-ish about detailing the sculpt further with multiresolution modifier sculpting since this would solve all your problems with performance, density and switching between modes.
The voxel remesher and dyntopo were never really meant for high detail sculpting anyway.
For now just try to keep it as low and simple as possible.

adela.kormoutova
adela.kormoutova
July 12th, 2020

My result :)

Cosimo
Cosimo
June 22nd, 2020

Hi Julien, I have a problem with smoothing the head. I hope you can help me. Every time I add the ears, neck, eye lids and nose to the head with the boolean modifiers, the part where the lower eye lid should connect to the head is filled with small holes. I tried to connect the vertices in the edit mode, but this does not work. After that I tried the "Make Manifold option" from the 3D-Print addon, but this does not work either. After a few hours of trying I am hoping now that you can help me solve that problem. Thank you in advance!

Julien Kaspar
Julien Kaspar
June 23rd, 2020

*@Cosimo* This video can help: https://cloud.blender.org/p/stylized-character-workflow/5d3a1d3afa5e1feb5a307840

Otherwise I can recommend to just use the voxel remesher (Ctrl + R) which would fix any issues you have.

Cosimo
Cosimo
June 23rd, 2020

*@Julien Kaspar* Thank you very much, the Bonus Video was very helpful and helped me solving the problem!

Maxime Lharidon
Maxime Lharidon
May 26th, 2020

Super course! I struggle a little bit in the boolean part, but finally make it work with the bonus video. Also struggle a little bit with yes lips/occular globe junction. the two volume before boolean were to close then created bad topologies.

fabio-12
fabio-12
May 4th, 2020

Hi Julien, how are you?

Dude, I don’t know what I did, but when I turn on the function Dyntopo with Relative Detail I can’t make the small details because Blender becomes heavy, and I have a good machine, but I can't work with Blender. Where could the problem be?

Julien Kaspar
Julien Kaspar
May 6th, 2020

*@fabio1* Dyntopo unfortunately runs very slow on high poly-counts. There are also various other performance issues. As of right now I can recommend to use the voxel remesher instead most of the time (Ctrl + R to remesh & Shift + R to adjust the detail level).
It's faster, more performance efficient and inherently works with all the new Tools in Blender.

ammar mohammed
ammar mohammed
May 4th, 2020

do I need to sculpt in the eyes or can I just vertex paint them??

Julien Kaspar
Julien Kaspar
May 6th, 2020

*@ammar mohammed* You can just vertex paint them if you want.

Víctor Meis
Víctor Meis
April 20th, 2020

Hello to everyone and thanks Juilen for these great tutorials. This is my head so far, but I'm having some problems with the eyes when applying the boolean modifier, any advice? I'm working with 2.82a on linux. Thanks!

Julien Kaspar
Julien Kaspar
April 21st, 2020

*@Víctor Meis* I can recommend not to merge the eyes with anything else since they are meant as separate objects. Merging the nose, ears and eyelids with the rest of the head makes sense since they need to seamlessly blend together ;)

Artur Machura
Artur Machura
April 19th, 2020

I will leave this here and move to the next stage. Please let me know what you think. Controlling amount of triangles and getting the desired amount of details is very difficult balance.

Julien Kaspar
Julien Kaspar
April 21st, 2020

*@Artur Machura* I'm planning on making a video on how to keep control over the resolution of your sculpt. It's definitely one of the most asked about things.

Artur Machura
Artur Machura
April 21st, 2020

*@Julien Kaspar* That would be awesome. For now, I am trying different workflows. I've watched your speed sculpting from last year BC. You showed the simplify brush. That is an amazing tool.

No pressure from me, you are now probably very busy with settlers.

Artur Machura
Artur Machura
April 17th, 2020

Hi Julien. Thank you for this training and quick sculpting introduction. I have got to merging nose and ears with main head model. First I tried with boolean but it didn't do a great job. Lot of artifacts and small missing faces. So I tried with ctrl J and and remesher but to preserve ears, lips and nose details I have to go quite low with voxel size and than model is very slow and hard to do any work I am thinking to redo beginning (anyway good sculpting excercisl) and join nose and ears much ealier steage. Whats is your advice? Do you think is worth to ues 2.83 test builds for this training?

Julien Kaspar
Julien Kaspar
April 20th, 2020

*@Artur Machura* Yes I can recommend to join the separate objects before going into too much detailing. If you want to go very high in resolution to detail the sculpt then it's best to use the quad remesher or do a manual rough retopology and then continue sculpting with the multiresolution modifier. I'll get a little bit more into that on chapter 3.

I think using the latest builds will give you the best tools but that might not help a lot since I didn't use them for this course.
At the very least I can recommend to use the latest full release of Blender (in this case 2.82a)

Artur Machura
Artur Machura
April 20th, 2020

*@Julien Kaspar* Thank you Julien

Chris Fortier
Chris Fortier
April 14th, 2020

At 6:13, when you subdivide the eyes: when I do that, Blender just freezes or chashes! Any ideas why that might be happening?

Julien Kaspar
Julien Kaspar
April 20th, 2020

*@Chris Fortier* Probably a bug. Try an olderBlender version, update your current one or commit a bug report so someone can fix it.

Bee Salvador
Bee Salvador
April 14th, 2020

Every time I use a boolean set to Union (in this case for joining the eyes, nose, and ears), the inside of the mesh is not "cleaned out," and I still have overlapping inside. I understand that I can use voxel remeasure in sculpt mode, but I don't want to lose any detail I have. I did some research and watched your video on fixing common boolean errors but nothing seems to be working. Should I just use voxel remeasure, or is there anything else I can try?

Julien Kaspar
Julien Kaspar
April 15th, 2020

*@bellasalvador1014* If you have faces inside the mesh I recommended a fix in the bonus video you watched: In edge select mode, select non-manifold edges and mark them as seams. Then in face select mode, select UV islands with L or Ctrl+ L and delete them. That should fix it most of the time.

Bee Salvador
Bee Salvador
April 21st, 2020

*@Julien Kaspar* Just saw this. Thanks so much!!!! I found a workaround before I saw this, but this seems so much better.

kerrkid101
kerrkid101
April 14th, 2020

Since I'm going for a dwarf look in the end, along with my concept I took some liberty in shaping the head. The ear was tricky, could still use some work

Julien Kaspar
Julien Kaspar
April 15th, 2020

*@kerrkid101* Nice! I can recommend to look at the distance between the corner of the jaw and the ear. They are currently extremely far apart.

William
William
March 27th, 2020

The ear was HARD!!! Still needs work but I'm leaving this one.

William
William
March 27th, 2020

A lot better I think. Fixed the way deep eye sockets had to fill them out quit a bit.

tallaridaj
tallaridaj
March 24th, 2020

i have a weird problem. I have a bubble on the inside of my mesh's lip. Looking at the normals, the bubble on the inside is blue (the rest of the inside is red). This happened after i went into relative mode and started adding details on the lips. This same problem happened to me the other day, and when i tried to smooth it out, it just got worse and worse.

Julien Kaspar
Julien Kaspar
March 24th, 2020

*@tallaridaj* It's a new bug with the face sets. When a new mesh is added via object or edit mode there's a chance that it will be assigned a face set (in your case blue) but you will be unable to show or hide them.
It will be fixed very soon.

tallaridaj
tallaridaj
March 24th, 2020

*@Julien Kaspar* i've been looking into it, i'm pretty sure i was just dealing with non-manifold geometry that got created when i upped the resolution for the lips. also along the boolean union with the ears it created a lot of non-manifold geometry.

tevtra
tevtra
March 22nd, 2020

from 0:23 to 0:24 the mesh you changed to smooth shading, or you increased subdivision?

Julien Kaspar
Julien Kaspar
March 22nd, 2020

*@tevtra* True. I skipped ahead a little bit but I can actually now recommend to stick with flat shading while sculpting for the most part.

Yang Qiu
Yang Qiu
Jan. 12th, 2020

Hi Julien, how did you do the eyes? I used mask tool, painted on the circle for the cornea, hit Ctrl-I to invert the mask. Then, when I tried to use grab to move it in, it grabbed just a small piece of the white part, but not the entire thing. How did you grab the entire part that's not masked?

Julien Kaspar
Julien Kaspar
Jan. 13th, 2020

*@Yang Qiu* I can only guess, sorry. Try increasing the brush radius? Maybe the mask was not strong enough? Maybe the Edge of the mask wasn't hard enough?

Yang Qiu
Yang Qiu
Jan. 15th, 2020

*@Julien Kaspar* Oh I got it to work! You're right, the brush was too small. I made it bigger than the eye ball on grab and it worked nicely.

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